Total War: WARHAMMER II

Total War: WARHAMMER II

Imperial Authority-Empire Upgrades
59 Comments
RazorChain  [author] 1 Sep, 2022 @ 4:49pm 
I'm looking into it, no promises though.
Flames of Icarus 1 Sep, 2022 @ 4:26pm 
Please bring this to WH3
Incata 1 Jan, 2022 @ 12:12pm 
@RazorChain Thanks :), I have also included a reduced version in my new mod Mega Campaign Overhaul I hope that one day I will come back, happy new year and merry christmas
RazorChain  [author] 1 Jan, 2022 @ 7:37am 
@Incata I've stopped modding so if you want to take over the mod you\re welcome.
Guvenoren 1 Jan, 2022 @ 6:28am 
Hm, interesting.

Could use some pics to display what it actually does
It's Pei NOT Pie 26 Sep, 2021 @ 4:40pm 
Any plan to make a SFO sub mod to enable the upgrade on SFO new units, please?
MDavid 25 Aug, 2021 @ 10:33pm 
Hi! Just reporting a few bugs :)
This doesn't give any options for Great Cannons (the RoR does get upgrade options) and also the "Magic Missiles" option exists but it is empty (doesn't give anything, I saw it for Huntsmen). Furthermore, the cavalry upgrade that says that it will give +10% speed and +10% HP only gives the speed, the HP remains unchanged after upgrade.
Macallan 18 Jul, 2021 @ 6:29am 
hi. Is there a bretonnia version somewhere? I can't find for them.
Admonitor 14 Jul, 2021 @ 11:16am 
Please make it compatible with SFO!!! I love this mod but can't play it :(
AncientEmporer 2 Jul, 2021 @ 12:09pm 
Agreed would be amazing if you could make one for the Sigmar's Heirs mod. Great work!
MedVed 29 Jun, 2021 @ 12:41pm 
Hi! Do you have any plans to make submod for this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2171409202 ?

Or version of your mod with option to make from 1 to 999999 upgrades?
RazorChain  [author] 24 Apr, 2021 @ 3:05pm 
Marienburg doesn't get Prestige so their upgrades are free, this is just the way it is and the only way around this is to impement prestige mechanics to Marienburg.
KingstonDaChihuahua 23 Apr, 2021 @ 9:35pm 
@RazorChain, thanks for the reply! About the marienburg free upgrades, do you mean this is a feature not a bug/no possible fix?
Rio 6 Apr, 2021 @ 3:15pm 
Hi, thanks for this great mod.
Could u plz add support/submod for two other essential empire mods:
Guns of the Empire
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2151005024
and
Sigmar's Heirs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2171409202

