Divinity: Original Sin 2

Divinity: Original Sin 2

Insane Carry Weight Increase
24 kommentarer
Zero 7 mar @ 17:12 
I found the culprit! Your mod works fine and all of your mods are great. Thanks!
Fjarun  [skapare] 7 mar @ 13:03 
Right. I had to reinstall the game to test but a fresh copy of this mod running no other mods and this works fine.

As noted before, the party interface can't actually display all the carry weight you get from this (caps out at 5 digits, it seems like), but you can see the real number by hovering over your Strength attribute.

For you specifically @Zero, getting 200 means you have the default amount, so it suggests something is overwriting the mod. If you try this mod alone with nothing else enabled and it doesn't work, let me know.

On my fresh copy for a test I visibly have 10k in the inventory and hovering over strength shows a million.
Zero 6 mar @ 22:26 
Only gives 200.
ChucSon 3 aug, 2024 @ 3:47 
doesnt work for me
Fjarun  [skapare] 14 jul, 2022 @ 11:48 
OK, it turns out Larian pranked us all. It does still work, just the weight indicator in the inventory is incorrect and recently broke for more people, including myself (out of nowhere?)
If you hover over your strength as mentioned in the description it will show the correct value.
Eclipse_Fall 13 jul, 2022 @ 11:10 
thank you for trying to fix it
Fjarun  [skapare] 7 jul, 2022 @ 3:00 
For those of you looking for a functional carry weight mod that gives as much as possible; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2121829489

Obscene carry weight increase still seems to be working without problems. Insane does not seem to be possible to fix with the game as it is now though.
Though even if it was I'd also need to manage to get Divinity engine to plug back into this page which seemingly doesn't want to happen with my tests either.
Fjarun  [skapare] 7 jul, 2022 @ 2:59 
Right, finally got time to get around to this much later than I had planned.
It would seem that the major game updates since I last played have basically made this mod impossible with my method. If I start from my 10k mod base and add a single zero to the value to test for 100k, I get a stack overflow type error giving carry weight of -2147.

So it seems Insane carry weight is now impossible to run with the state of the game.
Fjarun  [skapare] 20 jun, 2022 @ 11:41 
OK in light on this having had someone do one mod only testing while my game needs to be reinstalled following file corruption, this mod specifically is currently bugged out somehow and is giving 10k total.

I'll see if I can fix this one when my redownload is done but we'll be waiting a while for my Internet to work through 40gb. Ideally should be 2-3 days but who knows, steam has dropped progess for me before. Expect fix within the week though.
Eclipse_Fall 20 jun, 2022 @ 8:45 
I sent a friend request because going through the mods and activating one at a time is making weird things happen
Fjarun  [skapare] 20 jun, 2022 @ 8:22 
Ok, we eliminated one problem (a conflict causing 600)
I'm not sure what's causing a default to 100 though. Make sure to only use one of these mods at a time as they will conflict and just cause issues if they're left to fight over who wins.

Does 1mil now work correctly at the top of the load order? I can't really recall how Divinity mod load order prioritises, below was my best guess but perhaps I'm wrong.

It's also possible these have broken though I have no idea why that would have happened given no recent updates.

The quickest test of that I would guess would be to just enable the 1mil mod and start a new game with nothing else. If it's suddenly working something else is conflicting again somewhere,
Eclipse_Fall 20 jun, 2022 @ 7:49 
okay so it was another mod making the weight 600 (even though that was supposed to make it unlimited also) but when I activate the 10k and 1mil storage ones all the way on the bottom they cancel it out and make it 100
Fjarun  [skapare] 20 jun, 2022 @ 5:15 
Try this one out and let me know what happens. It's still 10k so practically speaking requires very little weight management if any if you end up using it long term, but testing this one will also help me nail down what exactly is going wrong depending on happens.

For example if it somehow stays at 600 using an entirely different value (10k instead of 1m) than we know something else is somehow interfering with these mods - because if the value formula had been changed that these mods use, you'd at least get a different number.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2121829489
Fjarun  [skapare] 20 jun, 2022 @ 5:13 
That's definitely weird. Off the top of my head I think Divinity uses load last priority as Larian mods (gift bag) loaded in game always overwrite all other mods, implying whatever loads last (and therefore lower down) should be top priority.
Eclipse_Fall 19 jun, 2022 @ 17:02 
okay so I tired moving it down and its buff disappeared but if I move it up it goes to 600?
Fjarun  [skapare] 19 jun, 2022 @ 3:01 
If it is in fact something else also messing with carry weight just load this mod after that mod so that it overwrites the carry weight change. As this only changes that one value it should manage to overwrite other mods without introducing issues.,
Fjarun  [skapare] 19 jun, 2022 @ 1:22 
Either this has broken or another mod is overwriting it. If you test my other carry weight mods, i.e the 100k one and you get 600 again then yeah something would be overwriting them.

I'm not aware of any recent update that would be bricking them, and I'd assume I'd have recieved a few reports by now across them if they had broken so I'm inclined to thinking its an overwrite issue. Plus 600 in game is +500 base, which seems exactly like something someone would throw in as an extra to their mod.

If you have anything else that edits base stats make sure its not messing with carry weight.
Eclipse_Fall 18 jun, 2022 @ 17:57 
For some reason I cant get it to go over 600?
Fjarun  [skapare] 27 jan, 2022 @ 2:50 
1mil should be what you get from this yeah. If its too much feel free to use one of the smaller ones. IIRC I have 100k, 10k and 1k as well.
疯狂小雪人(·w·)つ 26 jan, 2022 @ 19:43 
一百万负重
Fjarun  [skapare] 15 aug, 2021 @ 3:28 
We are a very trustworthy people.
I mean, humans hide their true skeletal nature with flesh, so if you can't trust a skeleton how can you trust them? At least us skeletons are honest.
michaeldmilnes 15 aug, 2021 @ 1:29 
i can trust a guy who has a skeleton as his picture
:theskull:
Fjarun  [skapare] 8 jan, 2021 @ 8:14 
No problem. Enjoy your effective removal of the carry weight system :praisesun:
Agent Heitler FBI 9 okt, 2020 @ 10:55 
thanks, needed this for my 10,000kg box of death