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Open beta status for now to see how balance and bugs turn out.
Link; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880244265
HOWEVER, I want to see what CA actually does in IE before I go off half-cocked. I may take a day or two off to focus on this mod then, try to go over every lord and figure out what I need to do for them.
In general, this mod won't conflict with other mods, I used tier numbers in the 800s so it's extremely rare for another mod to do the same considering that vanilla tier numbers in the 1-20 range.
Most commonly, 'clashing' mods just used tiers right after vanilla (ex. if vanilla ends at 16, they start from 17) and then another mod took the same approach.
I'm half tempted to just overwrite red/blue lines (since I loathe those in tww3 even more than tww2') AND port the AI changes so the AI can actually make decent armies, but we'll see how that goes.
Either way, waiting on workshop for tww3, so don't expect any ports immediately.
Glad to hear you're enjoying this mod though!
Just wonder if it is possible that there will be a hero Specialization mod
Dwarf
- Grimm Burloksson (aquired by event capturing settlement)
Key : mixu_skill_node_set_dwf_grimm_burloksson
Beastman
- Ghorros Warhoof
Key : mixu_skill_node_bst_gorehoof
- Molokh Slugtongue
Key : mixu_skill_node_bst_slugtongue
and I believe mixu's tetto'eko's skill node set key has been changed recently.
"I set up the AI to use it as intelligently as possible, considering skill synergies; if they get melee infantry doctrine, they'll be more likely to get more melee buffs, and will consider situational skills like reinforcement range less valuable than universally good stuff like replenishment. From my experience doing several campaigns with it, lords like Archaon, Kholek, Tyrion, Malekith etc. tend to get pretttty scary."
here is address https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2191437556
Thank you.
i promised you Awards 7 months ago and just had to stop by to make good on my Promise, real life comes first. take your time <3
for many Moons your most devoted zealot has been quiet, but once more i turn towards you in desperate times of great need!
the OvN Lost Factions Mod has added plenty of new Lords, as did MIxu.
This includes Bödvarr Ribspreader for OvN, Molokh Slugtongue in MIxus LL 2, Grimm Burlokson also from Mixus LL 2.
shattered i found myself noticing that these glorious apostles of Gradnfather Nurgle (and the Dwarf) have yet to be blessed by your mezmerizing gaze.
Hearetht he Prayers of your Servants oh glorious one! For we will bring gifts to all your Shrines!
To verify I added the missing lords to the packfile and resubscribing deleted them.
Speaking of, I don't think the wood elf amber skill works still. I recall using it last week before this patch and it didn't give any amber.