Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fantastic work!
---------------------------
The UE4-ShooterGame Game has crashed and will close
---------------------------
Assertion failed: Result [File:F:\build\Live312Jenkins\Engine\Source\Runtime\CoreUObject\Public\UObject\Stack.h] [Line: 228]
Thank you very much for the answer, but increase the weight of the weapon, which would be realistic, and then 1 kg is not serious.
And also replace the icon of the workbench for missiles with the one corresponding to your model. The recharge animation also needs to be repaired. And a nuclear explosion from your weapon ruined my game. The smoke from the soporific shells is square, too, we need to fix it. If you bring everything to mind, then the mod will be great! Thank you for working on it)
+ some fixes...
@Superian ... only need craft rockets ammo and drag on Rocketlaucnher like arros/bows and change the table soon its a test for the moment...
@1398585624 ... the reload animation its the same of normal rocket need reload process... and im not animator sorry...
@austinevs nice idea!! maybe with ramdom/configurable list of diseases from game?
.... and thank to all other supporters!!
Please be patient, I still work but have my life, my jobs and I am also a great player!
Just to let you know. Despite the bugs, I'm really loving the work you put into this. :)
Make the workbench metal and high-tech in appearance. Or that in a standard machine you can make this weapon. Also, I would like to study this weapon at a higher level, and not at the first.
I still can't load these weapons with your missiles.
Apart making other cool futuristic mods
Few smaller notes/issues: 1 - I kinda dislike some of the stickers. Might we get a 'default' launcher without the sticker(s) next to the LCD PIP screen? 2 - Don't suppose you could create an animation or use an animation from a different vanilla weapon that fits the model more (so we don't get the extremely noticeable clipping)? 3 - love the nuke explosion effect, but is it possible to get a mushroom cloud for the post-immediate explosion dust (think the GodzillArk mod has an effect akin to that)?