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Rapporter et oversættelsesproblem
1: 00_progressive.txt has new demand and a parameter of has_migration_control is changed to "type" (from "value").
2: 00_citizen.txt use has_migration_control and has_population_control. These parameter is changed to "type" (from "value").
3: In 00_pop_faction_names.txt, "lookups" isn't used no longer.
But I found there are some issues in 00_Progreessive.txt. Sorry for being persistent.
1: "is_potential" doesn't use "is_faction_allowed = yes", so Parliamentary System Civic won't unlock this faction.
2: "is_potential" doesn't check number of pops.
3: At embrace_faction action, cost is influence and potential checks is_subject_type.
1: Faction name isn't comverted. It shows as "<citizen_names_1> <citizen_names_2>".
2: Events overwriting doesn't work, so factions.1.desc.citizen is ignored. Overwriting file's name must be before "faction_events.txt", in ASCIIbetical order (0, 9, A, Z, a, z).
3: "is_subject_type" is no longer valid. "is_subject_type = dominion" should be changed to "any_agreement = { agreement_preset = preset_dominion }".
4: Progressive faction has a new demand about subjugation policy. I am not sure citizen faction should have any demand about subjugation policy or not.
5: Many of new localisation keys are defined in vanilla (random_names_l_english.yml) already.
Name is shown as "<citizen_names_1> <citizen_names_2>". It produce many Influence (not Unity).
This file has updated from 2.8, so event factions.330 is disabled and manifesti faction is added in vanilla.
And not-disabled event factions.330 rose a few error at error.log.
Tentatively, I set a fix (write back faction_event.txt with vanilla one, and overwrite only event factions.1 and 2000) in My Japanese translation patch.
In 00_citizen.txt:
1: at line 23, "count_owned_pops" is used, but it is Deprecated on Ver 3.0.0. "count_owned_pop" would be fine.
2: at line 59, "from" is invalid for country argument of has_citizenship_type. Removing country argument would be fine.
3: at line 234, usage of has_migration_control is changed. "has_migration_control = { value = yes }" would be fine.
4: at line 239, usage of "has_population_control" is changed. "has_population_control = { value = yes country = prev }" would be fine.
In 00_progressive.txt:
1: at line 56, "from" is invalid for country argument of has_citizenship_type. Removing country argument would be fine.
2: at line 170, usage of has_migration_control is changed. "has_migration_control = { value = yes }" would be fine.
And I uploaded Japanese-translated patch.
[JP localize patch] Citizen Faction
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2174231672
At line 149 in common/pop_faction_types/00_citizen.txt, "auth_oligarchy" should be "auth_oligarchic".
And, while I noticed auth_corporate (corporate oligarchy) fulfill CITIZEN_DEMOCRACY demand also, I am not sure it is intentional or not.
@tyresekirk20 if you're referring to this mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1498007446
I've never tried it but from what it looks like no they're not similar. This mod creates a new counter faction to the progressives that'll usually spawn instead for xenophobic empires. It doesn't have any unique mechanics or interactions compared to any other of the factions in the game already.
I should be the one thanking you!
But to join Progressive faction, the empire must be non-xenophobic (at line 53 - 58 in 00_progressive.txt). It blocks "egalitarian non-citizens in xenophobic empires" to join.
I am thinking it would be better to be "non-xenophobic or non-citizen", like Isolationinst faction (at line 53 - 61 in vanilla 00_isolationist.txt).
If so, both "non-citizen in xenophobic empires" and "citizen and non-citizen in non-xenophobic empires" will meet the condition.
But I am figuring egalitarian xenos in xenophobic empires can join neither progressive nor citizen faction, If I interpret the code correctly.
Is it possible to make they can form progressive faction, like Isolationist faction in xenophobic empires?