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the encounters with said enamys are just , not fair
Explosive weaponry is like one shooting you ( pointing at you flying vehicles ) , as a Boss evasion mechanic it was fine ( like episode 0 with that flying boat ship )
weaponry of said pirates and such has very high damage values . i mean on a Temperate Planet in a Forest Biome (tier 4) a sniper deals 385 dmg , when i am wearing full Titan-armor (which is the tier 4 armor)
even the normal rifle men occult dudes or pirates do high damage , but here instead the problem is their Tankyness ( 3-4 shots each 70dmg , while they do with AK like 30-40dmg a bullet in a like 5-10 bullet burst )
All in all it is a very great addition to the Space world in the Game , BUT the Balancing is just to off for my personal taste :,)
i might have a mod conflict, but other than this everything else seems to work just fine between all of them.
I actually came back here to apologize for not looking at your list more carefully. Like I JUST saw those.
But yeah dude you're doing Cthulhu's work man. People like you, BK3k, Silver Sokolva and a few others. I mean if I did all that work I'd appreciate a thanks. So I'm just giving you some well deserved gratitude and appreciation.
Also there are 2x and 4x less common dungeon version patches in the description that reduces the rate of dungeon spawning by 2x and 4x respectively, and you can unpack those and make your own version if you see fit.
THANK you. For sharing your edits and tweaks that you've made to these collective larger works. You seem to have a much better understanding of what "FUN" is than these teams of people can seem to muster among them. You are a Godsend you beautiful (wo)man(/other), and we do appreciate you!
But then, on my adventures I found a massive planet and saw that other encounters are still there. This just fills almost all the space between. So, right when I was thinking "ite its kinda neat." I found something on this Primeveal planet. A Hylotl village that was under attack by cultists. Yes, THIS is the kind of amazing shit that we need.
I have Arcana and Frackin but I doubt those have anything to do with it.
if it is possible, how ?(assuming i can have one as a tennant on a colony)
Arcana's priority setting is 9000, but this mod have no priority setting and have include setting with Arcana, making Arcana's priority setting ignored.
That's not how include works. Include simply puts this mod overtop of arcana in priority, without using the priority setting. It doesn't switch Arcana's priority setting completely off.
Not sure where you got that idea from.
Sounds like a conflict with something (Supper's Combat Overhaul is the major suspect here.)