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On that note, unless something major changed in patch handling this is compatible with 1.4. I'll check in a couple of weeks to see if there are any errors as other mods update, and update compatibility then.
Because if my guys waltz in wearing modded armors while enemies will be limited to basic suits, fight will be short.
Well, even shorter.
The part of the mod that adds checks for Vanilla Armour Expanded includes the Royalty armors from the DLC. If you don't own the DLC, that whole section will fail as you don't have the armors in your game.
In theory, though I don't know how to recode this, the patch should check for those armors under it's own Royalty section.
I commented out those armors plus a few other Royalty armors that were on their own (Phoenix, Cataphract) and it seems to have worked. No error messages at least.
[Vanilla Armor Patch for SoS] Patch operation Verse.PatchOperationFindMod(Vanilla Armour Expanded) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\2160918341\1.3\Patches\SoSArmorsPatch.xml
Last time I checked it worked, please report any bugs, warcaskets are quite different to regular armor in a few ways.
<!--Lizardman Knight's Helm -->
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="Apparel_Lizardman_Helm"]/apparel/tags</xpath>
<value>
<Insulation_Cold>100</Insulation_Cold>
<li>EVA</li>
</value>
</li>
Cause, at the very least, I'd like to just make the Lizardman Knight Helm an EVA one. That way I can use the mod's full effect without the clipping issues.
Speaking of updates, they were only applied to 1.3+ versions of Rimworld. For any of you running older versions, you can try renaming the 1.3 folder to 1.2 or 1.1, and most things should work. I won't actively support the older versions though - some mods have separate content for older versions, and this makes backwards compatibility an ever increasing nightmare with future versions.
Rimsenal was fixed. I added Security, Medic, Nomad, and Security armors, which weren't functioning. Please let me know if any still don't work, and I'd appreciate the exact, full names. It's just easier to test that way.
As for mechalite v2, I added the various power armors and helmets - 6 of them. Again, please report if any of them are missing or don't work.
Enjoy!
<tags><li>Spacer</li><li>EVA</li></tags> is the stuff you can delete from my cataphract armor and helmet section, it seems - you can delete both or edit just the tags out, and it should work.
That said, if the patch is still applied, and the mod still works for everything it's supposed to work for, feel free to not do anything, and just ignore the startup errors.
Mod should have functioned so far with 1.3, but in case it threw up errors, it now shouldn't do that.
Sorry about CE, I won't be adapting this mod specifically for a mod that is notorious for being incompatible with pretty much everything.
Next go to About folder, open About.xml and where you see <li>1.2</li>, add another line exactly the same but for 1.3. There now it works for 1.3.
As for people complaining this breaks with CE, it doesn't. Literally the only thing this mod does, is change insulation Cold to 100 so you can survive space temperatures and add the EVA and Spacer tags to the armor so you don't get decompression damage, that is it. Any incompatibilities are because another mods changes the armor itself in a way that conflicts with the base version, which is a problem of that mod, not this one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2562018758
so some armors don't actually give the cold protection
Guess the patch method the op uses replaces instead of adding. It is a pretty easy fix. Just look into the patch files that come with CE itself as a guide and make the changes. Should take you about half a hour and since it looks like the author might have abandoned this patch, it might be your best shot or at least getting results in a quick manner.
Alternatively you can look into the patches SoS2 itself uses as you can then be sure there is a good example patch in there. Well, unless the SoS2 dev also replaces instead of adding.