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A shame it wasn't picked up further.
Sorry for taking so long I have not forgotten about this, please read the update in the discussions section if you'd like to know why it has taken so long.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2122891501/2999925876005002166/
it simply wont let it open midgame and it messes with new faction spawns like Lost Factions, i REALLY love your mod but i'm not able to play with others mods, and is sad, cuz it makes Chaos a fun faction :(
By now however I should have more spare time to work and complete the next content update, its gonna be spicy!
Next to this I have another mod that will be threading some new ground in the modding scene, and i'm excited to show what you guys think when I reveal it.
If you wanna stay notified just subscribe to the thread and I'll let you guys know.
Perhaps something that slowly improves the relations between your faction and that faction? Like a tier 5 building that, when built, improves your relation with the faction that owns the area by 1 each turn? I'd love me some truly corrupt Wood elves helping chaos through their long term corruption.
I am finishing up the update for the AI chaos cults. I have just finished the biggest part of the work needed for the game jam mod: Ungrim's Slayer Quest.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2214277505
I will be getting back to work on the Cults of Chaos and finishing up the update.
A mod alongside this one would be good, give the player a choice on who gets what. Great stuff! Can't wait :)
Sorry it is taking a little longer than expected. This update got bigger than I anticipated the script got twice as big from what was already in there. It was probably a better idea to split the content up into 2 separate updates. But hindsight is 20/20.
I am currently finishing up cult defense/attacks along with AI cults. Next to this I will have to write some descriptions and finish up a new building or 3.
Anyway, your work on this is very much appreciated.
Vanilla units like the skin wolfs seem to still work
Thanks for telling me, I have not tested this on beta versions.
This mod is created based on the live version, and I will keep this mod based on the live patch.
Yea I noticed that the deathbringer was still there. This was an oversight, I'll probably remove him in the next update and see if I can find a place where I can fit him into the mod in the future.