Total War: WARHAMMER II

Total War: WARHAMMER II

Buildings and Techs Expanded for Southern Realms
10 kommentarer
Ciaphas Cain 10. maj 2021 kl. 12:24 
It's the whole running the game, checking, turning off the game, restarting the game. Would rather ask :)
CaptainSnafu  [ophavsmand] 10. maj 2021 kl. 4:03 
I think it still works, since the main mod haven't change a lot.
If you wonder, you can try, it's a small mod, only take you a minute.
Ciaphas Cain 9. maj 2021 kl. 9:24 
Does this need an update or is it still working perfectly fine?
CaptainSnafu  [ophavsmand] 6. maj 2021 kl. 8:00 
不知道啊,我不玩sfo的,你试试吧
青眼橘猫•Z 6. maj 2021 kl. 6:38 
大佬您好,问一下这个建筑mod可以在sfo版本的南方王国中使用吗?
wwwwa 8. aug. 2020 kl. 23:16 
谢谢大佬
CaptainSnafu  [ophavsmand] 15. juli 2020 kl. 4:16 
可用
SokushaMT 14. juli 2020 kl. 20:11 
大佬,这些科技和建筑对AI可用吗
CaptainSnafu  [ophavsmand] 13. juni 2020 kl. 21:12 
Thank you Maal !!
updated !!! have made the dependency and adjust the building cost !!
Maal 13. juni 2020 kl. 15:32 
If you mean that your mod need to be loaded "after" TEB, there is a solution you could try on your end that doesn't require any load order tweaking or naming.

Load your mod in rpfm, right click on your mod's name, open, open dependency manager.

In this, add a row and write this inside:
ak_teb2.pack

This will force your mod to be loaded after TEB, possibly fixing your crash issue. You might need the texture pack too, I doubt it, but the process is the same.