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Bizarre, but I'm not going to investigate at all as the 2k launcher sucks.
Please consider switching to the AML [github.com] where this mod has never had an issue :)
Thanks in advance.
Proficiency Templars do not use normal Templar Focus, but use Proficiency/CHL Focus
Proficiency Templars pretty much also have this as a class ability ...
Thankyou for the report :)
The solution to your dilemma is already in the config. Make focus cost HEALTH, then you won't be abusing it.
Also, it makes sense lore-wise that it would. In the game, attacking is not enough to get focus, the Templar has to get a kill or gather focus from the dead. This means it costs blood. So, in the absence of enemy blood, it is logical the Templar will have to consume his own.
I set it for one action point, drains 2 health, gives 2 focus. So with Supreme Focus, it will take 4 health to go full. Even on Beta Strike, you have to think about that. Especially when playing with Red Fog, which I do.
Feel free to 'waste' those first two turns... well.. um... patiently meditating :)
I mean the choice to meditate with your Templar is almost entirely yours.... you could houserule/restrict yourself to only doing it post-concealment if you really wish, but I'd rather leave it completely open to the players abuse... um.. discretion
I could make it break concealment but I don't think that 'fits' meditating ...
the only other thing I could possibly try is to make it so that you have to have a hostile unit in sight, but again I don't think that 'fits' either.
If you have any suggestions for what/why/how you'd like to limit it I'd be happy to hear them :)
Left the option in for other people to enjoy.
I added the extra health > damage check because I didn't want people to accidently commit suicide with their templars.
This seems like something that shouldn't be able to be mitigated.
However, I also considered that might not be enough for some people, so the config file does contain an option that using Meditation costs health (in the form of self-damage). How much health is left purely to the end user for whatever Beta/Delta/Gamma strike, Armor/Health buff mods the user might be using.
I'm not sure if making the ability only 'sometimes work' is a route I wish to take. I will consider it as an alternative drawback if I can figure out how to make it do that.
this is very good