RimWorld
Pawn Badge Fan Fork
104 comentarios
Lenin's Cat 25 FEB a las 18:40 
there are several
KaierZ 23 FEB a las 7:11 
only 3 badges?
RAD EMERALD 21 JUL 2022 a las 8:23 
@ogliss

Thank bro:demoticon:
Ogliss 21 JUL 2022 a las 3:11 
@Rad Emerald
theres an updated version linked in my previous post
RAD EMERALD 21 JUL 2022 a las 1:58 
pls update 1.3:demoticon:
Lenin's Cat 24 JUL 2021 a las 11:50 
I'll see if I can contact Pigeon.
Ogliss 22 JUL 2021 a las 12:22 
Stormtrooper 22 JUL 2021 a las 11:21 
1.3?
Ogliss 22 JUN 2021 a las 0:14 
@Tvolit involves rebuilding the assembly within the mod, im not sure if your comfortable with doing that or not?

i forked the github repo
https://github.com/Ogliss/PawnBadge-FanFork

so you can download it from there if you want
Gunboat Diplomat 21 JUN 2021 a las 18:34 
@Ogliss Could you detail that change in a thread or something? It's missing for me as well but I didn't know how to resolve it.
Ogliss 21 JUN 2021 a las 13:35 
@Saucy_Pigeon
Yo, just curious if your still working on/maintaining this, discovered an issue with the way your adding the iTab, if the def gets ResolveReferences called on it after, your tab gets removed, ive 'fixed' it in my local copy and can send a PR if your still maintaining this, or i could post a new file if your not
Lenin's Cat 20 MAY 2021 a las 16:55 
@Arcanant Yes
Arcanant 19 MAY 2021 a las 20:37 
Is this compatible with Colony Groups?
ꌗꉣ꒒ꂦ꓄ 10 ABR 2021 a las 10:00 
Further compatibility notes:

Custom Portraits: Fully compatible.
Muzzy Utils: Fully compatible.
Show Draftee's Weapon: Fully Compatible*.

(If using both CP and SDW, changing portrait dimensions will 'squish/stretch' the weapon icon)
WolfShine 7 ABR 2021 a las 9:47 
The badge tab doesn't appear when What the hack?! mod is active :(
Stardust 🌠 30 MAR 2021 a las 22:23 
Non-human pawnmorpher pawns (pawns that have enough mutations to be considered 'non human' but still have all the abilities and normal uses of a human and have NOT transformed) will not have the badge tab appear.

To be less confusing but also slightly less descriptive

Pawnmorpher 'non-human' pawns can not aquire or have their badges edited (if they were added when they were human) after they are considered non-human
KirovOracle 10 MAR 2021 a las 3:42 
i didn´t find the badge panel, where is it?
Axanthic 8 MAR 2021 a las 13:53 
Tabs only working with certain npc races - I have what the hack so it might be due to that...
Defo 20 FEB 2021 a las 0:02 
Please read this discussion about compatibility problem btw 'Pawn Badge Fan Fork' n 'What The Hack' Mod. This is just my opinion, so isn't accurate.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2279371738/3113646913569525034/
Paolini 15 FEB 2021 a las 3:37 
Yes around 100 lines of red errors when used along What The Hack
Fassina 14 FEB 2021 a las 5:19 
A conflict list would be nice. I removed what the hack and while the slot for the badges shows up I can't pick any, it shows as a grey square.
Irela Astora 10 FEB 2021 a las 21:12 
I also request compatibility with What the Hack?! I miss my badges.
Indy 5 FEB 2021 a las 13:59 
How do I make my own badges for use with this mod?
Karmapowered 19 ENE 2021 a las 4:41 
Hello,

There seems to be a hard incompatibility between this mod and What the hack?! .

The badge tab doesn't appear [i.ibb.co] on the left of the pawn tabs as it should, independently of load order.

Nothing shows up in the HugsLib log [gist.github.com].

I remember being able to load both mods in 1.0, with their previous versions, provided a given load order (I think it was PBadge loading after WTH). Could this (limited) compatibility between the two mods please be restored ?

