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This version is being kept for legacy support.
I will replay the game when this mod gets updated.
Thank you for your hard work.
Granted, I've got a pretty large modlist, so it could be the result of some multiple interaction, perhaps with Real Space or some other aesthetic mod too: still, without SMCO everything in Wild Space seems to work fine for me.
Works fine with RS and PD
If you post some screenshots of the systems I can check
And sweet, I cant wait to try the linked nebulae one, cheers for that!
If you try one of the maps named linked nebulae you might like the result. Spawns lots of small nebulae rather than a few bug ones. They can overlap so you'll get different shapes / geography every time. Beyond that... I've wanted to do some expirements on different ways to bring in WS not linked to nebulae for ages, but just haven't been able to find the kind of time I'd need to do that properly for months
Also, is it normal for AI empires to spawn with colonised space inside wild space? I just started a game and theres a federation of three AI's that all started in one big nebula, and I wasnt tracking what they had when, but I'm pretty sure they're colonising more of it with star bases, bug or feature?
Ive been using it with evolving hyperlanes, and it's a beautiful marriage lemme tell ya. I tried using it with Humans Are Immature too, which deletes all hyper lanes and gives everyone jump drives, but it was a little overkill