Total War: WARHAMMER II

Total War: WARHAMMER II

Orc Unit Pack: Black Orcs with Shields + 5 Orc RORs
62 Comments
Velkan 22 Aug, 2023 @ 8:03am 
da immortulz are missing from ROR
Caesar  [author] 20 Sep, 2022 @ 3:36am 
Haha thanks!
Beelzebub 19 Sep, 2022 @ 4:30pm 
are a badass thank you
Beelzebub 19 Sep, 2022 @ 4:30pm 
You sir. (or Ma'am i dont judge)
Caesar  [author] 19 Sep, 2022 @ 7:52am 
This is now ported to warhammer 3 :)
Beelzebub 1 Sep, 2022 @ 1:21am 
will this be ported to warhammer 3 anytime soon?
Freankh 15 Feb, 2022 @ 1:13pm 
Hi. Unfortunatly, these unit do not appear in my game. Is use the We´z special mods.
marc.on.pluto514 20 Sep, 2021 @ 6:19am 
sfo pls anyone
Caesar  [author] 25 Jul, 2021 @ 3:26am 
Still works for current patch
GrimRose0w0[TTV] 19 Jul, 2021 @ 8:01pm 
@LikeABith, I second that!
Nabulio 17 May, 2021 @ 1:01pm 
LikeABith 7 Apr, 2021 @ 2:56am 
PLEASE make an undead orc unit for azhag :)
marc.on.pluto514 1 Apr, 2021 @ 2:08pm 
update
pleeb2 17 Mar, 2021 @ 11:18pm 
@Caesar Big zombie Savage Orcs sound cool, I hope you can give us a screenshot of them.
Caesar  [author] 2 Mar, 2021 @ 3:23am 
Updated with a new unit: the Grey Hag Weird Boyz, a unit of Savage Orc Boar Boy Big 'Uns who are undead and are surrounded by a swarm of flies. There has also been a slight nerf to the range of Azhag's big arrers.
BOOGEYMANE 7 Nov, 2020 @ 9:16am 
this with only the ror's and for sfo would be awesome
Sniggledorf Fumpledink 12 Oct, 2020 @ 5:14am 
love the mod, thanks
Caesar  [author] 25 Jun, 2020 @ 11:12am 
@Crazyivan I won't, but if anyone else wants to make a patch, they are welcome too.
Crazyivan 19 Jun, 2020 @ 7:14pm 
will you be making this for SFO ?
Caesar  [author] 17 Jun, 2020 @ 11:21am 
Yep the scrap mechanic works
Hadley/Festerlittle 17 Jun, 2020 @ 9:00am 
@Caesar Is the Scrap mechanic useable on them?
Caesar  [author] 17 Jun, 2020 @ 2:19am 
Updated with some bug fixes:
RORs now get veterancy buffs for orc units from general skill tree
Black orcs with shields now are the same price in both campaign and multiplayer (bit cheaper in campaign)
✯Lunion✯ 3 Jun, 2020 @ 3:45am 
If you need help with the design of units maps.
Do not hesitate to contact me privately or on discord: Lunion l'ermite#0842
✯Lunion✯ 3 Jun, 2020 @ 2:22am 
What do you think of my unit recommendations.
are they interesting^^ ?
✯Lunion✯ 2 Jun, 2020 @ 5:06pm 
I can be wrong on the shields but in game, I have not seen any.
I can't wait to see your new models.
Please update them and remember to vary the colors on the shields as they currently have no colors.
✯Lunion✯ 2 Jun, 2020 @ 5:04pm 
I noticed that the heroes ork black had 4 variants of heads , no variants of shields ( only the colors), two variants of shoulder pads .
I think you should mix that with the normal black ork patterns, take the Krimzon Killer’s one-handed axes and use the shields you use for the Gorfangs beards Takers.
✯Lunion✯ 2 Jun, 2020 @ 5:44am 
Nice
Caesar  [author] 2 Jun, 2020 @ 4:33am 
Thanks for that info! I have looked through the Regiments on the wiki before, it is where I got the Drillaz from. Also I opened a discussion section for additional units/rors
✯Lunion✯ 2 Jun, 2020 @ 4:25am 
By the way, I noticed that the shields of your black ork were incolored.
✯Lunion✯ 2 Jun, 2020 @ 4:05am 
For my case, I have not yet seen mods on snotlings or hobgoblin
Looking forward to seeing your additions on the orks but I would be pleasantly happy to see you working on the whole roster.
Why not draw inspiration from official reputable units: https://warhammerfantasy.fandom.com/wiki/Category:Greenskin_Regiments
✯Lunion✯ 2 Jun, 2020 @ 4:02am 
Well, as you must know.
MORGLUM the dark ork lord has a wild boar mount with armor.
So why not a unit taking up the wild boar in armour of the black ork heors ridden by black ork ork.
And they would be called: Supporters of Morglum Bristle Neck, Bristles Neck or Knights of Morglum.
Caesar  [author] 2 Jun, 2020 @ 3:48am 
At the moment, I am focusing on orc rors. There is plenty of content for goblins and even snotlings tbh. I am thinking of doing some kind of cavalry ROR. Probably some sort of savage orc boar boyz, because savage orcs only have 1 ROR atm. The Black orc boar boyz are a good idea too that I am toying with, although I will need to find some lore evidence that they exist before I make them.
✯Lunion✯ 2 Jun, 2020 @ 3:30am 
Thank you for responding ^^
For once, at the start of the battle, there were greeskin of chaos.
I think it's redcanon now.
Even if during the last chaotic invasions, some Ork tribes had joined chaos but without more information.

