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now, this mod checks Pause method's ariry first (it's 1 or 2), and call corresponding one.
I checked Mod 3 pattern (base game only, base game with DLC installed DLC) but all arity is 2.
I not sure to work for arity = 1 but I expect it to work.
But it is hard to investigate crash because I cannot reproduct any crash... :(
of course I checked two save data (base game and SO game).
and now I make vanilla environment by steam DLC management (check off it) and consistency check and game not crashed 🤔
@MrFU 's log show `void SpeedControlScreen.Pause` has only one parameter (one bool), but latest game has two parameters now.
someone have any idea?
Error code: https://pastebin.com/jEbmrDRK
在打印之前,您不能错过任何毫微秒。
--
我更新了这个mod用于快速朋友更新!
Thank you for your reports and advices
@ec#2718
My source code is on github, but sorry, I hides a real-me from steam friend ;(
Please search with some keyword (mod name without space)
C'mmon guys, share your source-code.
Probably because of some code change from the new patch today.
Here is the first part of the error message (full error is too long for steam):
Exception in: (ExobaseHeadquarters).Telepad+States.root.open.trap
System.MissingMethodException: void SpeedControlScreen.Pause(bool)
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <0d2b1bca352e4f89834d7803873b8c44>:0
if this not work, it may be conflicted with other mod or something...
but I cannot investigate such case by me own, sorry ;(
在打印之前,你不能错过一个飞秒。
I'm waiting for a coming DLC touchdown patch to avoid complexity that supporting multiple versions of ONI games. (a lack of my time and skill :o)
打印机准备好后暂停游戏,在打印机打印之前不能错过任何一秒。因为游戏崩溃,我把它退回到老版本。(感谢报道)