RimWorld

RimWorld

Vanilla Armor Patch for SoS
139 Comments
Saltz 4 Mar @ 1:57pm 
Have you considered updating this to include JangoD's Phase I clone armor?
TrojanNobody 1 Feb @ 3:16pm 
Thank you for the great work! Powered assault armor from SOS2 does not have the decompression tag.
Gartengerät 5 Jan @ 6:28am 
The Mechlord Helmet is missing the decompression resistance, apart from that, nice mod :)
PremiumPvP 23 Sep, 2024 @ 11:42am 
Since this works fine it should have its tag updated.
Elementaruss 18 Jul, 2024 @ 12:40pm 
Hi it work fine on 1.5!
Borsek  [author] 12 Jul, 2024 @ 4:26pm 
Yo, which ones are not working? Vanilla works with base SoS2 afaik, is it a mod that's broken?
PremiumPvP 12 Jul, 2024 @ 8:35am 
We need this updated. I hate using the SoS2 armors.
AlexelA 18 Jun, 2024 @ 6:13am 
Does the mod finely work with 1.5?
Matt 3 Jun, 2024 @ 11:12am 
could we get 1.4 compatibility?
Eldar Farseer 18 May, 2024 @ 6:23pm 
does this work with 1.5?
PhantomO1 9 Feb, 2024 @ 7:24am 
is this compatible with the github version of sos2? the 1.4 one?
Smurfet 16 May, 2023 @ 6:35pm 
So, umm, SOS is out with their final Github version if you want to take a run at compatibility. I love this mod. I don't love hypoxia.
Starempire42 2 Nov, 2022 @ 9:31pm 
Lmao Compatibility with 1.4 When the main mod isn't even updated
Borsek  [author] 23 Oct, 2022 @ 1:31pm 
I added the spacer tags to all these as well, so they should spawn with these suits. Didn't test it out though. Been a while since my last SoS run.

On that note, unless something major changed in patch handling this is compatible with 1.4. I'll check in a couple of weeks to see if there are any errors as other mods update, and update compatibility then.
blackrave 23 Oct, 2022 @ 8:26am 
Will enemies in space spawn with space compatible armors or they still will be in SOS suits?
Because if my guys waltz in wearing modded armors while enemies will be limited to basic suits, fight will be short.
Well, even shorter.
Marikir 6 Aug, 2022 @ 1:16am 
In case anyone tracks this down, I figured out why.

The part of the mod that adds checks for Vanilla Armour Expanded includes the Royalty armors from the DLC. If you don't own the DLC, that whole section will fail as you don't have the armors in your game.

In theory, though I don't know how to recode this, the patch should check for those armors under it's own Royalty section.

I commented out those armors plus a few other Royalty armors that were on their own (Phoenix, Cataphract) and it seems to have worked. No error messages at least.
Marikir 5 Aug, 2022 @ 6:10pm 
Not sure why, but I get an error message saying that Vanilla Armours Expanded patch failed.

[Vanilla Armor Patch for SoS] Patch operation Verse.PatchOperationFindMod(Vanilla Armour Expanded) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\2160918341\1.3\Patches\SoSArmorsPatch.xml
gazza_m_bolton 25 May, 2022 @ 5:16am 
Does this work on the Exiled Dawn armors or is it possible to patch in I have no clue where to begin.
Borsek  [author] 23 May, 2022 @ 8:00am 
It should.

