Total War: WARHAMMER II

Total War: WARHAMMER II

Tomb Kings: Extended & Arkhan The Black: Expanded Submod (Beastmen)
313 Comments
Stephen  [author] 12 Mar @ 4:01am 
I don't think there is one to be honest, not that I can see anyway.
GamingPizza 12 Mar @ 3:55am 
@Stephan Can you please link the mod or Xoup's page because I can't find either.
REITERPALLASCH 28 Jan @ 12:37pm 
@HaiFeng is it in english?
Stephen  [author] 3 Sep, 2023 @ 10:04pm 
Age has taken his mod down as he is no longer supporting it. It's been passed across to another modder, Xoup.
Castellan of sea 3 Sep, 2023 @ 6:13pm 
Do you know where is the original tomb king extended mod?
Stephen  [author] 12 Aug, 2022 @ 8:54am 
Possibly, although my focus is on WH3 at the moment.
Dictator Sky 12 Aug, 2022 @ 8:24am 
Can you make a compatibility patch/fix for Legions of Nagash?
Kraker 27 Jun, 2022 @ 7:58am 
My modding skills are too bad. Can you please replace standart tomb king lords red line with vanilla ones
Kraker 26 Jun, 2022 @ 12:57pm 
Wait I will show lords red skill line in Modding den
Stephen  [author] 26 Jun, 2022 @ 12:53pm 
Only Arkhan's unique Lords have skills that boost his version of Ushabti.
Kraker 26 Jun, 2022 @ 12:51pm 
Both have same red skill line "Tainted Constructs" looks like they origanlly buff your New Ushabtis
Stephen  [author] 26 Jun, 2022 @ 12:46pm 
Depends if you mean vanilla lords?
Kraker 26 Jun, 2022 @ 12:43pm 
Lord's red line skill doesn't buff ushabtis
Kraker 9 Jun, 2022 @ 1:32pm 
Okay then but still thanks for respond
Stephen  [author] 9 Jun, 2022 @ 12:58pm 
With this mod Arkhan's Ushabti's have been disabled as I don't want to duplicate them alongside the units Agemouk has added. You can recruit them from the normal building that makes them available like you've mentioned.
Kraker 9 Jun, 2022 @ 12:49pm 
If is it possible can you replace your Ushabtis with Vanilla ushabits. Becuase in this submod your new Ushabti units are not recruitable and I can't upgrade them with tainted tomb king. If replacing them is too complitaceted can you add them to Burial building or an another recruitment line please...
Kraker 6 Jun, 2022 @ 12:08pm 
Thanks for all updates :D
Stephen  [author] 5 Jun, 2022 @ 12:22pm 
1.3.3

- Arkhan's Vampiric Liche Priests now have access to the same flame attack as all other Liche Priest heroes
Kraker 3 Jun, 2022 @ 10:37am 
Also flamethrower ability for tainted liche priest is missing too can also add it pls...
Stephen  [author] 3 Jun, 2022 @ 2:46am 
1.3.2

- added Ancient Mysteries skill dumps for Tainted Tomb Kings & Arkhan's unique Tomb King Lords
Stephen  [author] 3 Jun, 2022 @ 2:28am 
Sure, I'll take a look.
Kraker 2 Jun, 2022 @ 10:13am 
Stephen can you add missing Tomb Kings extended skills to your tainted characters
Stephen  [author] 2 Jun, 2022 @ 1:20am 
Yeah I don't think there is an official SFO submod so I would imagine that causes a lot of issues with TK: Extended.
Cansado Knight 1 Jun, 2022 @ 5:18pm 
Figured out which mod is causing the crash, TK:Extended changes to Arkhan do not like SFO: Arkhan changes,
MOD LOAD Order
ArKhan the Black: Expanded
TK Ex & Ark
TK EX
SFO
ARK SFO Expanded
Played around with the order and it only crashes on Wizard Tower of Caliph main line when TK Ex is activated, but only on Arkhan's campaigns, you can play the other legendary lords with SFO also an nothing happens which is weird to me.
Cansado Knight 1 Jun, 2022 @ 4:22pm 
Thanks for the reply, im thinking it's SFO i'll get back at you with it.
Stephen  [author] 1 Jun, 2022 @ 1:32pm 
I've just tested the following combination of mods:

