Total War: WARHAMMER II

Total War: WARHAMMER II

Guns of the Empire: SFO - The Last Volley
315 Comments
Major-EasyKill 31 Mar, 2023 @ 5:13am 
Mod looks great! I was wondering if any of the red line skills effect any of the units? Like do they get the same buffs that handgunners would get from investing into that part of the red line?
Selfless Narcissist 21 Mar, 2023 @ 11:36am 
First of all thank you very much for the mod. May I ask how to adjust the HP of these units cause I want to make these guys the main infantry for my campaign. This just for personal use. Thanks for advance.
Snek  [author] 26 Jul, 2022 @ 8:17pm 
I'll consider it for Cathay, sure. I have a long way to go though in just getting my current catalog updated.
Huntsman 26 Jul, 2022 @ 11:29am 
Awesome mod, I see you're already working on a new version for TWWH3, would you consider something similar for Cathay range?
Kazeck 24 Jul, 2022 @ 12:41am 
Absolutely Amazing.

Thank you Snek for all of the work on this, have more awards!
Snek  [author] 22 Jul, 2022 @ 8:42pm 
Preview of one of many new things coming for the Warhammer 3 version.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2839057937
Kazeck 19 Jul, 2022 @ 6:25pm 
I hope to see this in 3 so badly! I must have it for a proper Empire game it feels like to me personally.
n.pedrazalis 28 May, 2022 @ 10:54pm 
well i think is solved i guess
n.pedrazalis 28 May, 2022 @ 9:51pm 
hello this mod conflicts with ovn lost factions
RANKO 28 Mar, 2022 @ 8:35am 
Hey there Snek , I wanted to ask if there is a possibility to include the unit upgrade script eg. making erstazsolder to hakbutschutzen and so on :)
Snek  [author] 16 Feb, 2022 @ 4:53pm 
Yes, it should be as I don't add any vfx, but I do use a wide variety of existing effects so all vfx changes if making would apply.
Plebeian Kilo 16 Feb, 2022 @ 4:41pm 
Is this compatible with smoke VFX mods?
Snek  [author] 15 Feb, 2022 @ 9:09pm 
Small update is posted. I updated the Linebreakers animation set so to works with the IRON Colossus. I added the SFO long rifles ability to the Jaegerkorps Longrifles, and added a better version of the firing line ability icon.
Rev 12 Feb, 2022 @ 8:10pm 
Hey Snek, wanted to check up on if this mod is getting updated or not (noticed the post on you saying an update was coming soon). Been enjoying it alot!

