Garry's Mod

Garry's Mod

[TTT2] Door Locker [WEAPON]
24 Comments
Demonicfluff 19 Mar, 2023 @ 6:39am 
OOOOOOOO SPELL WRONG'
Demonicfluff 19 Mar, 2023 @ 6:39am 
:STEAMTHUMSDOWN:
Demonicfluff 19 Mar, 2023 @ 6:38am 
OOOOOOOOOOOOOOOOOOOOOOOO
Demonicfluff 19 Mar, 2023 @ 6:38am 
:STEAMSAD:
Demonicfluff 19 Mar, 2023 @ 6:37am 
IT WORKED
Demonicfluff 19 Mar, 2023 @ 6:37am 
OOOOOOOOOOOOOOOO
Demonicfluff 19 Mar, 2023 @ 6:37am 
:STEAMBORED:
Demonicfluff 19 Mar, 2023 @ 6:37am 
:STEAMSALTY:
Demonicfluff 19 Mar, 2023 @ 6:36am 
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⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇hi
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:steamsalty: :steamsalty:
faye 18 Apr, 2022 @ 9:59am 
Yeah this doesn't really seem to work for most maps (destructable doors create area portal glitches). Implementing an automatically unlock setting and disabling destruction would be perfect.
Tim | Mineotopia  [author] 8 Nov, 2021 @ 11:12am 
ugh, the area portal problem is a hard one to tackle. I might give this another try once I have the time.
In general I prefer suggestions on GitHub because it is hard to keep track of them if they are only on steam.
Motorolª 8 Nov, 2021 @ 10:33am 
Hey, could you add some convars to configure 1) If the doors can be destroyed and 2) Set a period of time where they will automatically unlock?
I'm asking for this mainly because for some reason i still had issues with area portals on some maps. It's a really nice idea for TTT in general, nice mod.
Tim | Mineotopia  [author] 16 Dec, 2020 @ 7:11am 
Das ist ein Gmod Problem. Ich habe in dem Addon schon einiges gemacht das zu unterbinden und bei meinen Tests gab es da auch keine Probleme mehr. Aber ich kann mir vorstellen, dass das je nach Ping etc auch wieder anders sein kann.

Aber generell gibt es nur sehr wenige Maps mit diesem Problem. In meinem Mappool ist es nur eine
Minerva 16 Dec, 2020 @ 5:13am 
hey irgendwie habe ich das Problem, dass nachdem eine Tür zerstört wird der Raum dahinter schwarz ist und er erst beim durchlaufen sichtbar wird. Kann man das irgendwie fixen?
Ostross 21 Sep, 2020 @ 7:44am 
I have found the problem! As I suspected, it's not a problem with TTT2, but a problem with ArcCW. It's a feature of ArcCW, I just haven't seen it documented anywhere. Anyway, the command to disable this behaviour is: arccw_doorbust 0. By default, it's set to 1, which is what allows doors to be broken in such a way.
Ostross 19 Sep, 2020 @ 5:26am 
That´s most likely the case, yes. Not that I mind, gives extra reason to carry a shotgun.
Tim | Mineotopia  [author] 19 Sep, 2020 @ 5:04am 
Interesting. I guess it is something ArcCW relates then
Ostross 19 Sep, 2020 @ 4:56am 
Heyho! Yes, I have. I have tested this on a different map. I tried the 2016 version of rooftops and shotguns still broke doors in one hit, while other weapons took longer. Door health was set to 2000.
Tim | Mineotopia  [author] 18 Sep, 2020 @ 7:21am 
oh, okay. Did you already test it on a different map?
Ostross 18 Sep, 2020 @ 6:23am 
I actually do not have it installed. This is most likely a map-specific issue.
Tim | Mineotopia  [author] 18 Sep, 2020 @ 6:05am 
Ah, yes, this sounds like there is something different than our destructible door system

Do you have the "Gmod Destructible Doors" Addon installed? Because it sounds a bit like you do.
Ostross 18 Sep, 2020 @ 5:54am 
It could be that ArcCW has some weird in-coded system where shotguns just breach doors? Or maybe it's because I played on ttt_tokyodistrict and this map has some specific feature for their doors that makes doors behave this way.

I suspect it could be the second part because there is a locked door by default on that map which cannot be damaged by TTT2's damage system. Firing at it does nothing, it shows no health bar. HOWEVER, using an ArcCW shotgun still breaks the door down. This is the door that leads to a secret room that has a switch which, I think, stops the metro trains.





Could be lots of variables at play.
Tim | Mineotopia  [author] 18 Sep, 2020 @ 4:22am 
Interesting. I only tested with the default TTT weapons and a shotgut does about 80 damage.
Ostross 18 Sep, 2020 @ 3:50am 
Works extremely well. Compatible with TTT2's destructible door system. This opens up a lot of possibilities for traitors, actually.

My only suggestion to everyone using this addon is to use ULX to increase locked door health to something like 2000, especially if you use ArcCW weapon pack. It turns out that shotguns are extremely good at breaching doors (1 hit even if door hp is 2000). However, rifles, crowbars and other things will take a while. Which is great. It really makes lockable doors an actual feature that traitors can use effectively.