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Also the Volus have a better gold start, and the Protheans have the same Production. Plus others, like the Salarians, have better Science.
Generally them doing consistently good in your games will just be luck.
That.... you fixed my mod! YAAAHOOOO! I wasn't adding it right the first time, thanks a ton, man, you're the best.
If you select the UIAddin first then if wont let you select the LUA for some reason.
But I'm really not sure where I went wrong at this point though. Although, it's unsettling to me that my lua file is not listed when selecting it for InGameUIAddin, I can type it in manually and it builds fine, but it doesn't seem to do the trick. Might take a fresh look at it in a few days. Thanks again for your patience, and in the mean time I've got a game as the Batarians to win!
Anyway you said it's intimidating, but you can literally just copy paste those 4 files if you want. All you would need to do is make the DummyBuildingIsVisibleSet.sql refer to your building instead.
Also it depends on what you're making your mod for. The LUA in the G&K and BNW packs are different, so whichever version of the game you're making it for remember to use the correct LUA files. Also don't forget to OnModActivate everything in the correct order, like I said in the comment below.
And thanks again for helping me with this!
Also remember the SQL that's in the Dummy Building Folder has to be OnModActivated in a certain order. The DummyBuildingTables.sql has to be activated BEFORE the buildings XML, and the DummyBuildingsIsVisibleSet.sql has to be activated AFTER the buildings xmls.
@Shirley - There's a lot more plans, there's a to-do list at the top of the collection page in the description.
Also, thanks for the BNW, I'll check it out.
And I apprecaite the hard work, this is one of the best collections of mods out there.
Also, if you were to pass that map off (if you wanted) would it work when you upload the BNW versions? (I intend to wait to try these civs again until the BNW version is out, since that is what I play on)
Until then I mainly play these on the YNAEM, as I manually added starting positions for them.
There are creatures in the M.E universe that are important and powerful(Such as the Thresher maws). Think it would make later game barbarians less being just there, to actually being something to worry about. But, they disappear late game if you play with maximum civs for the map size.
Despite having all the civs out now this project still has more to come. City-states based on various mercenary gangs and organisations (which will make Omega's trait look even more Mass Effecty) and new luxury resources, among other things. Unfortunately though I'm taking a break for about a month, so I can sit down and enjoy this collection, as it's almost impossible to play matches during the modding process. I'll still be here to answer questions, but the only updates will be bug fixes (and hopefully there wont be any of those). So, until February at least, don't expect any new releases.
Anyway, hope you enjoy the Terminus Systems. :)