RimWorld

RimWorld

OverPowered Gaming
294 Comments
Copper Boltwire  [author] 19 hours ago 
updated - new mod profile picture
Copper Boltwire  [author] 19 hours ago 
Yes it is.
There is a small update coming in a few minutes. Know more on my Discord.
SYNYSTERLY 20 hours ago 
holy shit this mod is so back
Copper Boltwire  [author] 18 Jul @ 5:10am 
Sumatris please download, enable and put BEFORE OP-G the mod "Player's Only Lib" and future world generations will not be, as you say, children's playgrounds ;)

So yeah, this problem is resolved now, and have a soft requirement of that mod from now on.
I will NOT remove the materials, as we have a proper fix for this.
Sumatris 18 Jul @ 4:11am 
Please remove the leather materials from the list of allowed construction materials during map generation. Every city map I enter looks like a children's playground thanks to all the garishly colored structures everywhere.
DeathGun 17 Jul @ 6:08pm 
keep up the good work, mod factory worker
Copper Boltwire  [author] 17 Jul @ 2:41pm 
On a minor small positive, Reinforced Barrel is now craftable in the Misc table. (Forgot to ever add it...)
Copper Boltwire  [author] 17 Jul @ 2:32pm 
Due to the constant issues with both my OP-G Turret and the OP-G USI, i'm going to remove them.
Some of you might not have issues. But i do. and i'm sick and tired trying to understand wtf is going on in the code and error messages.

If you want some OP weapons, you'd have to look elsewhere.

It has always caused problems for me. and today was the final straw...
I'm done.
Had my fill of those things.
DeathGun 17 Jul @ 8:28am 
Yes-yes-yes... Thank you, master :P
Copper Boltwire  [author] 17 Jul @ 8:21am 
If that is the case, i HIGHLY recommend you explore what the various buttons do ^_^
DeathGun 17 Jul @ 8:14am 
ah.. I didn't know there was such a button... Thanks
Copper Boltwire  [author] 17 Jul @ 8:06am 
That is a bit of a non-issue. There is a button in the bottom right corner that collapses all them items and only shows what is available, rather the EVERYTHING.

Default is that, before pressed, it shows EVERYTHING, even if you don't have it. I think that's stupid game design.
But when you click the button, it does 2 things: It groups things into categories, and it won't bloat the screen.
DeathGun 17 Jul @ 7:57am 
Hey, buddy, aren't you tired of me yet?

By the way, in the left corner where the colony resources are displayed, there is a lot of colored leather. It's a bit annoying, buddy.

Maybe you should reconsider your vision of the mod a little and make it so that this leather is displayed when it is available in the warehouse?..
Here is my suggestion...
Copper Boltwire  [author] 17 Jul @ 12:56am 
You need to subscribe to, and enable, the "player's only lib" and place it before OP-G and it should work.

(i linked to it in an earlier comment.)
DeathGun 16 Jul @ 7:28pm 
Dude, is it enough to just throw the library into the mods folder? Otherwise, the structures still appear.
Copper Boltwire  [author] 16 Jul @ 12:37pm 
OP-G is now Updated too. Enjoy folks.

OP-G Stuffed Arms'n'Armor is next.

Then will make a 1x2 version of my Small Workstations mod :D
Copper Boltwire  [author] 16 Jul @ 12:35pm 
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3527443675

You will need the linked above mod _IF_ you want to keep NPCs and structures from generating with my stuff this mod comes with :D
It's ONLY a dependency here on the workshop, NOT in the game, because it's a Soft Dependency. because you don't actually have to have it. It just improves your experience imo.
Hugh Jacoque 16 Jul @ 12:28pm 
The king has returned..
Copper Boltwire  [author] 16 Jul @ 12:24pm 
It's done. The mod will be uploaded soon, And this mod will be updated, and require the new mod as a soft dependency. It's been setup so if you are still okay with NPCs having access to the materials, items and more, then don't enable the mod, but if you want to limit their access, just enable the mod.

Will post in a few more minutes with a link to the required mod :D
DeathGun 16 Jul @ 9:46am 
its great idea!
Copper Boltwire  [author] 16 Jul @ 8:15am 
UPDATE: A modders has agreed to make a mod that we can add as a mandatory requirement but will allow us to blacklist the materials and items from normal world generation. So, lets see what happens.
Copper Boltwire  [author] 16 Jul @ 6:33am 
Okay listen
Ever since the conceptual time of this mod up until today, this is EXACTLY what i have been wanting to do!
I HATE that the world generation, Random even generation, NPC generation etc.. can access the items and materials from this mod.

