XCOM 2
Less Environmental Damage [WOTC]
29 Comments
Dragon32 13 Dec, 2023 @ 8:40am 
@SnowI3lind
This mod is just .ini edits so take the new values in here and quadruple them to get twice vanilla environmental damage.
VoidHeart_Hex 12 Dec, 2023 @ 7:23pm 
trying to find a mod that does the opposite. I want to try increasing the covers defense bonus, but make it more brittle.
Torres 24 Jun, 2023 @ 1:29pm 
Have sniper on top of building behind heavy cover, get shot by 2 MEC units, lost all cover... third MEC unit comes and r*pes my uncovered ass
Anakameron 29 Dec, 2022 @ 9:27am 
Awesome, appreciate the encouragement. I'll upload mine when I'm done, just gotta annotate my changes so people know which mods they're affecting.
Alex Nares  [author] 26 Dec, 2022 @ 6:31am 
That sounds good. Yes, each weapon needs to be edited in how much environmental damage it does. I am no longer modding XCOM, so if you want to upload a "plus" version with your edits, that would be great.
Anakameron 22 Dec, 2022 @ 5:03pm 
Just wanted to say I did get around to poking through files and many, but not all, mod-added enemies with new weapons have environmental damage settings. So, yes, tedious, but I can get them all accounted for. If anyone else is interested in starting a discussion topic to share these types of edits, I'd be happy to share what I'm working on right now when I'm done.
Anakameron 22 Dec, 2022 @ 4:21pm 
Are these tweaks applicable to enemy weapons? I imagine it would be tedious, but I'd like to balance this as best as possible for me and the aliens while applying to as many of my mods as possible.
Alex Nares  [author] 22 Jul, 2022 @ 1:33am 
No, but it should work with the base game. The file that this mod edits is a base game file. I just put [WOTC] to indicate that it still does work with WOTC.
cruiser 21 Jul, 2022 @ 4:35pm 
Is there a non-WOTC version?
Dragon32 12 Mar, 2021 @ 1:51pm 
@DukeBurger
They do different things.
DukeBurger 12 Mar, 2021 @ 1:20pm 
How does this mod compare to extended explosive tweaks by favid?
Syro System 11 Oct, 2020 @ 5:11am 
Good to know :)
Alex Nares  [author] 11 Oct, 2020 @ 5:05am 
Yes, as long as it is from the base game, DLC or WOTC. I haven't added any mod weapons to the list yet.
Syro System 11 Oct, 2020 @ 4:40am 
Does this mod affect heavy weapons? Because I think it's pretty dumb how a shredd storm cannon just deletes half the cover on the map whenever you use it.
Alex Nares  [author] 9 Aug, 2020 @ 2:37pm 
Thanks, I'll add those to my to-do list.
Dragon32 9 Aug, 2020 @ 1:44pm 
Weird. I just uploaded the .ini file so after doing the CAPTCHA it should be the text MIME type, but depends how your browser's configured.

"Hunter Rifles"
"The MOCX Initiative"
"LW2 Secondary Weapons"
"Additional Mission Types Redux"
"Militia Overhaul Plus"
Alex Nares  [author] 9 Aug, 2020 @ 1:38pm 
I am not familiar with this type of file... "CRDOWNLOAD". I don't feel comfortable opening it. Could you just let me know which weapon mods you have added? And I will check those mods and add them to this one. Or you could just copy and paste your edits.
Dragon32 9 Aug, 2020 @ 1:26pm 
@Alex Nares
Here's a link to my modified XComGameData_WeaponData.ini
http://www.filedropper.com/xcomgamedataweapondata

There's some further .ini edits I've made to mods that set things up in other .ini files but I doubt I've seen all those changes yet. I'll post those after finishing the campaign to give me a better chance of seeing everything.
Alex Nares  [author] 9 Aug, 2020 @ 12:40pm 
Yes, if you could send me the additional weapons, I will update this mod with the extra guns.
=[NK]= Col. Jack O'Neil 9 Aug, 2020 @ 7:56am 
Have you got your ini files for the extra weapons dragon??
Dragon32 9 Aug, 2020 @ 5:39am 
Into the mid-game of my latest run with this mod enabled and I'm really liking the changes it makes. There's less "WTF?" destruction and battlescape play needs to be a little more strategic than just blowing everything up (although that still helps).

For consistency I've added in weapons from a number of mods I'm using, but everything seems to work OK. I could upload if you'd like?

Thanks for the mod.
Flashstriker 8 Jul, 2020 @ 2:41pm 
I would reccommend if you're not using Beta Strike, to combine this with this mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124274560

It can lead to some much longer firefights, fun!
Alex Nares  [author] 5 Jul, 2020 @ 3:02pm 
No worries!
=[NK]= Col. Jack O'Neil 5 Jul, 2020 @ 9:40am 
Yeah sorry it was a dumb question! I love your mods :)
Alex Nares  [author] 5 Jul, 2020 @ 8:32am 
@Jack
That's what this mod does.
=[NK]= Col. Jack O'Neil 5 Jul, 2020 @ 8:17am 
Can I reduce the env damage from stray shots with this??
OnyxLock 23 May, 2020 @ 2:09pm 
New idea
All units gain +20 aim, but low/high cover gives +20 defense
Cover becomes an extremely high priority, and units that are out in the open or flanked are almost guaranteed to get hit
Crit chance stays the same though
Alex Nares  [author] 23 May, 2020 @ 12:02pm 
No, it does not change any hard-coded environmental damage. Just the ones that can be edited in the WeaponData INI.
Iridar 23 May, 2020 @ 12:00pm 
Do you cycle through all ability templates and then cycle through all effects to reduce the "hardcoded" environmental damage?