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Feel free to dig into the code as much as you want! I'm happy to help if I can via discord Idrinth#2495 as well.
Yesterday I was talking about it with a friend and got some ideas with a diferent aproach, so I would like to ask you permission to analyze and use your code with no comercial purpose and I would give you full credits on the description.
My idea is to mess with weapons range and damage falloff to make it more lore friendly (railguns being a short range weapon as if they were machineguns or autocannons hurts me deep inside) while trying to keep the weapons balanced.
I would also try to get in contact with the guys from the ESG mod to make it compatible.
Can it be strengthened more
Makes the protective cover more effective
Kinetic + Missile
Do not modify
Laser 130% 110% 100%
Beam 200% 140% 100%