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Rapporter et oversættelsesproblem
go to 1134256495\Config
or use the mod launcher to jump to "show in explorer"
then then XComGameCore.ini
you should find
Issue 743
; Set to false/commented out if you want damage to hit shields/ablative, then armor, then health (vanilla behaviour)
; Set to true/uncomment it if you want damage to hit armor, then shield/ablative, then health
;ARMOR_BEFORE_SHIELD=true
Thank you.
It's a non-issue really for relatively "vanilla" games, until you meet a shieldbearer, then the dmg previews are all off
Also, GraceCB, the Highlander allows that too, and I think it has for a while. Open the Highlander's XComGameCore.ini, set "POISONED_IGNORES_SHIELDS" to true and make sure the line is not commented (";" at the start).
Not to be dismissive but if another mod in your modlist doesn't like something added in the Beta Highlander, I can't really do anything about that. Try to narrow down which mod doesn't play nice, then contact either that mod's developer or the highlander people.
Crashing is a separate issue though, hard to tell what sort of conflict could be causing this without more info.
"Note: works only when playing with Community Highlander v1.21 or higher."
Iridar simply put in a compatibility feature for those who switched to Beta version, this ini option won't do anything if you turn it on while remaining on stable one.
"[XComGame.X2Effect_ApplyWeaponDamage]
; In base game War of the Chosen, attacks that get fully absorbed by Ablative HP cannot Shred Armor.
; Config below aims to change that.
; If this is set to "true", it will be possible for Armor Points to be shredded while dealing damage to Ablative HP.
; Affects both XCOM and enemies.
; Note: works only when playing with Community Highlander v1.21 or higher.
ARMOR_BEFORE_SHIELD = true"
Your mod requires the beta highlander, his requires the standard highlander. They both seem to be trying to accomplish the same thing. Is there a difference to what is happening, here? Do I need to be careful with my load order to make sure something doesn't clash?
[XComGame.X2Effect_Burning]
BURNED_IGNORES_SHIELDS=true ; Make burn and acid DOT ignore shields
[XComGame.X2StatusEffects]
POISONED_IGNORES_SHIELDS=true ; Make poison DOT ignore shields
Only thing different @starlancer is I'm not using LWoTC, just WoTC :/
Would editing the Beta Highlanders XComGameCore.ini and toggling the changes you've implemented here to 'True' do the same thing as having this mod installed?
Like this;
[XComGame.X2Effect_ApplyWeaponDamage]
; Issue 321
; Set to false/commented out if you want to still damage the target by 1 even if armor is more than incoming damage (vanilla behaviour)
; Set to true/uncomment it if you want damage that is less than target armor to be completely neutralized
NO_MINIMUM_DAMAGE=true
; Issue 743
; Set to false/commented out if you want damage to hit shields/ablative, then armor, then health (vanilla behaviour)
; Set to true/uncomment it if you want damage to hit armor, then shield/ablative, then health
ARMOR_BEFORE_SHIELD=true
I've yet to go back and try troubleshoot it though any insight anyone would have is appreciated. I did see the following in the Highlander and guess (noob know nothing honestly) these lines might do something....maybe...oh my...
In Highlanders XComGame.ini
[XComGame.CHHelpers]
;GrenadeRespectUniqueRule=false ; Set to true to make grenade slot respect unique items rule.
;AmmoSlotBypassUniqueRule=false ; Set to true to make ammo slot ignore unique items rule.
I've it set up so that all soldiers have a grenade, ammo and vest slot. Vest slot is from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1293714688&searchtext=vest and the ammo & grenade slots are through class abilities unlocking them using the Highlander.
In an XCom.GameData.ini file I put the following to provide the Ammo & Grenade slots:
[XComGame.X2AbilityTemplateManager]
; Example Grenadier
+AbilityUnlocksAmmoPocket="LaunchGrenade"
+AbilityUnlocksGrenadePocket="LaunchGrenade"
+AbilityUnlocksExtraUtilitySlot="LaunchGrenade"
; Example Templar
+AbilityUnlocksAmmoPocket="Rend"
+AbilityUnlocksGrenadePocket="Rend"
;+AbilityUnlocksExtraUtilitySlot="Rend"
Not your fault absolutly. So I'm back to the the highlander 1.20 and waiting to my guys in predator armor having a new mission to see if your mod is still working. I guess not, i suppose it's a new adding to the last release of Highlander. But well it's working with recommended , I can wait for the future. Still, i'll still thanks you for this mod.
Shredding will still occur even if your attack is completely deflected by armour.
@Cody Bayliss
I simply edited the trooper and captain configs in XComGameData_CharacterStats.ini to give them a few points of the ShieldHP stat.
The Covert Infiltration Beta 2.5 highlander isn’t updated with the latest stuff. When we get the Beta 3 highlander together we’ll include all the things that were just added to the official beta highlander.