Total War: WARHAMMER II

Total War: WARHAMMER II

Tomb Kings Elite Units - The Shifting Sand
44 Comments
Lee Perry 17 Sep, 2024 @ 7:56am 
NEEDS UPDATE
ThickCardboard 11 Jan, 2023 @ 6:01pm 
this on total war warhammer 3?
alexscrima 12 Jan, 2022 @ 10:21am 
quick question does this mode have problem with mixu? Cause i tried it without mixu and I was able to build your building nearly everywhere, but if I use it with mixu I can build it only in strategic location, so what i'm missing? It was intended to work this way or not? Sorry to bother you with this stupid but I want to know cause this thing is making me crazy ahahah.

Anyway great mod and I really like Royal Champions, they are good companions of the Royal Archers from Tomb Kings Extended :P
Lightning Bolt 27 Nov, 2021 @ 10:43am 
more tomb king unit mod pls :) this mod great ever seen in the world
sashkamel1 19 Sep, 2021 @ 4:19pm 
By the way, Saple Vipers of Benedesh is displayed as infantry, although it is large. Was that intended or not?
sashkamel1 19 Sep, 2021 @ 12:49pm 
Does it work today?
ScreamETA 14 Sep, 2021 @ 11:49am 
update please
ChopChop92  [author] 22 May, 2021 @ 1:27am 
yes
Gabe 20 May, 2021 @ 9:34pm 
Does these units get affected by tech upgrades and army buffs?
OptimusLime 14 Apr, 2021 @ 7:57am 
Played around with this mod with Settra. And damn this is some fine units. Thanks for this!
titanbass1 30 Mar, 2021 @ 3:40am 
Awesome, thanks!
ChopChop92  [author] 29 Mar, 2021 @ 5:59pm 
@titanbass1 no. it was me being stupid and havin the wrong link. I now have the correct links :D
titanbass1 29 Mar, 2021 @ 5:01pm 
Hey I am trying to find your other elite units but the links keep sending me back here. Did you change them?
NINA rojozangre 28 Mar, 2021 @ 3:46pm 
SFO? 🔴
nirnouta 12 Mar, 2021 @ 1:45pm 
merci
Nova015 2 Mar, 2021 @ 6:33am 
Any chance for an SFO version?
Vahamon 13 Feb, 2021 @ 2:49am 
Settra does not serve, but he did smile! Nice job!
Windgloss 17 Dec, 2020 @ 10:11pm 
settra is angry (good jobs)
ChopChop92  [author] 5 Dec, 2020 @ 3:38am 
The mod has been updated
djdomi44 19 Oct, 2020 @ 8:54am 
could you make a version without kings pelusuim( all units from normal buildings)?
Hideously Conceived 3 Oct, 2020 @ 5:18am 
loving your mods chopchop :cozyspaceengineersc:
Philipp 31 Jul, 2020 @ 6:03am 
I feel the same way about the Royal Champions, they are to strong for the early time you get them and their cap is high as well. They are stronger than tomb guard and you get them earlier which I think is kind of op but other than that beautiful mod. I love the new units.
Baligdur 26 Jul, 2020 @ 7:39am 
The problem is that Royal Champions cap don't depends from Pelusium buildings but from Barracks, which give them absurdly high cap.
ChopChop92  [author] 20 Jul, 2020 @ 10:08am 
@jacek.stasiak if others players feel the same for the champions i can either reduce the unit cap size or the overall strength of the unit.
Baligdur 15 Jul, 2020 @ 4:48pm 
I think that Royal Champions have to big cap. It is wierd when you have them more than Tomb Guard. Also you may consider to change tier of Pelusium from 2-3 to 4-5 to make them late game unit, otherwise they are to OP.
ChopChop92  [author] 27 Jun, 2020 @ 2:48pm 
@Beevers I dont play SFo but if someone can give me inbox some insights about how SFO works i can try
@Lord Skritch this is strange because in any unit scale i do not have this problem.
I will investigate it. but it seems odd.
The Wriggler 27 Jun, 2020 @ 2:15pm 
There's a bug with one of the King Necroserpent's animations where the he shrinks to do his attack where he slams his sword. I'm guess you just forgot to scale it up as well because it goes back to normal immediately afterward.
Beevers 27 Jun, 2020 @ 12:52pm 
The units are a great addition!

Think you could make an SFO version? Just so they balance well with the units in that overhaul? :)

Great mod!
MaR003 26 Jun, 2020 @ 1:05am 
thanks !
ChopChop92  [author] 25 Jun, 2020 @ 12:17am 
@Newpp the AI will recruit the units and it is probably compatible with the majority of unit recruitment mods. if not please inform me.
Green Rabbit 24 Jun, 2020 @ 7:42pm 
hey, quick question will the ai with a unit recruitment mod use this unit? Mod look amazing!
Lord Malkus 24 Jun, 2020 @ 7:21am 
Great work once again my friend!
CaptainSnafu 23 Jun, 2020 @ 11:17pm 
thanks !
The Wriggler 23 Jun, 2020 @ 10:10pm 
Numas was known to have living people still there. Perhaps you could do something with that if you ever get around to it.
ChopChop92  [author] 23 Jun, 2020 @ 10:07pm 
@CaptainSnafu Right now i am working on another project and i have limited time. I will keep your suggestion for a future project in August when I will have enough time. Cheers!
CaptainSnafu 23 Jun, 2020 @ 4:33am 
hi, how about make some living army for tomb king, personally , i like their art style, but just tired of playing bones and mummies
The Wriggler 22 Jun, 2020 @ 8:54pm 
@ChopChop92, if you ever run into any problems, I highly suggest checking out Sebidee's tutorial on Warhammer 2 modding; https://www.twcenter.net/forums/showthread.php?749888-Sebidee-s-Complete-Guide-to-Warhammer-Unit-Modding&s=c61108803dc6e1854b0107454862a2c4
ChopChop92  [author] 22 Jun, 2020 @ 7:56pm 
@CaptainSnafu I have not yet decided. @King Cosby and the rest, thanks and i will try to learn more to be able to make more.
The Wriggler 22 Jun, 2020 @ 7:13am 
In all seriousness though, I love the designs on these guys. Going to use them in my next Tomb Kings campaign. I hope to see more mods from you.
The Wriggler 22 Jun, 2020 @ 7:12am 
Sucks, no unit that's a literal moving desert
CaptainSnafu 22 Jun, 2020 @ 2:53am 
great job and which race is in your next plan ? can't wait for.mooooore
ChopChop92  [author] 21 Jun, 2020 @ 11:45pm 
@frederic181049 probably yes.
Device 21 Jun, 2020 @ 11:41pm 
looks sooooooooo awesome
EzUNreal 21 Jun, 2020 @ 9:21pm 
This looks real cool. Is it compatible with Tomb Kings Extended?