Thank you for your consideration.
Knight366 17 ENE 2021 a las 20:30 
No errors but only the top tab works. Can't add second badge. Thoughts?
=M$= Oroberus 11 ENE 2021 a las 11:05 
Hrm, something's not working for me, got this, it's activated, not error messages or anything but I just don't have the Pawn Badge Tab where I can actually choose them for a colonist :(
Joo 9 ENE 2021 a las 14:57 
Is it possible to make it work with Colony Groups ? Right now, I can't see badges if I use colony groups, which is a also a very nice mod ! :)
Commander Amaro 4 ENE 2021 a las 10:20 
100% needs to be in base Rimworld. :praisesun:
cocapelli 18 DIC 2020 a las 13:56 
this mod is great. finally i can keep track of my pawns without memorizing their names or places on the bar. i do wish there was a grenade icon for my trigger fingers so i know who i need to switch out weapons and position differently.
Saucy_Pigeon  [autor] 15 DIC 2020 a las 6:22 
@Azralle
Sorry, this mod will likely never be compatible with KF Colonist Bar, as long as that mod's code remains the same as it is now.
Azraile 13 DIC 2020 a las 1:53 
yes please make compatable with KF colonist bar.... i was wondering how to make this work, guess it just wouldn't >.<
Tox 28 NOV 2020 a las 17:44 
It doesn't seem compatible with KF colonist bar, which makes me sad. I'll have to unsub. :(
Fassina 14 NOV 2020 a las 18:10 
How do I add the badge ? The little badge box on the bottom right isn't appearing.. I'm using awesome inventory, dubs menus, and color coded bar. The guy on the youtube video has the same mods but in his the badge menu shows up. =/
Saucy_Pigeon  [autor] 11 NOV 2020 a las 16:41 
@BluePudding
You can change the size of the badges by going to Options->Mod Settings->Select mod...->Pawn Badge - Fan Fork->Badge size. With this setting you can choose between small, medium and large.
Blue 8 NOV 2020 a las 15:45 
Is it possible to add an option to scale down the size of the badges? I like the concept of the mod but the badges overlap and make the colonist bar look a little too messy.
Saucy_Pigeon  [autor] 15 OCT 2020 a las 10:49 
@Angel
It can be possible, since this mod affects colonist bar code. Is there anything triggering the disappearance? Also, are there any errors in the log (see the FAQ in the description for details)?
Angel 13 OCT 2020 a las 19:00 
my colonist bar randomly disappears, do you think it could be from this mod?
Sir_Wun 28 SEP 2020 a las 9:08 
I was really hoping this would show current job/activity... Alas :(
Saucy_Pigeon  [autor] 25 SEP 2020 a las 15:16 
I have tested this mod with Color Coded Mood Bar and did not come across any issues. Are you using any other UI mods? There might be a third mod causing problems.
Caelaran 24 SEP 2020 a las 7:01 
I'm not seeing any badges in the "top summary bar"
Saucy_Pigeon  [autor] 23 SEP 2020 a las 17:18 
It is categorically unlikely that this mod will support KF Colonist Bar since that mod pretty much overrides the entire colonist bar code. It would be more productive to rewrite that mod from scratch.

The mod that you linked should be compatible with this one. Are you experiencing any conflicts between the two?
Caelaran 22 SEP 2020 a las 8:00 
Please note that KF has stopped all his modding, so his mod may be out of date soon. In fact the main bar I could find with 1.2 updates is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2006605356 . Perhaps getting pawn badge(s) supported in that mod would be useful?

I'll post a similar message in that mod's comments section
platinumhawkzz 20 SEP 2020 a las 6:34 
Hi, I'm wondering if this can be made compatible with KF's colonist bar? for the best of both worlds
Rubber Ducky 1 SEP 2020 a las 17:42 
@grave _robber I don't have it, but it seems to deactivate and activate normally, my pawns have always had their badges i assigned day 1. But recently it showed up again and i could add more
dikrida!! 1 SEP 2020 a las 15:08 
If you have what the hack it seems to be incompatible
dikrida!! 1 SEP 2020 a las 15:08 
its the same way for me but its from one of my mods Im sure of.
Rubber Ducky 30 AGO 2020 a las 15:16 
@grave_robber it does not pop up, it was there one time but when i reloaded the save it disappeared.
dikrida!! 30 AGO 2020 a las 11:43 
it should pop up next to one of the tabs above the rimhud.
Rubber Ducky 28 AGO 2020 a las 18:33 
I'm using RIMHUD how do i apply badges?
dikrida!! 26 AGO 2020 a las 10:02 
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