Total War: WARHAMMER II

Total War: WARHAMMER II

Guns of the Empire
551 件のコメント
ThrobbingforMorbius 2024年11月17日 3時05分 
Snek, would it be ok if i got someone to use your Linebreaker Assets to make this https://www.youtube.com/watch?v=OAh_tzQNeFE a reallity?
Macallan 2023年12月12日 5時19分 
@snek, I managed to get working by creating another cap effect. Not sure why the cap effect you created was not working for the bombard although it works for any other unit oO. Anyway all good now haha ty :D I'm still playing wh2 till wh3 is finished I mod the hell out of the game and I rly hate updates breaking the mods haha.
Macallan 2023年12月7日 11時09分 
@snek. Yeap. All good I'm using the same unit set you did for your capped units. I'm not at home rn to check but I think it is the engineeringcap something like this. Ingame I see 30/0 (cause I already had 30 recruited on the campaign I tested). Weird that other units works just by linking to the unit set u made (cause its already linked to effect and building effect). Only the bombard is not increasing its cap.
Snek  [作成者] 2023年12月7日 10時42分 
@Macallan Is the unit set key also linked to an effect and that effect linked to a building? Are you seeing no cap at all or a cap not increasing.
Macallan 2023年12月7日 8時41分 
I have the the cap to 0 on main units table offcorse.
Macallan 2023年12月7日 8時37分 
snek all good? First thx a lot for the amazing mods! Just a quick question. I'm modding it to add a cap to the clockwork bombard but for some reason it is not working... I've Added on unit set junctions the same as the other capped units. It works with any unit but the bombard and I have no idea why.
DatHomieShnitzel 2023年11月29日 14時40分 
Own a musket for home defence...
bearheart77 2023年9月2日 9時41分 
Fantastic mod. I immediately got a sense of pre-industrial and industrial age tech that fits thematically and tactically with the Empire. Makes them so much more enjoyable to play!:steamthumbsup:
ℱℛ𝒜𝒩𝒦 2023年8月17日 21時09分 
do I need to import?
พิกเซลไนท์ 2023年5月24日 2時34分 
amazing mod i wish if there were a way we can support you for all these good work you doing for making a good mod to us all.
John Helldiver 2023年4月12日 17時08分 
Will you make a SFO version?
monecosarmiento60 2022年12月25日 22時03分 
how can i recruit the siege bombardies
realmadryt 2022年12月7日 11時15分 
master please fso version
Snek  [作成者] 2022年11月12日 13時18分 
I don't think I ever got Mixu;s LLs unit sets supported here. I don't have WH2 installed anymore so cannot update this anymore. If you wanted to make the adjustment yourself, just sddeh Unit Set to Unit keys in Mixus groups to this. The WH3 version DOES have those included now though.
Dantastic 2022年11月10日 20時35分 
Great mod! Great work! I've had hours and hours of fun with GotE. I keep adding more mods and restarting my campaign, and I always have a blast.

Is this mod compatible with Mixu's Legendary Lords? I'm not seeing the Legendary Elector Counts' (e.g. Valmir von Raukov) unique bonuses affecting GotE unit stats, like spear/halb lord bonuses not affecting Ironsides.

