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It doesn't have any rcs, and its maneuverability is due to large thrusters being further away from the center, but there are now slides that can adjust roll, pitch and yaw, which I could adjust as the ship really doesn't need much manurability to begin with, but generally I've just left them at 1.00 for now, as I figured people would just adjust them to their liking.
As for the containers, yeah that was hard to find a good position for the generators, so I settles for only being hot if you moved to close to the centre, figuring that its unlikely anyone is really going to spend any significant time in that area for it to really matter.
Constructive criticism: The Sledge is a little quick, I would suggest a docking mode button that specifically power down some of the RCS and maybe thrusters for more controlled movement.
Outside of that the entire idea is awesome.
The container ships I noticed have an increase hit of heat when entering/exiting the seat but that isnt detrimental or lethal.
Excellent work!
I do appreciate any feedback given, but can you at least list one flaw that you can see? that way I can evaluate it and if I think its an issue look at fixing it
As even if I would look at other ship designs, without knowing of what flaws you speak of, I could not learn to improve the design if I cannot see what is wrong with it.
@Tarsis
If you ever want to see someones workshop for Empyrion, you only need to click on their profile and add "/myworkshopfiles/?appid=383120" to the end of the url
Yes, it is deliberate (besides not actually having a place to put it) as it is designed to be docked with a carrier ship it will piggyback onto its gravity generator when docked, this prevents up to 3 gravity generators overlapping when the carrier is carrying two Sledgehammer-class
This is also why it has a very open design so its easier to navigate without out a gravity generator.
I like how you introduced the industrial feeling, not loosing the military overall look.
Great job, and really quick :)
Cheers
Is your server in the experimental branch or the normal branch of the game?
As they are not applying any hotfixes to the experimental branch anymore refer:
https://empyriononline.com/threads/alpha-12-1-patch.94088/page-2#post-402492
however, if you're able to spawn it on creative then you can save a local version from the spawned version and you shouldn't have issues spawn it on your sever provided they are the same versions
Can spawn it on creative, but not on the server?
Cheers