In any case, look forward to seeing your new black ork units ^^

Can we hope to see Snotlings, Hobgoblins (on heavy cavalry and in melee) and goblins of the forests arriving in your mod?
Caesar  [author] 2 Jun, 2020 @ 1:50am 
Hi @Lunion, I agree with varying the skin of the ROR black orc unit, using the black orc big boss heads is a good idea. With regards to the norsca and chaos orcs, I don't think that is really lore friendly and I don't really find chaos particularly interesting, so I probably won't act on that. I try to keep my mods lore friendly. But thanks for the suggestions!
✯Lunion✯ 1 Jun, 2020 @ 1:50am 
Could you please add his 3 renowned fan units.
One unit: Norsca Ork who would mostly wear the horned helmet (like viking) and will have the axes of the Norse and shields.

One unit: Chaos ork with the arms of the chaosmen.
and why not a renowned unit that will be a chaos troll.

I think that could give a more exotic aspect to the orks.
✯Lunion✯ 1 Jun, 2020 @ 1:43am 
My distinguished greetings.
Could you vary the skins of your black ork unit.
to avoid it being too redundant: you could use the shields of the immortaluz, as well as the one-handed axes (repainted) of the Krimzon Killerz.
Vary the heads including that of the new black ork hero^^
Caesar  [author] 1 Jun, 2020 @ 1:16am 
Updated the mod added a new ability to Wurrzags boyz and added Guardian to the Drillaz Killas. Retextured the black orcs to fit with the new black orcs that CA made.
Caesar  [author] 31 May, 2020 @ 10:24pm 
It is a good suggestion! The only issue I have with it is that there is no animation for halberds with orcs, so they would be swinging them around like black orc great axes. I am not sure how that would end up looking, but I will definitely consider it.
DemBonez665 31 May, 2020 @ 11:03am 
Magnificent stuff! I do have a suggestion for a base new model of Black Orc, that also feeds into an RoR - Black Orcs (Halberds), Charge Def. vs. Large, anti-large & AP. The RoR version would have Charge Def. vs. All & Immune to Psych, maybe encourage or Frenzy.
Caesar  [author] 31 May, 2020 @ 3:22am 
Only if they edit the start pos. Mine uses scripts, it should break anything. Do let me know if it is incompatible tho.
Duran Dan 31 May, 2020 @ 2:46am 
nice shields, but mods with new RoRs breks lot of mods
Duran Dan 31 May, 2020 @ 2:44am 
Will be great without RoRs units
Caesar  [author] 31 May, 2020 @ 2:37am 
@Delicious Thanks!!
@Maddy - yeah that is kinda weird, hopefully it doesn't mess up anyones save too much :/
Maddy2012 31 May, 2020 @ 2:29am 
Nice one, as far as i can tell the unlock thing happen on units i had already recruited before i made the change. Any new ones i've recruited since are fine.
EyeBags.On.Fleek 31 May, 2020 @ 2:29am 
Awesome work man!
Caesar  [author] 31 May, 2020 @ 1:48am 
Should work fine now. I don't have the issue with tech unlocks :/
Caesar  [author] 31 May, 2020 @ 1:43am 
yep you are 100% right, I will fix that now
Maddy2012 31 May, 2020 @ 1:42am 
Me again, that might not be it, now all my units can be upgraded regardless of tech unlocks, weird.
Maddy2012 31 May, 2020 @ 1:37am 
Just checked, it is this mod. Under the "unit_purchasable_effect_sets_tables", the table needs renaming from "Data_" to something else. I just changed it to "gs_rors" and it seems to work fine.
Maddy2012 31 May, 2020 @ 1:31am 
Great mod, units and card are top notch. Is it possible that this mod is affecting vanilla unit scrap upgrades? The only units that can be upgraded now are yours.