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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869897791
I'll delete it as soon as the real version is updated.
(Warning I'm a Master Class at procrastinating so expect my report to come late-ish X/ )
Stay Safe
Either way this Mod still Rocks and the buildings fit the bill with their purpose
Thanks for making this mod @crazyewok
1. Consider putting many of the cap-only buildings behind a cheap, cap-only placeholder building. Something like "Capital Expansion" for 20 alloys. Then that Capital Expansion could be upgraded into the various cap-only buildings. That'd reduce the crowding of the building screen.
2. Consider swapping our motes/gas/etc for minerals, energy, and/or alloys. A good amount of overhaul mods ditch those 3 rare resources, but I can't recall any that remove alloys or energy or minerals.
Overall, props for creating this <3 I'm gonna be using it once I check on AI behavior toward the buildings.
Disclaimer 2: this mod adds a LOT of buildings to your capital, so having a UI mod that lets you see more buildable buildings would be a good idea. Having a mod that expands building slots could also help.
For those wondering:
1. Almost all the buildings & jobs work except the Department of Defense.
2. The mod has a number of typos, but everything's readable & understandable.
3. A lot of nice artwork for this mod - props to the modmaker for creating it, and using some of AlphaAsh's assets and modifying them!
4. The buildings and jobs aren't necessarily balanced.
5. Many buildings are meant for late-game.
To my shock, this mod is COMPATIBLE WITH OVERHAULS. I was -not- expecting it to work, but it worked with Star Wars: Fallen Republic.
The balance between Star Wars: Fallen Republic & this mod is way out of whack, b/c Fallen Republic takes a different philosophy to building efficiency (each building has about half the jobs of it's vanilla equivalent) and Fallen Republic doesn't include motes/gas/etc, but you can get around the lack of rare resources with other building mods like VF's Tech & Buildings.
Minor suggestions:
-the spelling errors are somewhat annoying, but ultimately insignificant
-some of the icons are offset, specifically the bunkers/trench/turrets/mine fields
@Dj0z Use this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1715968157
Makes the building icons smaller, so the list scrolls faster. Works with all building mods.
Its popped up with Vanilla buildings. If you have more than one species on a planet and one species appears that is better for a job then it will displace a infreior species that job. I will look to see if I can do anything at least for my buildings as I can adjust weightigs.
Also, the game as slowed down significantly since installing this mod mid-game.
If it doesn't, i suggest you keep the amount of buildings as low as possible and consolidate their functions (make them do the job of 2 of your buildings in one) wherever possible.