Space Engineers

Space Engineers

35mm Inky Steel Works Cannon
46 Comments
Schmetterling 10 Feb, 2022 @ 6:49pm 
Клиент игры сильно ругается на звуковые файлы мода. В остальном пушка просто великолепна, особенно для создания турелек.

The game client strongly swears at the sound files of the mod. The rest of the gun is just great, especially for creating turrets.
V L A X 9 Feb, 2022 @ 9:09pm 
tell it to use conveyor in action menu

for an automated system, have a timer automatically change share / reject conveyer
V L A X 1 Aug, 2021 @ 11:55am 
You're going to need physical or conveyor access to its back
BinaryKiller Recoded 1 Aug, 2021 @ 4:23am 
How do I load the cannon if it's put somewheres I cant access the back of the gun????
76561198040172855 16 Jan, 2021 @ 6:06am 
I may have to start modding myself, to be honest. I'm just unsure if other modders will be happy with that. :(
V L A X 16 Jan, 2021 @ 6:03am 
I believe I reduced the capacity of each gun to 10 rounds or so.. sometimes it gets ammo starved, however.
76561198040172855 16 Jan, 2021 @ 6:00am 
Yeah, each small cargo container carries a maximum of 8 rounds while the cannons themselves carries 66 rounds. I'm trying to get a double 35mm autocannon setup like the BMPT Terminator.
V L A X 16 Jan, 2021 @ 5:56am 
It's a small buff, I doubt you could carry more than 4-8 rounds.
76561198040172855 16 Jan, 2021 @ 5:52am 
@Leafnie

I'm using small cargo containers. But I'm going to try your mod now, hopefully it'll be enough. :]
V L A X 16 Jan, 2021 @ 3:07am 
@VILLAGE IDIOT
My rebalanced version of the mod lowers the volume of ammunition. I don't know what sort of containers you are using, probably small cargo?
76561198040172855 16 Jan, 2021 @ 12:06am 
Hello there! I just wanted to say that this mod is fantastic. But I'm having a little issue with ammunition capacity in small cargo containers. Each container can only hold up to 2 rounds of 35mm ammunition while the guns themselves can hold 50 rounds. It's made it difficult for me to allow my vehicles to carry around reasonable ammunition for combat.

Perhaps you might want to consider fixing this so that we can carry more in small cargo containers? Thank you!
V L A X 20 Nov, 2020 @ 6:35pm 
Thank you.
INKY /ᐠ_ ꞈ _ᐟ\  [author] 20 Nov, 2020 @ 2:27am 
@Leafnie, Sure. All I ask is you leave a link to the original mod and credit both me and whiplash.
V L A X 19 Nov, 2020 @ 5:49pm 
Would I be allowed to make some modifications for rebalancing and post it in the workshop with full credit to you?
Μάχαι 19 Nov, 2020 @ 8:40am 
nvm i found it in the assembler, i keep forgeting ammo doesn't pop up in the build menu
Μάχαι 19 Nov, 2020 @ 8:35am 
sorry to ask but what ammo does this weapon take?
Dan.Drummer 31 Oct, 2020 @ 2:05am 
Hello everyone, no matter what settings / with or without mods / different savegames, the weapon does not automatically reload ammunition.
Even with the mod "Ammo Management Control" from Lucas it does not load any ammunition.

Does anyone have an idea?
CTH2004 14 Sep, 2020 @ 2:21pm 
Oh, I thought it was Whip who said he wasn't going to be doing much.

So, yeah. Also, LONG LIVE CLANG, just don't break INKY /'_._`\'s builds as much!

Well, can't wait for you to come back!
INKY /ᐠ_ ꞈ _ᐟ\  [author] 14 Sep, 2020 @ 11:07am 
@CTH2004, I haven't stopped playing SE. I'm just playing it way less. Also the scripts aren't mine. They belong to Whip, he does the scripting work for me since I"m bad with codes. My mods will work as long as whip continues to support them.

How long that will last for? Idk... Whip has his own life and should he choose to stop support for whatever reason I will accept his decision. When that does happen this mod will most likely not be functional. For now though, there is still support and it will function for the at least a while longer. I'll do minor updates from time to time if I have the spare time.
CTH2004 13 Sep, 2020 @ 12:57pm 
Keen Empire

Nice!

P.S. STOP BREAKING MY STUFF KEEN!!!

But, then you might stop building. If they break it, you re-build it better. If they don't, you might not re-build it, not give it a thought, and not realize it could be updated.

Also, does this mean you scripts will no longer be supported?

And, if you really stop, I'll really miss you. You have been one of the best script writers, and your ships have been inspiring myy builds (Not that any of them got finished (:

since the beggining. If you do stop, whatever game you start contributing content to next will be very lucky, and I hope to see you back here soon. Take care, and, untill then, Is it okay if I ask someone I know to maintain your scripts?
INKY /ᐠ_ ꞈ _ᐟ\  [author] 4 Aug, 2020 @ 1:07pm 
@jssjhsb, I've been doing tests other people are also reporting no issue. Are you running this with a other mods? You should check those, it might be a different mod that is broken or there is some kind of compatibility issue.
jssjhsb 31 Jul, 2020 @ 8:29am 
game always crashes with the cannon
INKY /ᐠ_ ꞈ _ᐟ\  [author] 20 Jul, 2020 @ 6:11am 
@Leafnie, thanks for the heads up. I'll see what i can do about the volume problem.
V L A X 20 Jul, 2020 @ 1:33am 
Love your cannons - nice to have some coherency between different models in the lineup.

I mainly have issue with the ammo. Everything works fine but 35mm shells and shells from your other cannons have the same weight and volume - despite drastic material and damage differences. I also think the cost for 35mm shells is a little high in terms of platinum and magnesium considering how much damage it does per shot.

But the weight/volume really is the largest issue that's most important.
nootgroot 17 Jul, 2020 @ 10:51am 
Worked like a charm INKY, many thanks. Also I love your other mods many thanks more for making the game better with these.
Chaos Uncensored 17 Jul, 2020 @ 3:39am 
Okay, thank you. :)
INKY /ᐠ_ ꞈ _ᐟ\  [author] 17 Jul, 2020 @ 3:25am 
@=LW= Chaotic_Knightmare, This is NOT a weapon core mod. It should work with other mods that use weapon core but this mod itself does NOT use weapon core.
Chaos Uncensored 17 Jul, 2020 @ 1:06am 
Weapon Core Safe?
INKY /ᐠ_ ꞈ _ᐟ\  [author] 15 Jul, 2020 @ 3:51pm 
@nootgroot, try using blast doors near the joint areas. It'll help with the collision problem.
nootgroot 15 Jul, 2020 @ 2:43pm 
@INKY /ᐠ_ ꞈ _ᐟ\, Thanks, I figured that was the case, I haven't been able to get something similar to that without having no armor past a certain point and the hinge freaking out.
INKY /ᐠ_ ꞈ _ᐟ\  [author] 12 Jul, 2020 @ 7:39pm 
@nootgroot, there is no link because it is not on the workshop. The plate is sloped using a hinge.
nootgroot 12 Jul, 2020 @ 11:09am 
Is there a link for the actual vehicle in the pictures? I want to figure out how that front plate is sloped
XRCInfiniteXero 12 Jul, 2020 @ 5:46am 
Generally thanks to everyone I guess bc why not.
XRCInfiniteXero 12 Jul, 2020 @ 5:46am 
Now to the epic mod, & epic mod author Inky & Whip for his awesome framework's. Thank you both for saving this game from Keen & wc bugs, & also consistently giving sweet mods to the community; keep the grind going, (& keep the 5-letter c-word away, lol).
XRCInfiniteXero 12 Jul, 2020 @ 5:43am 
Also, wc not being included is superior; get used to spotting for visual effects to spot for shields, even if they're micro-visual effects.
XRCInfiniteXero 12 Jul, 2020 @ 5:41am 
@5URG3 Add me so we can build some cool Keen-proof destroyers already, (for at least until they release the memes of the future update... SMES).
banksman45 11 Jul, 2020 @ 3:46pm 
Well everybody understands but thank you for supporting the community and giving players a reason to continue to play SE. . Maybe one day you will decide to come back ...
VS-lockon 11 Jul, 2020 @ 4:18am 
INKY /ᐠ_ ꞈ _ᐟ\ i want to bc i love lock on missiles and i want be able tell if the ship has shield or not
5URG3 11 Jul, 2020 @ 2:54am 
What's that? Keen released a game breaking update, over a year after leaving Early Access, without giving the modders, the lifeblood of the game, advance notice of the changes? Madness. This is definitely the first time something like this has happened...

Except for all the other times something like this has happened.

At best, Keen are incompetent. At worst, they are malicious.
Ashley 10 Jul, 2020 @ 11:44pm 
It's (a)live! [Bad pun intended]
Ryukki 10 Jul, 2020 @ 2:12pm 
I actually like that its not weapon core. :MCCHELMET:
INKY /ᐠ_ ꞈ _ᐟ\  [author] 10 Jul, 2020 @ 12:57pm 
@captain_war_angel. You are correct. This is not weapons core. Sorry mate, but I've never used weapon core before nor do I want to.
Deathlok-L17 10 Jul, 2020 @ 11:00am 
Nice work!
VS-lockon 10 Jul, 2020 @ 10:29am 
so this not weapon core :(
Ryukki 10 Jul, 2020 @ 9:50am 
On the bright side, if Keen didn't screwed up the weapons...like AWG weapons. I wouldn't of switched over here. :praisesun:
PrimoSuperT 10 Jul, 2020 @ 8:48am 
Fantastic model INKY!!!!

Can't wait to use it!