Last time I checked it worked, please report any bugs, warcaskets are quite different to regular armor in a few ways.
jtjumper 21 May, 2022 @ 12:42pm 
Does this include warcaskets?
ThePhantomIntheTypewriter 19 Apr, 2022 @ 4:21pm 
Got it. Thanks!
Borsek  [author] 18 Apr, 2022 @ 8:06am 
remove the insulation cold, add it separately, probably with replace - it needs to go elsewhere
ThePhantomIntheTypewriter 15 Apr, 2022 @ 10:49am 
Yeah no I think I copied something wrong; I've run a few tests but the Lizardman Knight's Helm doesn't really function as an EVA helm, at least as far as SoS2 is concerned. So, I may need to keep trying.
ThePhantomIntheTypewriter 15 Apr, 2022 @ 6:26am 
I think it might, but I might've also just inputed it wrong. It's supposed to go like this, right:

<!--Lizardman Knight's Helm -->
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="Apparel_Lizardman_Helm"]/apparel/tags</xpath>
<value>
<Insulation_Cold>100</Insulation_Cold>
<li>EVA</li>
</value>
</li>

Cause, at the very least, I'd like to just make the Lizardman Knight Helm an EVA one. That way I can use the mod's full effect without the clipping issues.
Borsek  [author] 15 Apr, 2022 @ 2:08am 
You could modify any piece, including plain pants, to enable EVA. not sure if SOS checks for covered bodyparts to establish decompression damage though, so they might need to be fully covered. Good luck!
ThePhantomIntheTypewriter 14 Apr, 2022 @ 8:45pm 
Quick question; with the pinned comment to add armors to the patch, does it work for most armors? I wanted to add the armor from the Lizardmen mod to the patch, but wanted to make sure that's possible first, so my lizards can just use Plate Armor for EVA gear (because the current EVA gear clips through them)
Borsek  [author] 4 Mar, 2022 @ 8:57pm 
Glad to hear it. Let me know if any armors aren't working. As mods update they may change their defs, and this mod goes out of date. I'm not running any Rimworld campaigns at the moment, so I am not actively testing this and adding new armors.

Speaking of updates, they were only applied to 1.3+ versions of Rimworld. For any of you running older versions, you can try renaming the 1.3 folder to 1.2 or 1.1, and most things should work. I won't actively support the older versions though - some mods have separate content for older versions, and this makes backwards compatibility an ever increasing nightmare with future versions.
alien_krenz 4 Mar, 2022 @ 5:07pm 
Thanks for the update!! as of right now, the Medic armor from Rimsenal CORE works like a charm.
Borsek  [author] 4 Mar, 2022 @ 4:37pm 
Pirates has been added, warcaskets should work as well. Actually VE:Pirates already looked for SOS2 and attempted a patch, but it only patched the armor sections, not the helmet ones, so the result was non-functional. I have also added the Privateer armor, and the Rumsuit, but I couldn't find matching helmets - can anyone confirm they don't have them?

Rimsenal was fixed. I added Security, Medic, Nomad, and Security armors, which weren't functioning. Please let me know if any still don't work, and I'd appreciate the exact, full names. It's just easier to test that way.

As for mechalite v2, I added the various power armors and helmets - 6 of them. Again, please report if any of them are missing or don't work.

Enjoy!
Borsek  [author] 3 Mar, 2022 @ 7:19pm 
Hi guys, imma look into adding VE: Pirates and fixing Rimsenal over the weekend, mod's due an update :)
alien_krenz 3 Mar, 2022 @ 4:30pm 
I added a new discussion on how to add your own armors to the mod. as an example, i added the medic armor from Rimsenal CORE, but if you have the specific thing definition you can add any armor in game. even the tribal ware :P
alien_krenz 3 Mar, 2022 @ 4:10pm 
today i did some more testing and seems that now it works exept for the medic armor and helmet from rimsenal. I will see if can modify the definitions and paste here the requirements for that.
alien_krenz 2 Mar, 2022 @ 7:04pm 
but, in the weapons stat tab they seem to have the -100°C required for space, my pawn almost died in space. not sure if some moth is messing with this one.... I only use rimsenal core to add some more weapons and armors.
alien_krenz 2 Mar, 2022 @ 6:54pm 
I tried to go to space with my pawn using a prestige marine armor and seems like is not doing its magic. I did patched a long time ago the rimsenal armors, is not hard but if they update you have to manually patch them again. Either way thanks for the mod!!
Samman166 8 Feb, 2022 @ 8:24pm 
Hey appreciate the mod! Will we see a patch for the vanilla factions expanded - Pirate's warcaskets? Thanks eitherway
Ilya_Repin 17 Dec, 2021 @ 10:31pm 
rimsenal federation armor not working
MrPenguinchik 5 Dec, 2021 @ 1:07am 
Please make it compatible with Mechalit Faction V2
Eldar Farseer 29 Nov, 2021 @ 1:57pm 
thanks alot
Borsek  [author] 29 Nov, 2021 @ 1:33pm 
Seems like another mod adds the same tags as mine - if you want to use both, you can edit the cataphract armor tags out in my mod.

