ENDLESS™ Space 2

ENDLESS™ Space 2

Idrinth's Damage Ranges
5 Comments
Sevi117 15 Aug, 2022 @ 12:43pm 
Thank you!
Idrinth  [author] 11 Aug, 2022 @ 8:52am 
I'm currently not near my computer, that's why I didn't see it yet. Should be back in action around the beginning of next month.

Feel free to dig into the code as much as you want! I'm happy to help if I can via discord Idrinth#2495 as well.
Sevi117 6 Aug, 2022 @ 2:36am 
Hi, i have a request. I looked at your mod while searching for a weapon mod that reworked the railgun ranges (and found none) and really liked the concept.

Yesterday I was talking about it with a friend and got some ideas with a diferent aproach, so I would like to ask you permission to analyze and use your code with no comercial purpose and I would give you full credits on the description.

My idea is to mess with weapons range and damage falloff to make it more lore friendly (railguns being a short range weapon as if they were machineguns or autocannons hurts me deep inside) while trying to keep the weapons balanced.

I would also try to get in contact with the guys from the ESG mod to make it compatible.
Idrinth  [author] 4 Nov, 2020 @ 12:22pm 
I can strengthen them more, but I'm not sure it's necessary. Will do some number.crunching towards the end of the week.
stappy82 3 Nov, 2020 @ 6:01pm 
Laser + Beam
Can it be strengthened more
Makes the protective cover more effective

Kinetic + Missile
Do not modify

Laser 130% 110% 100%
Beam 200% 140% 100%


:steamhappy: