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Повідомити про проблему з перекладом
I personally liked this map.
If someone is also going to play with friends, I just warn you that there may be some problems with reading notes, and you can miss some events, because of which you can catch a screamer, whose trigger was touched by a friend who ran away somewhere.
As for errors, I only had one, near the generator at the construction site.
kinda hoping the vanoss crew plays this one in a future gmod scary map video
-el mapa
por cierto muy buen trabajo en el mapa la verdad me encanto, buena experiencia de terror
9/10
sigan asi we!
keep it up!
If you love horror and don't want just PNG loud Screamer No.5902 24/7... Then play this map!
This map is up there with gems like Horrorween and Runaway. Upon playing in total darkness late at night, my heart jumped a few times at the meticulously placed scares and atmospheric unease. Speaking of the scares, they were not cheap nor annoying. And between jumpscares are ambient spooks, like the demon's head poking around the corner after you get the mansion entrance key. Another mentionable aspect is how unsettling the map was even though there was almost no total darkness sections. The easter eggs are also incredibly well developed.
Rothchild is a horror map that you can't play just once. I can tell that true effort was put into it. Great job, guys!
We will probably do more projects, maybe smaller ones on Hammer or a commercial release on Unity or UE.
I love the source engine but everything from creating custom stuff to find research of how things work is so convoluted due to its age.
oh and regarding your question, I can't really tell what triggers what, what I will say is that originally there used to be a bus stop near the restaurant, but people said the driver dissappeared...or maybe he just took to much time to arrive? Who knows, city buses suck
One question tho: What exactly happens when you throw the gnome in the sea? I did that, and heard some sound so something definetley got triggered
Yours felt nice, not too tight, not too wide. The jumpscares were nicely timed, good usage of the monster and some other effects too. The knocking on the freezing room in the restaurant was super scary, all of this was great.
If youre gonna make more horror maps, be sure to keep make storys, that you can follow with the notes piece by piece. The whole "seeing it from different perspectives with notes from different people" was FANTASTIC. 85% of the horror maps have no story, your just there for some reason, and do stuff for some reason. This one made you a visitor, and you slowly found those notes, figuring out by YOURSELF what happened. If you dont find all the notes, you barely have any idea, but this was great.
@ell the Killer thank you for the kind words! We know a lot could be better and will improve in the future! Next time we will probably use Unity or UE tho, so we don't run into so many "ancient software" issues lol
@feikVizeege thank you!
@zepph La idea original era mucho mas expansiva, pero nos topamos con muchisimos problemas y limitaciones del software, la proxima vez vamos a usar un motor diferente que nos deje trabajar mas liberados :P
Tampoco abusan de los screamers, hay mas jumpscares y siempre aparecen en el momento perfecto para asustarte. El pueblo por otra parte se siente como un pueblo y uno se puede guiar fácilmente por él, evitando perderse. Los objetivos estaban bien marcados, al menos yo siempre supe que tenía que hacer a continuación.
Como jugador me hubiese gustado que el pueblo sea un poco más grande, pero lo que hicieron está buenísimo. Ya lo jugué dos veces y todavía no encontré la susodicha gema o una pista de cómo conseguir el final bueno. Está muy bien logrado.
PD: Me cansé de ver nenas fantasmas, creo que ya me asustaron todas las que habían en el mapa.
If you're looking for critique, I'd say that the true ending might be slightly anti-climactic, but that's only because of how strong some of the other moments in this are.
The best part of this is the brilliant execution of the "looming presence" concept that's maintained by frequent but concise appearances of the spoopy monster and ghosts.
I've seen those type of moments done more robustly in gmod, but perhaps not quite as effectively as you guys achieve here.
@Conando a man of culture I see
I see gnomes
I subscribe