Is this a bug/incompatibility, or am I misunderstanding how the system is intended to work?
Kazeck 2022年8月31日 20時09分 
Awesome!
Franco_The_Sax 2022年8月31日 7時25分 
My fav mod is back! Praise Snek!
Snek  [作成者] 2022年8月30日 22時16分 
Kazeck 2022年8月28日 13時29分 
Can't wait to see this in 3, waiting to play Empire until then.
The Order 2022年8月25日 21時04分 
cant wait <3
Spartak 2022年8月24日 18時08分 
Awesome Snek, cheers bro! Have a good time! :steamhappy:
CloneDylan 2022年8月24日 2時39分 
Looking forward to it!
I saw someone that used greatsword miniatures and give the irondrake weapons, maybe fun to add as well?
Snek  [作成者] 2022年8月23日 19時21分 
The WH3 rebuild is getting its final touches this week I hope. It is not really a port as a sequal.
Spartak 2022年8月23日 18時36分 
Immortal Empires are summoning the Elector Counts once more
Chief 2022年8月23日 17時06分 
is There any plan to port this over to wh3?
malestik 2022年8月17日 3時45分 
reloading anim broken?
PandaManXpress 2022年8月16日 11時27分 
This mod blows my mind. There's way more to it than I thought there'd be and I haven't even played all the available units. You gave these guys so much attention
crisord 2022年8月14日 16時31分 
Thank you . The mod is working. I manually uninstalled the mod and reloaded.
Crusader_Jeffory 2022年8月14日 15時38分 
Does this mod work with radious?
Snek  [作成者] 2022年8月14日 9時54分 
Did WH2 get an update? I will try to clear space on a drive to reinstall WH2 and maybe give all my mods a final update.
crisord 2022年8月13日 21時44分 
is the mod not working at the moment?
PandaManXpress 2022年8月11日 1時05分 
TBF I didnt even know there WAS a built in mod manager until just a few seconds ago lol. No other game I've played on PC had that. Imma troubleshoot this later. I'm a huge huge fan of the guns in the base game so to see a mod like this gets my blood pumping
PandaManXpress 2022年8月11日 1時01分 
Dont listen to me I'm an idiot, I didn't look at the Mod Manager before just now.
Snek  [作成者] 2022年8月10日 9時58分 
You mean the units aren't appearing in battle or are missind from campaign entirely? (like they're not even there to be recruited)
PandaManXpress 2022年8月10日 1時30分 
I need help: I susbcribed to the mod and to the required asset pack, started a new empire campaign and still dont see these new units. Am I dumb? What am I doing wrong
Red 2022年8月9日 13時20分 
Rodger Dodger. I shall march them in time with Iron Might.
Snek  [作成者] 2022年8月9日 3時44分 
Hakbutschutzen are basically State Troops, with the melee of a Spearman and the ranged effectiveness, as a unit, of Handgunners.

Ironsides will be melee almost on par with Greatswords and ranged on par with the Surefires, but tightly limited by unit caps.

So Ersatzsolder, Hakbutschutzen, and Ironsides are the three tiers of Line Infantry.
Red 2022年8月8日 23時07分 
nice nice. So what exactly is the difference between the Hakbutschutzen and Iron Sides
Snek  [作成者] 2022年8月8日 20時39分 
Snek  [作成者] 2022年8月8日 20時37分 
Still debugging the bayonet rifle animation set (that animation set has been the hardest part of this mod by far) but it's working about 80% right. Here is the Hakbutschutzen in action.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2846649559
Red 2022年8月6日 17時07分 
Glad to hear it!
Snek  [作成者] 2022年8月6日 13時33分 
@Red Crank Guns are working! I have to pick one of two ways to get the frame as a static prop, but spinning barrel is working, and I even have it working now with the barrel spinning at a slow idle speed at all times then accelerating when firing.
Red 2022年8月6日 13時12分 
awesome. How goes the crank gun animation woes?
Snek  [作成者] 2022年8月6日 12時52分 
(This is not a final product, btw)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845577609

@Red The summons add so much potential and I love that CA invented a system for something like this.
Red 2022年8月5日 21時04分 
:) Good, and I'm sorry no one has mentioned that before. I am a bit basic in that i've only played Empire and Dwarves... and now Cathay. So I had no experience with summoned units before.
Snek  [作成者] 2022年8月5日 17時02分 
Well I'm really glad you enjoyed that. Nobody had mentioned it before, but I really liked that ability and if I bring them back as an axe infantry that ability will return with them.
Red 2022年8月5日 12時20分 
ok. I really enjoyed them and their summon deer ability. It wasn't super effective or anything but it made me smile to use them as my main ranged unit in my Lustria campaigns. Suddenly out of nowhere and go "Nature has heard YOU!!!!!!" as a wall of only slightly effective deer charge vampire pirates.
Snek  [作成者] 2022年8月4日 18時10分 
Forstjaegers have been cut from. I have given their animation set with moving firing to the Jaegerkorps. I think I want to instead use their name and likeness as a melee unit, specifically a very mobile axe infantry
Red 2022年8月4日 16時11分 
did the forstjaegers get cut or did they get combined with their bear bretheren?
Snek  [作成者] 2022年8月4日 14時42分 
I'm excited to share it. I will need to play a campaign over the course of a couple weeks after IE comes out to really QA and balance everything, but I'm having a ton of fun just play testing units.