Problem is, this freaking this is currently hardcoded into the game by the devs, and thus, even if it's a modded material, it's hardcoded to appear where ever it can.
There is no XML tag/Property i can add to the friggin mod to prevent all this from happening.

In short: Out of my control.

I'm going to spend $100 or so to commission a mod dev to make a mod able to give me this control.
I have been asking and looking for a mod that gives the PLAYER this kind of control since early access of the game. So please believe me. It's NOT intentional, it's hardcoded into the game to make use of these materials :(

It's why i also took an extended haitus from Rimworld a while ago, because this issue pisses me off to no freaking end!
DeathGun 16 Jul @ 2:20am 
It's true. Author, will you change this?
I just really don't understand why there is so much skin from OPG. It would be better to make one material. Like from the "Nanotech Overpower" mod, for example.
SuicidalSodacan 16 Jul @ 1:38am 
While I really do love this mod for a lot of reasons, there is one aspect of it that I really don't like. Why does it populate OP-G items into the rest of the game? I don't need random work camps to be decked out with super turrets that take forever to kill because of how much health they have...having glowing leather of random colors constantly raining from the sky is more annoying than helpful in my runs.

Other than that one thing, I love this mod.
DeathGun 15 Jul @ 8:57pm 
Finally!
Epiiii ...
Copper Boltwire  [author] 15 Jul @ 11:33am 
Next update will fix the 'skill issue' ;)
And will also make the Leather Airtight, woohooo Leathery space ships!
Copper Boltwire  [author] 15 Jul @ 9:50am 
Some of the backstory elements also seems busted, now that i take a closer look
Copper Boltwire  [author] 15 Jul @ 9:49am 
Here go folks.
The main part of the mod works, BUT
The things to change traits is still a bit busted. I'm looking for a coder to help me update that assembly.
But hopefully the ability to create main game resources and the later is gonna make most of you happy ^_^
Copper Boltwire  [author] 14 Jul @ 12:33pm 
All updates and notes will be put unto my Discord - Early access to v1.6 can also be granted via Discord. (If you can't wait...)
Copper Boltwire  [author] 14 Jul @ 11:48am 
Mod is being tested right now, and tweaked.
When it's legit ready for lease, i'll do that. 1-3 more days at most.

It SHOULD be compat with 1.5 automatically when v1.6 gets some love.
DeathGun 14 Jul @ 9:11am 
please 1.5 - 1.6
FemboyNugget 13 Jul @ 4:51pm 
Copper Boltwire  [author] 12 Jul @ 5:28am 
I now have all the DLC - Updating my mod will start today or tomorrow. Sorry for being late. Life is funny that way.
See ya lads and lasses later.

You can also get more detailed updates on my discord. (link above)
And also talk to me directly.
Copper Boltwire  [author] 9 Jul @ 12:00pm 
I'll also be getting Anomoly DLC - don't have that either.
Copper Boltwire  [author] 9 Jul @ 11:59am 
When Odyssey comes out (According to the DLC page, in 1 day and 19 hours) Then i'll get it and try it out for a day, and most likely during that day i shall start updating my mod.

Update soon coming. I just wish to wait for the next DLC before i return to RW.
Copper Boltwire  [author] 6 Jul @ 4:59am 
I'm coming back to RimWorld soon(tm) (in a week or 3)

But the mod itself is the source. No code is obfuscated.
When I come back, I'll update the mod.
I need a better game than space haven, and RimWorld is it.

But you are welcome to make a fork till then.

If you like a list of things I wanted to do with the mod before I left, just ask :)

Cosmoteer and Space Haven scratches my space itch for the deck. But I hear here and there that RimWorld runs well on Steam Deck. And the Odessy dlc seems to be what I need too. So I can ditch those games. Just visiting family, and thus not at my PC so I can't return to RimWorld yet.