<tags><li>Spacer</li><li>EVA</li></tags> is the stuff you can delete from my cataphract armor and helmet section, it seems - you can delete both or edit just the tags out, and it should work.

That said, if the patch is still applied, and the mod still works for everything it's supposed to work for, feel free to not do anything, and just ignore the startup errors.
Eldar Farseer 29 Nov, 2021 @ 8:51am 
https://gist.github.com/31cc93a27c48096c34207ced49f63de9 i checked through my mod folder it seems its the xeva mod
Borsek  [author] 28 Nov, 2021 @ 10:03am 
Depends on what other mods you use, and what the error actually is. If you can provide details I can look into it. Last time I ran rimworld I had no errors/clashes, but other mods might have changed, causing a new error now.
Eldar Farseer 28 Nov, 2021 @ 8:25am 
when i run this mod i get an duplicated xml error any idea what i can do
Borsek  [author] 19 Sep, 2021 @ 10:43am 
Updated for 1.3 and spartan foundry continued. Minimal changes, should retain backwards compatibility.

Mod should have functioned so far with 1.3, but in case it threw up errors, it now shouldn't do that.

Sorry about CE, I won't be adapting this mod specifically for a mod that is notorious for being incompatible with pretty much everything.
Feint 22 Aug, 2021 @ 6:14am 
To make this work with 1.3, go to the mod folder in, add a new folder called 1.3. Now copy over everything from 1.2 into the 1.3 folder.

Next go to About folder, open About.xml and where you see <li>1.2</li>, add another line exactly the same but for 1.3. There now it works for 1.3.

As for people complaining this breaks with CE, it doesn't. Literally the only thing this mod does, is change insulation Cold to 100 so you can survive space temperatures and add the EVA and Spacer tags to the armor so you don't get decompression damage, that is it. Any incompatibilities are because another mods changes the armor itself in a way that conflicts with the base version, which is a problem of that mod, not this one.
ПΛПО Dragoon 19 Aug, 2021 @ 12:09pm 
Rimworld: Spartan Foundry (Continued)
Taelim 19 Aug, 2021 @ 11:51am 
@[CRSDR]Influx For some reason, Steam isn't letting me click the link, I would have to manually type the whole thing in the web browser. What's the mod called?
[CRSDR]Influx 9 Aug, 2021 @ 12:39pm 
so with Spartans power armor they discontinued it but miles re made it and updated it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2562018758
so some armors don't actually give the cold protection
Kasgigz 8 Aug, 2021 @ 10:19am 
1.3
Timou 2 Aug, 2021 @ 3:38am 
Update please 1.3
Erde 1 Aug, 2021 @ 9:48am 
@itqwlgi3ifpp
Guess the patch method the op uses replaces instead of adding. It is a pretty easy fix. Just look into the patch files that come with CE itself as a guide and make the changes. Should take you about half a hour and since it looks like the author might have abandoned this patch, it might be your best shot or at least getting results in a quick manner.

Alternatively you can look into the patches SoS2 itself uses as you can then be sure there is a good example patch in there. Well, unless the SoS2 dev also replaces instead of adding. :lunar2019laughingpig: