Stellaris

Stellaris

Primitives Everywhere MKII
29 Comments
Dustreaper 26 Mar, 2023 @ 1:04pm 
Yea made a primitives mod to ( years old) updating to this version was easy but the code they used is different.
Borko 19 Mar, 2023 @ 5:49am 
You're welcome! I've enjoyed this mod quite a bit and would be a shame to see it abandoned!
Ambulatory Cortex  [author] 18 Mar, 2023 @ 5:56pm 
Thanks, dude. Factorio is consuming my gaming time once more. This time in spaaaace!
Borko 18 Mar, 2023 @ 7:01am 
Made a fix for this mod for 3.7.2. Should work, but the slider is slightly different.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948614768
Ambulatory Cortex  [author] 17 Mar, 2023 @ 3:15pm 
I'm not playing stellaris at the moment. Feel free to update this as I'm unlikely to get around to it anytime soon.
ZacharyBuilder 15 Mar, 2023 @ 9:53pm 
That's sad
Fjaslefse 14 Mar, 2023 @ 12:17pm 
Last patch (First Contact 3.7.2) broke this excellent mod.
IceeManny 19 Nov, 2022 @ 2:29am 
Please update.
ZacharyBuilder 28 Aug, 2022 @ 1:20pm 
Don't use with Real Space.
Real Space turns the primitive number normal.
Hazardous 7 Jun, 2022 @ 10:44pm 
I like how the primitives slider always has MASSIVE implications for the galaxy depending on if its low or high
ZacharyBuilder 1 Jun, 2022 @ 12:58pm 
We need a Primitives Everywhere MKIII
Skallbreaker 7 May, 2021 @ 3:18am 
dosent work ...
Fine Ranger 5 May, 2021 @ 12:17am 
works fine for me
Fallen Angel 1 May, 2021 @ 6:26am 
can it get nemesis update?
Dr Jimothy 21 Jan, 2021 @ 8:18am 
1. Works fine for me in current version. Takes a bit longer to load the initial galaxy and a little laggy but that's not really a big deal considering I play with like 50 mods lmao.
2. Apparently doesn't work with Necroids
3. Good god this is actually very OP if you just snag as many systems as possible and drop the armies in, and then turns into a nightmare when paired with Potent Rebellions - or a perfect dream if you can manage the dissatisfied primitive pops and you can just enjoy watching all the empires around you constantly lose systems to rebels. This is actually awesome to see the galaxy constantly and rapidly changing as new empires are constantly spawning and old ones being torn apart or having to adapt to survive
This is the first time I've gotten to bear witness to Fanatic Purifiers receiving an appropriate response because they took more primitive worlds at once and it's simply incredibly beautiful.
Hakatu 14 Dec, 2020 @ 4:11am 
Mod works fine, doesn't need an update. People with issues are likely suffering from mod conflicts.
Neverminder 9 Dec, 2020 @ 9:12pm 
need the hell out of this
ZacharyBuilder 1 Dec, 2020 @ 1:26am 
Yes this mod needs an update.
TheRedX15 11 Nov, 2020 @ 12:15pm 
Yes the mod requires another update.
SciFi 8 Nov, 2020 @ 3:07am 
The loading delay at 29-40% is a vanilla issue but more mods does increase the delay
DarkApothecary 7 Nov, 2020 @ 4:51pm 
The necroids dlc broke the mod so the game doesn't start. It just stays on the title window forever.
Ambulatory Cortex  [author] 31 Oct, 2020 @ 8:31am 
I don't currently have Stellaris installed. is there something wrong with the mod that warrants a redownload and update?
Chewy 31 Oct, 2020 @ 8:08am 
Say, question, are you planning on updating this or making a MKIII?
Gerry 6 Jun, 2020 @ 10:55am 
cool
Ambulatory Cortex  [author] 1 Jun, 2020 @ 6:25pm 
@Santiagopm88, No, it appears to work perfectly. It shouldn't even conflict with most primitives mods, since all it does is change primitive spawning.
santiagopm88 1 Jun, 2020 @ 1:45pm 
@Ambulatory_Cortex thanks for this. is this likely to have compatibility issues in 2.7?
ZacharyBuilder 31 May, 2020 @ 1:07pm 
Okay thanks for the notice.
Ambulatory Cortex  [author] 31 May, 2020 @ 6:16am 
@ZacharyBuilder, No, it's identical, just with updated versioning. Had to create an entirely new mod because of the launcher changes.
ZacharyBuilder 31 May, 2020 @ 12:12am 
Is this different somehow to the last one?