Total War: WARHAMMER II

Total War: WARHAMMER II

Cut Content: Regiments of Renown All-In-One Pack - SFO Submod
48 Comments
Dean Winchester 1 Jan, 2022 @ 5:35pm 
Very nice. Thanks for the update.
Deviant 15 Dec, 2021 @ 10:46pm 
Until the last update, it was compatible with "SFO - Battles Only". After - not compatible.
Jon 15 Dec, 2021 @ 8:53pm 
So excited finding out about these updated goodies! Sweet mods bro :steamhappy:
Advice  [author] 1 Dec, 2021 @ 6:35pm 
@Ero-sennin
Sounds good! Much appreciated. Would love to take a look at it.
Konev 1 Dec, 2021 @ 2:33pm 
@Ero-sennin & @Advice
Great to read this mod will hopefully get an update soon.Right now I get CTD when starting the game. Need it to continue my Moulder campaign :)
Thank you both for your work on this mod :D
sleepyHase 30 Nov, 2021 @ 7:43am 
Hiya Advice, I've updated this submod to the latest SFO patch. i was wondering if you'd update this submod if i gave you the update pack file? thanks! Can contact me through steam or discord (Ero-sennin#0431), whatever's easiest
XX 8 Sep, 2021 @ 6:01pm 
Is it compatible with old archives?
Advice  [author] 8 Sep, 2021 @ 7:33am 
@Deviant
Thank you for the feedback. Frankly, I do not plan on updating this mod further in WH2. I will bring it to WH3 when it is proper to do so, and fully update/revamp it then.
Sorry if this response is disappointing.
Deviant 6 Sep, 2021 @ 11:27pm 
1) Mod works with "SFO" and "SFO - Battles Only"
2) The characteristics of some units are outdated. For example, super Skaven slaves do not have the Skaven slave ability.
Miquel, aka Salsa de Rana 27 Aug, 2021 @ 10:00am 
@Advice You da best!
Advice  [author] 27 Aug, 2021 @ 9:53am 
@Miquel, aka Salsa de Rana
It should be safe to use, yes.
Miquel, aka Salsa de Rana 27 Aug, 2021 @ 5:44am 
Well neither SFO nor the DLC made significant changes to HE/Skaven so presumably this is safe to use?
andreykropspb 14 Apr, 2021 @ 1:24am 
@Advice so is it properly balanced after the last update? Thanks!
Mad Catter 3 Mar, 2021 @ 6:28pm 
It seems that the ROR unit doesn't benefit from SFO skills at least in the case of Mutagenic Elixirs for Skaven (Red Skill tree)
tarafderjoy92 31 Jan, 2021 @ 8:25am 
They only have Half health.
chuck 23 Jan, 2021 @ 6:38pm 
/hi. can you make units have sfo labels - red and yellow, to apply army caps? like all other sfo units
Advice  [author] 18 Jan, 2021 @ 4:59pm 
@TryToBeHappy
Does it work? Presumably. Does it work well? Presumably not.
This mod hasn’t been updated in some time and is missing several changes and features in the vanilla version. I was waiting for the new SFO to come out before updating it.
TryToBeHappy 18 Jan, 2021 @ 12:25pm 
Hello. Does this mod work with the new SFO version?
Deviant 27 Nov, 2020 @ 6:03am 
Thanks for the mod! But there are a couple of flaws.
1) The units do not have the mechanics of special and rare points.
2) The spear squad lacks 8 hp
3) Spearmen (and possibly all units in general) do not depend on the blue skills of the lord (perhaps also on technologies, etc.)
CuckoldBen 5 Oct, 2020 @ 10:14pm 
I wasnt sure if the sfo version was standalone, found the issue later with "call nearby armies" mod
Advice  [author] 5 Oct, 2020 @ 9:14pm 
@BuckeldBen
I don't know, but why have both on?
It serves no purpose other than intentionally breaking it.
CuckoldBen 1 Sep, 2020 @ 12:49am 
If i had both the sfo version and none sfo version on would the crash happen when i select a LL from another faction?
Malykriss 4 Aug, 2020 @ 9:58am 
No problem! Thanks for the quick fix :)
Advice  [author] 4 Aug, 2020 @ 9:56am 
@Net Neutrality
Whoops, good catch. Stuff slips through the cracks sometimes. Just put the fix update up now. Thanks.
Malykriss 4 Aug, 2020 @ 6:13am 
Hey! Thought I should let you know that currently this mod removes the majority of attributes from abilities in the game cause you haven't renamed the data table in special_ability_phase_attributes_effects.
bsjcall 27 Jul, 2020 @ 7:15am 
It is awesome. Thank u!!!
Advice  [author] 26 Jul, 2020 @ 8:56pm 
@waddysjunk
It does not. In fact, it breaks if you have both on at once.
waddysjunk 26 Jul, 2020 @ 7:36pm 
thanks was just curous if this required the vanilla mod ass well
Advice  [author] 26 Jul, 2020 @ 7:31pm 
@waddysjunk
This exact file requires SFO to function, as it uses several SFO only abilities. The one linked to at the start of the description is the standalone/vanilla version, but is only balanced for vanilla. Hope this helps.
waddysjunk 26 Jul, 2020 @ 4:06pm 
been looking at descr so is this a stand alone or not just confused
Lukecis 24 Jul, 2020 @ 2:51am 
based mod, now combine all the mods for me
Maal 21 Jul, 2020 @ 11:51am 
@FullAutoAttack
Beside some possible similar unit it should be fine.
RatboyW 21 Jul, 2020 @ 2:08am 
Thank you!!!
FullAutoAttack 21 Jul, 2020 @ 12:02am 
Is this mod compatible with

