Rivals of Aether

Rivals of Aether

Melee Captain Falcon
21 Comments
TriBulb 17 Mar, 2024 @ 1:17pm 
i like how it just shows the captain falcon joins the battle but you overlay the rivals logo i love it
Xion Toshiro 12 Oct, 2022 @ 7:35pm 
Show me ya Moves!
Savannah Master 27 Nov, 2020 @ 10:09am 
Much falcon knee!
UberAtrain 5 Nov, 2020 @ 9:06pm 
I fucking hate this skin:steamsalty:
NormalPunchTTV 6 Oct, 2020 @ 5:23pm 
@mud Golem Lv2 ty for the info
star_girl09  [author] 5 Oct, 2020 @ 10:05pm 
@NormalPunch. This version seeks to keep falcon playing like melee falcon. The other version plays a lot more like brawl, 4, or ultimate falcon.


Key differences are multi stomps, stomps in knee and falcon punch, up air approach and "get off me" tool, side b able to combo like melee, and a nerfed falcon punch.
NormalPunchTTV 5 Oct, 2020 @ 9:20pm 
What are some of the key differences between this version of C.Falcon and the one that was posted previously?
star_girl09  [author] 8 Sep, 2020 @ 3:43am 
yea
Cetrowert 5 Sep, 2020 @ 7:52pm 
Can you moon walk
star_girl09  [author] 28 Jun, 2020 @ 5:23am 
Yea
bersuit verga rabat 27 Jun, 2020 @ 9:44pm 
Is the "nipple spike" there?
star_girl09  [author] 4 Jun, 2020 @ 8:07am 
Update: Due to a mistake I made F-Tilt was displaying less frames than intended during it's animation, fixed.
star_girl09  [author] 2 Jun, 2020 @ 6:23am 
Update to the previous changelog. I've added an angle flipper to the up-air to give it the effect of melee falcon's up-air having multiple hitboxes, without adding an additional hitbox. I lowered the knockback on jab's first and second hit, up special, and backair.
star_girl09  [author] 1 Jun, 2020 @ 1:39pm 
First major changes are out, I've overhauled every move and matched every melee angle or gave the move an average of the melee hitboxes angles for that move. Fixed incorrect damages, and tweaked a lot of knockbacks on moves.

Next up on the changelog is to add missing hitboxes to moves that have meaningful multiple hitboxes in melee, that'll take longer.

If you notice any glaring angle interactions I didn't find in testing, or think knockbacks are too high on some moves, let me know so I can adjust them, peace.
star_girl09  [author] 31 May, 2020 @ 9:19pm 
@Drax, thanks for the suggestion, I uploaded those changes.
Drax 31 May, 2020 @ 4:23pm 
Hey, thanks for doing this! Can you fix the down air's trajectory so that it sends the opponent down and away from Captain Falcon (so opponents can't tech against the wall when you use stomp for edgeguarding)? Fixing the nipple spike hitbox to also send the opponent downwards would be great too.
daboss9902 30 May, 2020 @ 6:39pm 
pretty good! Animations are a bit stiff but other than that he feels pretty good.
Nugear 29 May, 2020 @ 10:01am 
eventually i will help out unless others come in n try to help. :steamhappy:
Nugear 29 May, 2020 @ 9:59am 
im really happy to know that ur tackling it. im not the best myself but im selftaching my self each step of the way. i wish i could help but i have a bunch of stuff working on rn. but i like where this is going. we need more smash characterrrrs
star_girl09  [author] 29 May, 2020 @ 8:52am 
Thanks Nugear, I'm not too good at graphic design, but I've been toying with adding a few more animations to the sprites, so far looks smoother, but they're lower quality addition anim frames. For effects, I've never tried those, so I'm not sure how to add them or mess with them.
Nugear 29 May, 2020 @ 7:13am 
great size. just needs smoother animations and better effects. its not half bad.