and of course for sfo

Thanks
RazorChain  [author] 28 Mar, 2021 @ 5:57pm 
This is true because Marienburg doesn't get any Prestige then all their upgrades are free
KingstonDaChihuahua 24 Mar, 2021 @ 8:27pm 
Hi @RazorChain, love your mod! One problem when playing with Mixu LL, marienburg seems broken and have free prestige upgrades for their units because they don't have prestige?
Konkursipe 7 Mar, 2021 @ 6:26pm 
I really hope you'll update this mod at some point. I find it really useful for adding flavor to my armies.
[FS] Kapitan Wolfgang 28 Jan, 2021 @ 5:38am 
Are you sure it's not savegame compatible? Just tested it with multiple already running playthroughs and it works just fine. Do you mean not safe to remove?
NoSkill 26 Jan, 2021 @ 5:01am 
Could you add screenshots or put in a description in detail of the upgrades?
RazorChain  [author] 8 Jan, 2021 @ 12:36am 
@Sins8 Thanks for the feedback. I'll probably get back to this mod soon, it was my first upgrade mod so I'll probably rework it abit and have it more like my Skaven and Khemri mods with tiered upgrades where you can take multiple upgrades for each unit
sins8 7 Jan, 2021 @ 9:44pm 
4. its a little inconsistant with who get the elite upgrades and who doesnt, ex some RoR which are ment to be legendary units dont get elite upgrades while some state units get unique and elite (the northland halberds and the surefires as an example , apposed to say the silver bullets[ror] who only get the regular "all stuff with gunpowder" [granted they wouldnt benefit from silver bullet varient but maybe make one that add fire or armor sundering?] )
sins8 7 Jan, 2021 @ 9:18pm 
after playing with this for awhile i have a little feed back, first and for most i love this mod.
1. the flagalants only have 2 basic upgrade options would me nice to get an elite option for them
2. all guns and some artillery "all stuff with gunpowder" is better then "better guns" which is twice the price. i have tested it quite a bit and and "all stuff with gunpowder" always get more or equal kills and damage. and the silver bullets varient for surefires is truly the best.i believe the reason why is "all stuff with gunpowder" increases the AP and the extra range doesn't guarentee an extra shot. i would recommend either nurfing "all stuff with gunpowder" by 5% or buffing "better guns" with +8% damage or 5 flat AP and adding magic attack.
3. would like to see something more for steam tanks.maybe something that combine speed, ranged damage and melee defence?
again love the mod keep up the good work
Baligdur 1 Jan, 2021 @ 7:17am 
Could you make similar mod for Bretonnia using chivalry for upgrades ?
sins8 23 Dec, 2020 @ 5:28pm 
bodkins arrows if that is important
sins8 23 Dec, 2020 @ 5:22pm 
oh a bug i found sometime the description of the upgrade wont leave the screen when you move off the upgrade
sins8 23 Dec, 2020 @ 4:03pm 
awesome thanks
RazorChain  [author] 22 Dec, 2020 @ 5:56pm 
sins8 20 Dec, 2020 @ 10:33pm 
by chance have you made a similar mod for other races?
RazorChain  [author] 11 Dec, 2020 @ 6:42pm 
Yes, there were no changes to Empire in the last update
Yuri Ono 11 Dec, 2020 @ 1:58pm 
Is this working to date?
鼠辈安敢我欺 3 Dec, 2020 @ 10:29pm 
Could you make a mod that uses gold coins to upgrade empire units? I would appreciate it if you could.
Lemonz 27 Oct, 2020 @ 12:43am 
Thirding Sigmar's Heirs submod request
Even if it was literally only for the provincial units it would be nice
Omega 15 Oct, 2020 @ 12:16pm 
@Konkursipesä
Exactly my thought, i am playing with Mixus´s Lords as well and want to use a themed army for each elector count, but the units dont get the upgrades. (and i really want my Crossbows with +150% armor piercing)
Konkursipe 20 Sep, 2020 @ 11:40am 
Thanks for this. Sorry if I'm asking too much, but would it be possible for a submod to the Sigmar's Heirs mod. With it, theres little reason to use vanilla units, but the mod's units don't get the upgrades.
FrenzyBee 6 Sep, 2020 @ 3:20am 
@jacek.stasiak yeah, like what he said! I have seen multiple upgrade mods for the lizardmen, high elves, Empire, Dawi and etc. But no Bretonnia upgrade mods. Is it alright to ask for some love for them chivalry bois?
Baligdur 23 Aug, 2020 @ 11:53pm 
Could you make similar mod for Bretonnia with Chivalry upgrades ?
Haze22 20 Aug, 2020 @ 2:22am 
Personaly i'd rename "Magical Armour" and "Magical Weapons" to "Blessed Armour/Weapons" to be more loreful
RazorChain  [author] 15 Aug, 2020 @ 9:24am 
@marc.on.pluto514 I don't play SFO but anyone is welcome to use my mod to make one for SFO or a submod
marc.on.pluto514 12 Aug, 2020 @ 9:43pm 
sfo?
Reanimator 7 Aug, 2020 @ 2:14am 
I know, still I had to ask! tnx a bunch!
RazorChain  [author] 7 Aug, 2020 @ 1:59am 
@Reanimator As I say in the mod description, you can use and abuse this mod as you like. I make mods that I like to play with and people have different tastes so just have a go at it:ily:
Reanimator 7 Aug, 2020 @ 12:21am 
Really love this mate but I made an alt version with each upgrade a slight debuf like Seeking Perfection 2 upgrades for high elves - so it's more balanced, less op and you specialize upgrades more, can I post it and link it here as a submod? of course I credit you fully
The Spanish Inquisition 28 Jul, 2020 @ 1:19pm 
Thank you and here's hoping for it happening
RazorChain  [author] 28 Jul, 2020 @ 6:55am 
I'm working on Skaven right now but that might happen in the future
The Spanish Inquisition 27 Jul, 2020 @ 11:02am 
Any chance you would consider making one of these glorious upgrade mods for bretonnia, got me a crusading group that needs it
Edin 6 Jul, 2020 @ 2:01am 
Well, I do play with some mods, chiefly one that increases all ranged weapons (gotten through applying faction-wide range bonuses to all races in the difficulty handicap section), gives all melee units some extra innate missile resistance (applied the same way as before), and alters the projectiles table a bit (increases projectile expiry distance significantly, a must when range increases are applied to certain artillery). But as far as I can tell your mod touches none of those tables in that manner, so I am of the incredibly strong belief that it isn't a mod conflict.

I.E. Something hinky is going on and I don't know what that is...
RazorChain  [author] 6 Jul, 2020 @ 1:36am 
@Edin Thanks for the response. I never play vanilla so it's great to get some feedback so I can fix things. I'll make a fix when I have time
Edin 6 Jul, 2020 @ 1:26am 
Ok, so it fully works to add this mod mid-campaign, as far as I can tell. Only issue I've found is that the Magic Arrow upgrade, at least for the Huntsment and Huntsmen ROR doesn't seem to work? If I look in the mod's effect bundles to effect junction table, Magic Arrows should be Bodkin Arrows (+150% missile AP) BUT with an addition of also enabling magical attacks AND giving an extra 20% missile damage. Far as I can tell it does nothing.

Tested in battle too, so, you know...