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But yeah I think it would be nice to change it if you could.
I have already heard a few ideas what to do with the engineer, but many ideas sounded like something only CA would be able to pull off by themselves.
I would already be happy if engineers could be lords. That would fix some "clone wars" issues in my campaigns ^^
Radious introduces Grimm Burlokson as a legendary engineer lord, which is kinda well made.
Then theres the underwhelming Runelord......damn my loved Dwarves really have some weak spots the longer I think about it.
Anyway I will be really happy to see what other great ideas you might come up with.
Risk vs Reward.
I think of them as more flexible short range artillery.
They have no fast units for flanking, so in exchange they are the only ones bringing artillary to the field that is able to flank xD
I think thats both a unique and a fitting reinterpretation for the Dawi.
Let aside the fact that the Master Engineer side of them needs more love anyway.
i deliberately shortened the range so they are inside most missile units range
Apart from the fact that some units (Javelin throwers for example) have a surprisingly hard time hitting the Gyrocopters due to problems that have nothing to do with your mod I think its fine. The Gyrocopters perform like a Top Tier unit should if you let them do what they want to do. And if you use their weaknesses you can make them useless with a few fell bats. But it surely forces the enemy to prepare for them. Kind of how Ushabti Great bows force you to prepare for them. Which is fine for an expensive high tier unit in my mind.
If you think they are a little too strong, I would consider making them a bit slower. This doesn't change their potential if they are properly used, but makes it easier to harass them, which might be the way to go if you think they are too oppressive.
They surely can feel oppressive if one doesn't know how to deal with them. But so do other units.
But thats enough of my babbling for now xD
If you look at my Last stand of the Dawi collection, that includes all of the new unit variants
Will try out all of them then. I hope they aren't heavy unbalanced for sfo
Aren't they replacements?
You not only brought an incredibly satisfying feature to the table thats finally worth the micromanagement, with your take on its chatter gun you literally fixed the Gyrobomber in the process as well. The result plays really well, feels super rewarding and is not even overpowered due to its inherent downsides.
I repeat myself, but I am impressed af.