RimWorld

RimWorld

MorrowRim - Just the Kwama
40 Comments
Maximillionysis 21 Apr, 2024 @ 1:12am 
I'm sorry this mod didn't get the support it should have. I love the idea of the Kwama! But I didn't really feel like the rest of the Morrowrim features fit all too well.
Texas Redhawk 1 Jan, 2024 @ 1:02pm 
That's unfortunate to hear - I can't imagine doing a proper Dunmer colony without kwama being involved. Hope any future update goes well.
SirMashedPotato  [author] 1 Jan, 2024 @ 9:04am 
@Texas Redhawk, either as part of ashlands, or as a standalone mod. Not that it really makes much of a difference , this mod didn't get much support in the first place. And I would've abandoned it had 1.5 released before Ashlands.
Texas Redhawk 1 Jan, 2024 @ 2:59am 
The description here says that this mod is deprecated and replaced by Ashlands, but Ashlands doesn't actually have kwama in it according to the FAQ. Are kwama planned to be implemented in Ashlands later?
SirMashedPotato  [author] 3 Aug, 2023 @ 6:52pm 
@Isaac iq, I genuinely have no idea.
Kite 3 Aug, 2023 @ 4:00pm 
Does this work in multiplayer perhaps?
SirMashedPotato  [author] 10 Jun, 2023 @ 9:44am 
Yes, and it should work fine. You shouldn't run into kwama guests.
oliver 10 Jun, 2023 @ 1:56am 
for some reason when i load hospitality it tells me to hide the faction so that no guests appear?
SirMashedPotato  [author] 9 Jun, 2023 @ 3:12pm 
It should run fine as is. And with how it currently works, making it a hidden faction would break it.
oliver 9 Jun, 2023 @ 3:04pm 
How can i make the Faction hidden so that I can run it with hospitality?
SirMashedPotato  [author] 22 May, 2023 @ 10:24am 
It needs a lot of things, which is why it's getting remade from scratch as part of the morrowrim remake.
(≡◉‿‿◉≡) 22 May, 2023 @ 9:48am 
Really needs an off switch for alert of kwama threatened :(
SirMashedPotato  [author] 7 Feb, 2023 @ 1:54pm 
Updated to remove a source folder.
Lord V 7 Feb, 2023 @ 1:28pm 
why is this mod almost 68mb?
SirMashedPotato  [author] 20 Jan, 2023 @ 9:31am 
@hottt3, As long as you generate the kwama faction wit VE Framework.
hottt3 20 Jan, 2023 @ 2:08am 
Can I add this mod mid-game? Thanks)
SirMashedPotato  [author] 28 Nov, 2022 @ 7:51pm 
@Krazyfan1, you can only use it in the incubator.
Krazyfan1 28 Nov, 2022 @ 7:16pm 
how does the genome work?
i don't see an option to use it
SirMashedPotato  [author] 27 Oct, 2022 @ 11:27am 
Thanks @Victor, should be fixed now.
Victor 27 Oct, 2022 @ 11:02am 
There is a problem with Vanilla Outposts Expanded compatibility, got this red line on startup:
XML error: <useStructureLayout>True</useStructureLayout> doesn't correspond to any field in type CustomGenOption. Context: <li
log: https://gist.github.com/a5eb5eeeef106227b99b65094ea4409e
SirMashedPotato  [author] 26 Aug, 2022 @ 1:16pm 
@(=◉‿‿◉=), I don't believe so.
(≡◉‿‿◉≡) 26 Aug, 2022 @ 12:10am 
hello is there an off switch for the alert of kwama threatened?
SirMashedPotato  [author] 4 Jan, 2022 @ 12:18pm 
@khisanth, not at this point. I'll add that in later, in case VE Outposts gets a rebalance.
khisanth 4 Jan, 2022 @ 12:12pm 
Does this mod include the outpost related stuff from the main mod?
SirMashedPotato  [author] 3 Jan, 2022 @ 11:48am 
As a heads up, it's possible that the latest update may cause issues for existing saves. If you run into any issues, the previous build is avaliable: here [github.com]
мєкση 16 Dec, 2021 @ 1:23am 
ok thanks!
SirMashedPotato  [author] 16 Dec, 2021 @ 12:48am 
Chances are the worst case scenario is you won't be able to crush scribs. I'll take a look at that over the weekend, and get this updated with the relevant changes in the main mod.
мєкση 16 Dec, 2021 @ 12:38am 
I would like to use this mod but getting an error on startup:

Could not resolve cross-reference: No Verse.ResearchProjectDef named MorrowRim_AshCuisine found to give to Verse.RecipeDef MorrowRim_CrushScrib

Is it safe to ignore?

Thanks again for the mods!
SirMashedPotato  [author] 25 Jun, 2021 @ 4:33pm 
@Thomus, that shouldn't be showing up, make sure you are on version 1.1.0.
Thomus 24 Jun, 2021 @ 4:18pm 
I get this red error : Config error in MorrowRim_KwamaLeechLike: no parts vulnerable to frostbite
Hcup 11 Jun, 2021 @ 10:24am 
Wow, these things can paralyze mech and insta kill em.
SirMashedPotato  [author] 23 Mar, 2021 @ 10:51pm 
@AnimateDream, the locks mod should be able to stop them. Other than that. no.
AnimateDream 23 Mar, 2021 @ 10:45pm 
Any way to stop them from using your doors?
okoyum 19 Feb, 2021 @ 8:30pm 
Lovely little mod :)

I had an event where a Kwama nest burrowed into one of my upper spare rooms and created a perfect area to farm the eggs. I even decorated the room and started leaving kibble out for them to eat regardless of the fungal mash already being produced.
Sadly a "trojan infestation" happened and numerous insectoids overpowered the Kwama there. I tried to save them, but they all ended up dying and eventually the nest deteriorated into nothing...

I hope I'll get another event spawning a nest on the map, but it was fun to find out how the Kwama worked like that!
SirMashedPotato  [author] 17 Aug, 2020 @ 1:12pm 
@justanapeman, are they permanently hostile or are you constantly receiving messages that they turned hostile / calmed?

If it's the latter, then there is likely a nest you haven't uncovered that is starving. It could also be caused by predators hunting kwama from a nest.

If it's the former, then there may be a mod interfering, or my mod bugged out. You could try using devmode to change faction relations to neutral.
justanapeman 17 Aug, 2020 @ 2:05am 
I feel like they are always threatened. what am i doing wrong?
mage. 28 May, 2020 @ 12:44pm 
awesome!
SirMashedPotato  [author] 27 May, 2020 @ 9:23pm 
@mage. kwama, nix hound and silt strider meat will be disabled by default for meal recipes now.
mage. 27 May, 2020 @ 6:22pm 
can you make Kwama meat count as insect meat? make it easier for pawn to avoid it cuz who want to eat those haha
Beats-With-BothHands 25 May, 2020 @ 3:14pm 
Hopefully the queen does not get the plague. R.I.P my Legion benefits.