1 to 3 weeks and I'm back
FemboyNugget 5 Jul @ 10:41am 
Is the source code available? I would love to update this mod!
Large Brain Rotation 11 Oct, 2024 @ 2:02am 
I understand this, just reporting this bug for people who, same as me, don't really care about mod's version untill it completely doesn't work or game feature breaks
Copper Boltwire  [author] 10 Oct, 2024 @ 5:51pm 
I havent played Rimworld in a long while, and my mods have not been updated as a result. Not sure if i'll come back. Incompatiblibilty with SOS2 have always been hit&miss.
Large Brain Rotation 10 Oct, 2024 @ 8:48am 
Conflicts with SOS2 at the moment. Can't get access to spawn thing menu
Copper Boltwire  [author] 27 Apr, 2024 @ 10:13pm 
Thanks, it'll be helpful when i return to Rimworld and decide to update my mod <3
欧文哈尔 26 Apr, 2024 @ 12:21am 
(Machine translated English warning)
I have modified some of the data in the mod, so I am unable to release the fork version. I can inform you that after making the following two changes, the mod no longer has red text.
1.steamapps\workshop\content\294100\2161009836\Defs\BackstoryDefs\
CB745_Backstories.xml
<skillGains>
<li><key>Shooting</key><value>14</value></li> #old text
<Shooting>14</Shooting> #new text
</skillGains>
*Other skill are the same*
2.steamapps\workshop\content\294100\2161009836\Defs\ThingDefs
*in file about leather*
<soundImpactStuff>BulletImpact_Wood</soundImpactStuff> #old text
<soundImpactBullet>BulletImpact_Wood</soundImpactBullet># new text
I hope this will be useful to you.
Copper Boltwire  [author] 22 Apr, 2024 @ 12:55am 
As i mentioned in Nr. 4, IF i could tell what the world generation can use of materials or not, same goes for raiders. Then i would come back to Rimworld. But as it is. We will NOT get that any time soon. And it makes modding feel like an continued after thought.
In other words: "Fukc this shit, I'm out!"
Hugh Jacoque 18 Apr, 2024 @ 10:25am 
@Copper Boltwire - Appreciate it. I'll have a gander with the XML anyways and give it a whirl. If I push to Steam, I will 100% be giving credit where it's due of course. <3
Copper Boltwire  [author] 17 Apr, 2024 @ 10:49pm 
@Huge Jacoque
Uh, sure, i never was against that. Just credit where it's due.
As for Rimworld, I have been totally burned out, so won't be updating the mod myself any time soon myself.

@asturias
There is no scripts for this mod as far as i remember, just good ol' XML.
So updating is, as far as i remember, 100% possible.
Because it's just XML and some PNGs, that, for this kind of mod, constitutes source code.

@everyone
Note on updating:
1} Aside from a minor edit to how the OP-G Leather's bonuses are applied, you might need to fix that so it works as intended again. Should be minor.
2} The rest of the mod works as far as other commentors have said, so you just need to update the version number in the about.xml file.
3} This isn't a mod for balance. So try not to consider balance when/if you like to take over this project.
Copper Boltwire  [author] 17 Apr, 2024 @ 10:49pm 
4} The most important point: If Rimworld had some function to prevent NPCs/Pawns and World Generation from using materials from mods via some tag. A function added by a mod or core function. So that enemy tribals won't spawn with OP-G Leather as their clothing or what not WITHOUT having to bumping the market price up. I WOULD 100% return to Rimworld. As it's what truly keeps me from returning.
Nothing is more discouraging to me that I have NO say in whether random structures can be made of OP-G Leather or not, unless I jack up the market price to obscene amounts. and even then, it's still no guarantee. Same goes for random raids that spawn with items made of OP-G leather. I have NO control. And that is what kills my desire for modding and playing Rimworld.
If this could be addressed, I'd come back. Not before.
Hugh Jacoque 16 Apr, 2024 @ 10:29am 
Would it be permissible on giving this mod a shot at updating?
Thrice 13 Apr, 2024 @ 5:19pm 
No issue here. Dunno why Lover Boy is having issues?
Celtic-Soul 2 Apr, 2024 @ 2:24pm 
I don't have this problem here
Copper Boltwire  [author] 9 Mar, 2024 @ 2:16am 
Maybe not? I don't know. I don't feel like i wish to spend time with Rimworld. Lost interest with the game a while ago.
I know a lot of people liked the mod, but i have moved on to other games. Maybe in the future sometime. but right now i have lost interest in Rimworld.

Sorry about that. But i can't keep playing this game like other people can. it just don't hold my interest as much.