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- Cruiser Submarines
- Midget Submarines
- Air-Independent Propulsion module
- Anechoic Tiles module
- Ship and submarine launched missiles (not in mtgx, but was attempted)
I'm using this mod with the Road to 56 expansion patch and of course RT56
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870612700
I already created a patch for MTG Expanded as I use it all the times.
However, I also replace existing namelist with custom, historical immersive names. So no 'Historical' Namelist and 'Imperial' but more a kin to 'Kaiserliche Marine Destroyers', etc.
That why I couldn't figure out how to make them compatible.
The method this mod uses to add the new hulls to the name lists will work if you are updating existing list.
If you are adding new lists then here is the script that I use to ship lists that this mod uses.
https://github.com/Licarious/ShipNamesList
I made a rename shiplist mod and I found out the two mods are not compatible. Any tips on how to fix this?
As I expanded it to you back in October, perhaps you as someone who plays EaW would want to create the compatch.
The WNT limited cruiser numbers, and they were a way to sidestep those limits with a vessel that was legally speaking not a cruiser. However, one of the things that the LNT did was explicitly close this loophole.
my assumption was you just make a Carrier group of them and the they would perform adequately in a raiding stance. an alternative to Torpedo heavy subs? unfortunately i haven't been able to try it out atm..
Apologies for the slow reply. I’m mid-move to Europe.
The Submarine cruiser (SC) was essentially a flawed design at its inception. It’s a fragile-hauled submersible vessel that’s intended to sacrifice its stealth advantage by using its gun batteries to duke it out on the surface with much tougher surface vessels. There’s a reason so few of them were made.
In HOI4, I generally use SCs for scouting by equipping them with aerial reconnaissance and radar modules to maximize their surface detection while minimizing their sub visibility with snorkel and anechoic tile modules. They're most useful in this configuration when assigning a pair of them to a dozen or so conventional attack submarines. The SCs will still die more often than other subs, but they’ll increase the likelihood of detecting targets. Otherwise, I haven’t found many other uses for them.
Hope that helps!
Eventually, if you want some now there are some basic Battle Carriers included in the RT56 patch.
Naval Ledger Suggestion: https://forum.paradoxplaza.com/forum/threads/add-a-naval-ledger-to-ship-details-history-tab.1474753/
my mod is a combination of both and a few other mods you might like though https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2711659589