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回報翻譯問題
@DirtyHethen make sure transporting to city is hassle free due to pandemic.
My advice to you with regards to optimisation is to not use space if you do not need it. If you can make a smaller texture, do so. Something like 60-80% of your image is gradient or flat colour... I don't know if you are using it for animation, but if you aren't... textures fulfilling that function could probably fit in an area 5-10 times smaller. I would suggest putting more focus on the more "irregular" parts of the texture: the studded floor and the direction lights.
If textures are shared (identical texture maps) then it should not be a huge problem so I guess it's ok. It will use much less than the 62 mb that the workshop suggests.
I find it incredibly hard to believe that the textures are 240 kb if they are 2048×2048 (dimensions according to textures that I extracted from the crp); regardless, even if they are 240 kb before importing into the game, CSL "compression" will probably make them a lot bigger, given the actual dimensions of the texture.