Starbound

Starbound

[FFS] Feast of Fire and Smoke: Dungeons and Encounters
139 Comments
[GER] Gold_Dragon 22 Jan @ 12:16pm 
As much as i like the Encounters and unique small POIs
the encounters with said enamys are just , not fair

Explosive weaponry is like one shooting you ( pointing at you flying vehicles ) , as a Boss evasion mechanic it was fine ( like episode 0 with that flying boat ship )

weaponry of said pirates and such has very high damage values . i mean on a Temperate Planet in a Forest Biome (tier 4) a sniper deals 385 dmg , when i am wearing full Titan-armor (which is the tier 4 armor)

even the normal rifle men occult dudes or pirates do high damage , but here instead the problem is their Tankyness ( 3-4 shots each 70dmg , while they do with AK like 30-40dmg a bullet in a like 5-10 bullet burst )



All in all it is a very great addition to the Space world in the Game , BUT the Balancing is just to off for my personal taste :,)
Plantszaza 18 Nov, 2024 @ 9:09am 
I can't seem to deploy mech on the USCM ship.
Space-Rose 4 Oct, 2024 @ 6:40am 
I absolutely love this mod every encounter is really fun but after a while you just find non-stop bullet sponges on every planet that can just two tap you
Jinn 6 Sep, 2024 @ 8:08pm 
are the weapons from this mod balanced compare to vanilla game with FU? I started my first character and found weapons from this mod right away on the first planet and they seem pretty op.(totally new at the game)
Luna Bell 21 Jan, 2024 @ 3:28pm 
Is this safe to uninstall mid run or will that break things
LJMiranda 10 Dec, 2023 @ 3:31am 
For some reason, I cannot board the USCM Ship. Teleports me back to my ship.
Random Dev 9 Dec, 2023 @ 4:47am 
Can you make non-FFS version?
Blackwolf_swe 12 Nov, 2023 @ 5:23am 
Is it just me or do the uscm remnant ships sometimes disallow you to mechdrop on them?
i might have a mod conflict, but other than this everything else seems to work just fine between all of them.
VolteVaris 6 Aug, 2023 @ 7:34am 
It's a couple of extra weapons for Avali and 'stock ffs' weapons pool. iirc.
Armok 24 Jul, 2023 @ 5:46pm 
I'm curious, what's this FFS:Extended addon you've mentioned in the description of your mod here, I've been unable to find it for whatever reason.
Black Chailley 14 May, 2023 @ 9:54pm 
May I ask if the death animation can be turned off
Rylasasin  [author] 29 Mar, 2023 @ 7:10pm 
IIR the only real difference is the non-player versions are actually downgrades made for balancing reasons. The NPC versions shoot bullets that bounce less/not at all than the player versions.
FreedomFighter 29 Mar, 2023 @ 7:00pm 
My bad, probably the "Tougher Mobs with Better Loots" that doing it. The illegal plasma weapon ain't causing any issues anyway.
Rylasasin  [author] 29 Mar, 2023 @ 3:53pm 
They're not supposed to, and it doesn't happen in my game. Odd.
FreedomFighter 29 Mar, 2023 @ 2:43pm 
I assume all the "YOU CHEATED" Maniknog plasma weapons are not suppose to be drop or was there a mistake in the loot table? They all seem to perform like the legit with readable statcard.
Rylasasin  [author] 22 Mar, 2023 @ 4:21am 
Not really.
An Idiot Gamer 22 Mar, 2023 @ 3:22am 
Hey just a question about the Space Minikong Lab encounter. After freeing the prisoners and clearing the ship... is anything else supposed to happen? All the prinsoners do now is follow me around.
Loududdy 20 Mar, 2023 @ 10:35pm 
Can this be used without feast of fire and smoke?
Fwren 10 Jan, 2023 @ 5:15am 
Can this mod be removed without any problems? right now all i could find on a planet are FFS Encounters 0-0
Rylasasin  [author] 11 Nov, 2022 @ 11:35am 
It's based off of the original.
Big Blue Dude 11 Nov, 2022 @ 11:01am 
Can I play this without the base mod to get the new dungeons and encounters? Or is it built off the original?
DR.fixin god slapper of cheeks 21 Jul, 2022 @ 12:50pm 
noobly86 sounds like you have a serious conflict with something
aCuteDerg 18 Jul, 2022 @ 12:58pm 
I hadn't seen any USCM things apart from the prison occupied by the cultists. Whilst USCM ships do spawn, I can't deploy with the mech, it simply teleports me back onto the ship teleporter.
Rylasasin  [author] 15 Jul, 2022 @ 9:45am 
Definitely sounds like an incompatible mod since i never have that problem.
Glitchkatten 15 Jul, 2022 @ 3:21am 
It might just be an incompatible mod, but on ocean planets I noticed none of the dungeons spawn, just the enemies who then sink to the ocean floor, leaving behind dips and hills on the surface of the ocean where the boats should have spawned
Xinda The Outcast 2 Jul, 2022 @ 5:32pm 
Do we need a new save ? I'd think so but, safe than sorry or smt y'now.
Teragram 20 Apr, 2022 @ 12:42pm 
Dude legit thanks for outright giving the okay. I can think of a few people who would throw a fit even over personal tweaks >.>

I actually came back here to apologize for not looking at your list more carefully. Like I JUST saw those.