Everything seems to be working on my end, so imo I don't think the mod needs updated asap, but I was just curious on if there was an update coming and what it does. Thanks!
SujetoDetestable 21 Jan, 2022 @ 9:45am 
This mod is uploaded?
✠♠Kn1gHtFuRy♠✠ 11 Jan, 2022 @ 4:17pm 
Thanks so much Snek!
Eagerly waiting for that to happen.
Snek  [author] 11 Jan, 2022 @ 4:12pm 
Yes, but probably tomorrow.
✠♠Kn1gHtFuRy♠✠ 11 Jan, 2022 @ 3:55pm 
Any chance this will be updated as well?
Obie 10 Jan, 2022 @ 3:42pm 
unsub+delete and resub fixed my issue. thanks Snek.
The_General 9 Jan, 2022 @ 11:23am 
the mod appears to be working fine for me. but then I don't have all the units yet in my latest campaign. I did notice that the additional bonus versus large of the "big game ammunition" does not go to the units missile attack, but their normal weapon damage....
Snek  [author] 8 Jan, 2022 @ 5:18pm 
Looks like SFO got another update New Years eve. I'll check that all still works on my end. Otherwise deleting the mod from your data then unsubing and resubing, to force everything to update, resolves most issues.
Obie 8 Jan, 2022 @ 2:57pm 
With only this mod and its two listed requirements in the correct order with KMM, clicking one of the unit cards crashes the game in custom battle
The_General 28 Dec, 2021 @ 8:21am 
I'm not the modder, but what is your modlist? what kind of other mods are you using?
shane_357 28 Dec, 2021 @ 6:39am 
This is crashing my modlist atm. I really don't want to rebuild my modlist, do you know of anything that is crashing this?
Bordo 10 Dec, 2021 @ 6:51am 
I dont know if this was intended, but for me both units of Jaegerkorps lost their "Steady Aim" passive ability.
Understandable for the standard unit of Jaegerkorps, but it makes the Longrifles variant have so little DPS that they are not worth taking over their lower tier counterpart imo.
De Jouvenel 10 Dec, 2021 @ 6:11am 
This mod is amazing, but I wonder why I can't change the primary ammo by PFM
Rager_Beater 7 Dec, 2021 @ 7:10pm 
yeah i just tested both independently but i think this needs an update, it crashes for me
Rager_Beater 7 Dec, 2021 @ 7:00pm 
i have the 3 mods required for this to work along with SFO last kiss and it crashes/freezes up when trying to load into the game... no other mods are active, using KMM, any ideas?
theddd1 7 Dec, 2021 @ 10:53am 
loving the mod, but I think there is still an issue with the AI spamming ersatz/jaegers in early game. The cost of these units when compared to SFO units seems a bit too low as well.
The_General 4 Dec, 2021 @ 7:13am 
Thank you so much Sir Snek
theddd1 3 Dec, 2021 @ 11:19pm 
Thank you!
Pancakehunter 3 Dec, 2021 @ 12:26pm 
thanks man, just went to check if you updated
Snek  [author] 3 Dec, 2021 @ 12:15pm 
Updated. Fixed the unit ability that SFO removed, tweaked the ranges and melee of some units to better fit SFO. I think I FINALLY got the Kriegsritter spam fixed (60 turns of campaign and I now see no more than two in AI armies). Ersatzsolder still get recruited as a main line, but not to the exclusion of main infantry.
theddd1 1 Dec, 2021 @ 6:55pm 
oh just saw authors comment, I'll be patient
theddd1 1 Dec, 2021 @ 6:55pm 
The newest update to SFO causes crashing on new campaigns
Snek  [author] 28 Nov, 2021 @ 5:33am 
Hey all, I do see the issues with this crashing I will make some time this week to update and fix whatever happened with the newest SFO update.
Kevin!!! 28 Nov, 2021 @ 4:13am 
Ey baus, can we have the update please?
Medayas 28 Nov, 2021 @ 2:36am 
update bitte
Fenrisúlfr ᛋᚲᚨᚱᚱ 27 Nov, 2021 @ 4:01am 
new sfo update broke this
Maximus 26 Nov, 2021 @ 7:25am 
Mod causes game to crash upon startup.
The_Gun_Woman 24 Nov, 2021 @ 3:43pm 
is there some sort of mod out there that adds reaserch trees for the new units of this mod?
Amyntas 19 Nov, 2021 @ 10:21pm 
Hey guys, I love the mod but I wondered if the AI spamming Kriegsritter and ersatzsolder had been fixed? It made fighting the Empire dreadfully dull, though I love the roster when I am playing as them.
JGrimm 16 Nov, 2021 @ 9:10pm 
so right now I only have the Ersatzsoldiers & Kriegsritter unlocked, but the Ersatzsoldiers seem to have a problem firing. they get stuck in a shouldering animation bringing the rifle up and down but never fire. And if I place them in a forest they say obstructed and never do anything
Venomraider666 11 Nov, 2021 @ 11:33am 
still getting CTD when using SFO
Bordo 7 Nov, 2021 @ 8:37am 
Range falls short compared to SFO standards. My only gripe with an otherwise awesome mod.
Panzer-kun 6 Nov, 2021 @ 1:40pm 
compatible with radious?
Snek  [author] 21 Oct, 2021 @ 1:37pm 
I posted an update today to remove a unit set record that may have been causing the CTDs.
Snek  [author] 10 Oct, 2021 @ 8:19am 
For someone like ChaosRobie it is possible I'm sure, but I'm not modding enough anymore to figure that one out.

The Linebreakers use the Irondrake animations mapped to a human skeleton. They are a little wonky. I will probably revisit them when we have the world map campaign for WH3 and I'm putting Guns of the Empire out for that.
Tech Priest 9 Oct, 2021 @ 11:15pm 
Hi is it possible to add new War wagon versions that have Great cannons or Hell Blaster Guns on them?
The_General 5 Oct, 2021 @ 1:08pm 
If I am not mistaken, Linebreakers are reskinned/rescaled Irondrakes. And use their firing animation, I agree that it looks a bit strange.