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I am using the Stukov pastebin. Really enjoy it!
And if u on top use Success-based Dynamic Force Level , you will find your self at force level 16+ with Sectopods after just few missions at beginning of the game
And to be sure : this mod weaken advent Force lvl when i win a mission like destroy an advent colone ?
When you say you changed the rate at which Force Level increases normally, do you use something like Delay Force Level increase mod, or did you just do it in the normal configs?
Finally, "Big config" for Force Level control, I assume that means you set it up to involve a lot more mission types? Anyway I can ping you on Discord to get notes on that? I would love to set something up like that, and I'm sure you know missions types better than I do. I consider myself pretty good in the ini edits, but I know you have managed a lot more than I have.
Say what configs do you recommend I set it to?
So i tried using +MissionFamilyForceLevel = (MissionFamily="SecureUFO_LW", ForceLevelChange=-2)
Sadly this has not seemed to help.
After checking, I found the family +MissionFamilyForceLevel = (MissionFamily="SecureUFO", ForceLevelChange=-2) and edited the config to add that. I reloaded my last turn of the mission and won, but the force level still hadn't changed.
Did I get the wrong mission? Do I have to do the whole mission over again? Does this mod work with LWOTC?
I have some suspicion it's because of this mod because I had set up various configs to increase/decrease force level, and since the levels are tiered with enemies I believe that it has simply caused the game to force level '21' in which the force level has no enemies registered to it to even spawn in the first place. Plus, this mod is the only one I have that is even capable of increasing or decreasing force level, the only other mod I have just makes the delay periods to increasing force periods longer.
I'm going to try changing the configs so it only takes away FL points, see if that works.
+MissionFamilyForceLevel = (MissionFamily="GoldenPath1", ForceLevelChange=-1)
+MissionFamilyForceLevel = (MissionFamily="AdventFacilityBLACKSITE", ForceLevelChange=-1)
Not sure if the game just stop leveling the ForceLevel or what. But this will make you get stuck on lower levels.
Just thought of another possible balancing idea, when the player decreases a force level it also speeds up the next dark event starting date (dark events take about two weeks to start)