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1) double shotgun secret at the first room (press button in second room)
2) +1 health pill on top of scaffold (corridor, after you officially get a double shotgun)
3) tommy gun ammo at bottom of elevator (in the wall)
4) marsh hopper surprise (jump to the first capsule with marsh hopper and bunch of marsh hoppers will appear in tunnel)
5) ?
You are probably missing the secret double shotgun at the very beginning. There's a button on the wall when you exit the very first door. It spawns a double shotgun in the lobby room.
good enemy placement, i bet you made quake maps before this.
very conservative with pickups. the elevator is a nightmare without the tommygun.
if you would change one thing it would be to add some more health pickups and bullets for the tommygun.
Please read carefully :
"Important Cooperative Gamemode Note
The cooperative mode of the campaign was designed to be played with the option "EXTRA ENEMIES" ENABLED. The first three levels work well with this option disabled BUT you should be aware by the fact that there could be missing enemies during your game experience. Though, this doesn't prevent the levels from being completed.
Therefore, the fourth and last level were NOT designed to be played with "Extra Enemies" option disabled and you will encounter problems proceeding if you keep it disabled. Make sure the option is ENABLED in order to play the level without any problems."
Stick to singleplayer OR cooperative with extra enemies option ENABLED
I got stuck often.
I had to say in advance that the action took place in a cooperative with the "EXTRA ENEMIES" option enabled.
"waiting for 50 enemies to spawn within 10 minutes is not fun."
I'm exaggerating a bit, of course. But I am describing my personal sensation of passing waves at normal difficulty. Some of them are terribly stretched. For example, a moment in a maze with a falling ceiling. During the disco, the same enemies spawned in the same positions very slowly, in the end I had to wait about 10-15 seconds for the last enemy to spawn so the passage to the next corridor would open.
Elsewhere ... it seems it was a location where the eggs from Alien Swarm were located, I started to run further than the spawn points of enemies are located, because standing in the same position while waiting for all the kamikazes to spawn is very boring.
To which place are you refering to? I don't remember having done such a fight system.
I'll take a look into Sanatory today if my schedule unfolded in the way I planned!
V.1.1 - World link update
* Updated levels not being connected each other!
Hey guys I just noticed that the levels are wrongly connected (there is an error because of wrong file path). I'm not home yet but I promise an update with fixed level connections on Saturday afternoon!
Meanwhile, when you finish the level, you have to go back to menu and launch manually the next level. I'm sorry about it, this is going to be fixed soon! :)