Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is an action-packed map that is a full hour of non-stop Combine slaughtering. Be sure to add the auto-loader and grenade launcher to the shotgun for extra fun
My Playthrough ---> https://youtu.be/wKlp5BdjTTM
For my taste it is most fun on normal and quite challenging on hard.
The Aperture Science Theme wave shooting is always fun
Also made a video: https://youtu.be/Dtla3EoNi90
Also, I think that the last two fights were not really that fun to play because of the less than ideal layout of the arenas. They would benefit from more central cover to allow the fights to loop around. Check out this video. It's about a HL2 map but I think that it also applies to HLA. https://youtu.be/o9P-uSkcm1c?t=765
If you enjoy combat heavy maps, you might like my combat challenge - Dynamic Movement Tactics.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2526517006
The music in part 3 is very impressive!!!
Hopefully Ill manage to find time one day again to get back to it and finish it with one/two last levels (tunnels/drainage).
And TheGrimReaper0011 thanks for your feedback, the feedback for level3 is 50:50 too many, too random, tool little cover VS finally super heavy combat where you dont know everything. I thought about how could I satisfy both, but its difficult to fix one without loosing the other.
If I get back to making more maps, I may try to adjust stuff. Or give player an option to not fight and just enjoy the environment.
So it either ended up being frustrating to play or boring to play at the end. Definetly could have been better. It is okay to have a more combat heavy section but then offer more cover, make sure the enemies aren't shooting you 24/7 and do not just set it to random. The end was just a complete mess.
I deliberately chose to not use flashlight, to because it kills tge atmosphere. I may add an extra light in there though so you can see better ;)
Also about the gates, Ill try to go through file sounds to see if I finď anything that would make it clearer, but not sure I'll find anything appropriate
I played all of it on HARD & payed the price towards the end. As noted below, the "waves" of combine attacks did make me a bit nervous because after what.... the 3rd (or was it the 4th?) wave, I was certain there was a bug... :-/
I really enjoyed the "tower battle" (love the reference to Portal!)
But nevertheless, it was a REAL BLAST and I will for sure be playing through all three again! Thank you for your most awesome contribution to the community
SPOILER ALERT - avoid the link unless you've finished!!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2296770980
About enemies from behind, I thought about it, but Im sure a lot of people would hate me for that. Even the few manhacks from behind in the first level werent really favourite :D
And exploded wall as a point of entrance would be nice, but you need scripting for that and thats beyond my abilities :D
However, level 3 cancels out all the positive of the first two levels from nothing more than the excessive amount of enemies. I know it's supposed to be a hard mod but this isn't the way to do it and leave to boredom and frustration more than anything. During the last fights I just wanted it to be over it and that's never a good sign.