But yeah dude you're doing Cthulhu's work man. People like you, BK3k, Silver Sokolva and a few others. I mean if I did all that work I'd appreciate a thanks. So I'm just giving you some well deserved gratitude and appreciation.
Rylasasin  [author] 20 Apr, 2022 @ 11:15am 
Well I thank you for the feedback :D

Also there are 2x and 4x less common dungeon version patches in the description that reduces the rate of dungeon spawning by 2x and 4x respectively, and you can unpack those and make your own version if you see fit.
Teragram 20 Apr, 2022 @ 10:50am 
And just to make sure you read this, I'm posting it seperate.

THANK you. For sharing your edits and tweaks that you've made to these collective larger works. You seem to have a much better understanding of what "FUN" is than these teams of people can seem to muster among them. You are a Godsend you beautiful (wo)man(/other), and we do appreciate you!
Teragram 20 Apr, 2022 @ 10:45am 
So I almost went and made a personal edit of your mod. Don't get me wrong, your encounters are really neat, have adequate variation and are nicely balanced(compared to source game, thank you.) But after seeing them every 10 feet and feeling a tad bummed that other mod and base game encounters may be overshadowed.. Well, It was sadly either dump or tweak it.

But then, on my adventures I found a massive planet and saw that other encounters are still there. This just fills almost all the space between. So, right when I was thinking "ite its kinda neat." I found something on this Primeveal planet. A Hylotl village that was under attack by cultists. Yes, THIS is the kind of amazing shit that we need.
YGNX 2 Apr, 2022 @ 7:08pm 
A friend of mine in multiplayer seems to have an issue whenever encountering a cultist with a gun from FFS in the encounters, I believe it has to be a mod confliction, but I am unable to think of any mods that'd cause that issue, is there any like, broader types of mods that can cause FFS to crash?
Violet Night 3 Mar, 2022 @ 12:18pm 
any chance of a x2 More Common patch?
Rylasasin  [author] 24 Jan, 2022 @ 7:11am 
No, there isn't anything left to do.
(mesa)メセタお願いしま 24 Jan, 2022 @ 4:11am 
I'm a bit confused on the Miniknog Prison ship encounter. Are there any additional steps after I kill all of the hostiles and free all of the prisoners? They just follow me around and not do anything. For reference, I entered through the cargo bay, then killed all the hostiles first before freeing everyone.
Mark the Chinese Lawyer 23 Nov, 2021 @ 6:01am 
Great mod! Trouble Is I'm having trouble finding the dungeon's themselves. They don't pop up on the More Info Mod and I've checked the planets that they're most likely to be found on (to no avail).
I have Arcana and Frackin but I doubt those have anything to do with it.
Fopsky; Resident Nerd 🎀 14 Nov, 2021 @ 2:16pm 
just out of sheer curiosity, can you spawn an ffs trader ?
if it is possible, how ?(assuming i can have one as a tennant on a colony)
Rylasasin  [author] 16 Oct, 2021 @ 6:44am 
Not to mention this mod doesn't even touch celestial.config anyway, so it's rather silly to assume that this mod is causing your apparent problem.

Arcana's priority setting is 9000, but this mod have no priority setting and have include setting with Arcana, making Arcana's priority setting ignored.

That's not how include works. Include simply puts this mod overtop of arcana in priority, without using the priority setting. It doesn't switch Arcana's priority setting completely off.
Not sure where you got that idea from.
Rylasasin  [author] 16 Oct, 2021 @ 6:14am 
yes, yes I did. [media.discordapp.net]
JadeBlood815 15 Oct, 2021 @ 7:33pm 
Did you see superstrom or tripolar star during play? if it's true, hmm... my problem seems very strange....
Rylasasin  [author] 15 Oct, 2021 @ 2:47pm 
I run FU and Arcana and this mod and Arcana's exclusive star systems do spawn. They just spawn less often, but they do spawn.
JadeBlood815 14 Oct, 2021 @ 7:07pm 
Actually, this problem cause some compability issue of Arcana, like Arcana's exclusive star system does not generated if run with FU.
Rylasasin  [author] 14 Oct, 2021 @ 3:14am 
... And?
JadeBlood815 13 Oct, 2021 @ 8:07pm 
I found issue with Arcana mod. Arcana's priority setting is 9000, but this mod have no priority setting and have include setting with Arcana, making Arcana's priority setting ignored.
Fopsky; Resident Nerd 🎀 11 Oct, 2021 @ 6:33pm 
let us all say: I am Doing my part.
Anny 4 Oct, 2021 @ 9:48am 
This mod making jumping into planet soo not safe. I getting my butt beating by alien cultist even in starter star and like they keep spawning not far away from each other
#9743 17 Sep, 2021 @ 12:23pm 
I did, they still won't die. Some times this glitch happens sometimes it doesn't idk what causes it tbh
Rylasasin  [author] 17 Sep, 2021 @ 12:11pm 
@Samikaze Attack
Sounds like a conflict with something (Supper's Combat Overhaul is the major suspect here.)
Rylasasin  [author] 17 Sep, 2021 @ 12:10pm 
Try shooting them with rapid fire weapons, as those tend to be much more effective against shields than one-and-done weapons like sniper rifles or grenades. Or if all else fails, shoot them from above.
#9743 17 Sep, 2021 @ 12:08pm 
An issue I'm having is that the shield Cultists won't stop blocking no matter how much I shoot them. Even when I shoot like 20 grenades at them they won't stop blocking.
Drunk Man 18 Jul, 2021 @ 11:13pm 
Is there a way to tone down the spawns on planets? I seriously have a FFS encounter maybe every 3 feet.