Regiments of Renown - Compilation (SFO: GRIMHAMMER 2 addon)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1303874898
Manuk 20 Jul, 2020 @ 11:56pm 
Hey, since you are giving some love to Skaven, do you think you could fix censer bearers? They are using only 1 model for the flail. Here is a link for the thread a guy created about it.

https://forums.totalwar.com/discussion/254069/can-ca-finally-fix-censer-bearers-for-the-qol-patch-please

Love your work!
Banzai Guns 20 Jul, 2020 @ 1:46pm 
Thanks for this Advice. I know making SFO variants doubles your work but, it is truly appreciated.
Dean Winchester 20 Jul, 2020 @ 1:42pm 
Thank you
GoatScream 20 Jul, 2020 @ 1:09pm 
@Advice I dont think they'd be annoyed, its for the sake of consistency and many mods that add units and get an sfo patch remove the units that are already in sfo
Advice  [author] 20 Jul, 2020 @ 1:01pm 
@GoatScream
Just as Clan Rictus stormvermin if I saw it right. The deathvermin still come at rank 9 by default and have their unique ability. Besides, I’m pretty sure people would be annoyed if I removed stuff.
GoatScream 20 Jul, 2020 @ 11:42am 
Nice, but I think you should remove the deathvermin from this mod, as they are already included in SFO
Jomix7 20 Jul, 2020 @ 7:06am 
Fantastic, nice work
TheSovietGator 20 Jul, 2020 @ 6:20am 
YES, I love you
ginny big 19 Jul, 2020 @ 6:10pm 
this is good, thank u chad
Samanou 19 Jul, 2020 @ 2:19pm 
Oh nice!
Advice  [author] 19 Jul, 2020 @ 12:19pm 
@Samanou
It should be save game compatible. Load up and end your turn, and the RoR pool should refresh with the new units.
Samanou 19 Jul, 2020 @ 11:39am 
Thanks for the SFO version!! Do i need to start a new campaign?
Regent 18 Jul, 2020 @ 11:53pm 
Thank you!!
28 Woo 18 Jul, 2020 @ 10:35pm 
:bandit: