Total War: WARHAMMER II

Total War: WARHAMMER II

dwarf engineer ranged weapons ancilliaries
14 Comments
voiceofreason467 7 Feb, 2021 @ 3:28pm 
Any chance of giving an update?
El Xavior 11 Jan, 2021 @ 4:00am 
Any hopes of gyrobombers for engineer?
Gabe 1 Dec, 2020 @ 1:48am 
Couldn't you just reverse engineer the tomb king "casket" mount? It uses no additional models.
Noredemption1 25 Oct, 2020 @ 6:04am 
Hi Grim

Thanks so much for the great mod! Would you be willing to make an SFO compatibility patch?
Snek 27 Aug, 2020 @ 5:30pm 
Grim you're the gigachad of Dawi unit mods.
Slinkerdeer 18 Aug, 2020 @ 11:36am 
Fair doos, looking forward to getting the clattergun on the engineer again. It actually made him viable against units that arent single entites
Grim  [author] 18 Aug, 2020 @ 2:04am 
Yes it would be possible. However I don't plan to mod until the next DLC or so, probably. I'm doing other things right now.
Slinkerdeer 15 Aug, 2020 @ 12:51pm 
SFO has an option for the engineer can swap his rifle for a clattergun I think its called, are you able to do that here? that shotgun was the shiz, and I stopped using SFO for other reasons
Grim  [author] 25 Jul, 2020 @ 3:11am 
It should work in SFO but the mod is balanced for vanilla, not SFO.
Captnlarry 24 Jul, 2020 @ 8:35pm 
does this work in sfo?
Silverfox 16 Jul, 2020 @ 10:34pm 
you made my favorite faction even more awesome!
Orkfæller 16 Jul, 2020 @ 1:31pm 
Man, it was such a bummer that CA cut those artillery piece "mounts" for the engi, great so see someone try and put them back in.
Grim  [author] 15 Jul, 2020 @ 10:40am 
Thanks :)
Dr Charko 15 Jul, 2020 @ 8:10am 
This is some really good stuff!