Arkhan the Black: Expanded
Tomb Kings: Extended & Arkhan The Black: Expanded
Tomb Kings: Extended

I don't have any crashes when hovering over buildings/tech trees or the main buildings. I imagine maybe a corrupt download, or another mod conflicting with the above.
AlExO_Ex0 31 May, 2022 @ 4:01pm 
I get same error LightyBringer'sFury complained about that adding this mod makes the game crash as Arkhan The Black only when you look over your building tree/slots. I run a lot of other mods like SFO, OVN Lost Factions and Extended Rosters so might be conflicting?
Stephen  [author] 31 May, 2022 @ 2:37pm 
I'll have a look tomorrow when I'm back from work.
Warlock Overlord Nukit Claw 31 May, 2022 @ 1:56pm 
Ultimate skaven has the same problem.
Warlock Overlord Nukit Claw 31 May, 2022 @ 1:55pm 
If you use another mod that alters tech trees then you get that error.
Stephen  [author] 31 May, 2022 @ 1:25pm 
Can't say that has ever been an issue reported before. Any other mods?
Cansado Knight 30 May, 2022 @ 6:16pm 
Anytime i mouse over a settlements main building slot with Arkhan the Black: Expanded it CTD, does any know a solution for that.
Kraker 4 May, 2022 @ 1:50pm 
Can you add missing TK extended skills to your New hereos and lords
Stephen  [author] 22 Mar, 2022 @ 2:04pm 
Yeah, it shouldn't cause any issues.
Kraker 22 Mar, 2022 @ 12:37pm 
Is updates save game compatiable ?
Stephen  [author] 22 Mar, 2022 @ 1:58am 
Patch 1.3.1

- fixed a few incorrect scrap upgrades not locking correctly
- updated the Siphon of Souls to match the new changes to the Realm of Souls passives
Stephen  [author] 22 Mar, 2022 @ 1:38am 
Patch 1.3

- Fixed an issue with duplicate Royal Barracks building chains
SchizophrenicWriter 9 Mar, 2022 @ 6:33pm 
theres duplicate buildings for the infantry line and the cavalry lines as Arkhan
Kraker 6 Mar, 2022 @ 10:16pm 
İnfantry line
Stephen  [author] 6 Mar, 2022 @ 2:18pm 
When you say duplicate buildings, which ones?
Kraker 6 Mar, 2022 @ 12:52pm 
I tested every mod and problem is happening because your mod is not updated when Agemouk changed units for faction
Kraker 6 Mar, 2022 @ 12:51pm 
Arkhan have duplicated buildings could you fix it ?
Stephen  [author] 5 Feb, 2022 @ 5:58am 
I don't think that submod fixes all of the issues though. Yeah, you can have a look at character skills, and skill nodes. If you use RPFM you can do a global search as well which will display the tables the skills and effects are used.
Desponark 5 Feb, 2022 @ 5:40am 
Well there is a sfo submod for TK:E -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2202440939

(is it too much to ask if you could maybe give me some pointers which tables I would need to extract from your arkhan mod to only get the skill tree changes? I assume most tables under character?)
Stephen  [author] 5 Feb, 2022 @ 5:29am 
@Desponark Ah yeah, SFO would explain it then. I don't think there's any easy way to get SFO and TK:E to work together in a cohesive way :P
Desponark 5 Feb, 2022 @ 5:26am 
Basically I would love to have a way of having all the features of tomb kings extended and sfo + your arkhan skill tree changes and raise dead mechanic xD
Desponark 5 Feb, 2022 @ 5:24am 
Ah I forgot to mention I used tomb kings extended and your arkhan stuff together with sfo^^
Stephen  [author] 5 Feb, 2022 @ 5:05am 
One last thing when it comes to skill dumps, and separating parts of the mod into submods, it just becomes too much to manage really. Happy for anyone else to make a submod for those things if they ask :)
Stephen  [author] 5 Feb, 2022 @ 5:04am 
I do have loads of changes planned for WH3, so there's not much point of changing them for WH2 when 3 is a few weeks off. Hopefully I'll have more flexibility in what I can do in terms of modding for WH3. I do appreciate all of the feedback though and I'm always open to new ideas and suggestions :D