Total War: WARHAMMER II

Total War: WARHAMMER II

Sigmar's Heirs - Textures pack
37 Comments
ShitSandwich 29 Aug, 2024 @ 8:17am 
So my game crashes everytime i load my mod list and its something to do with EMP_special.pack does this mod no longer work with the new hotfixes?
Jon 31 Aug, 2022 @ 1:03pm 
I unticked both Valten's sfo submod and the imperial navy and its sfo submod and all it did was give both Franz, and Valten the Ghal Maraz. The animations were working this time but Franz wasnt wielding the Runefang.
Xoudad  [author] 31 Aug, 2022 @ 12:33am 
My bet is on those 2 other mods ;) have you tried only with mine on ?
Jon 30 Aug, 2022 @ 7:11pm 
it's showing 1 conflicts for Valten, Herald of Sigmar.

Packed Filepath ----> ( ui\campaign ui\skills\mount_barded_warhorse_without_spike.png )

Conflicting Pack Files ----> ( !wax_emp_navy.pack )
Jon 30 Aug, 2022 @ 7:00pm 
Recently found the animation and sword are gone on Karl Franz, instead Franz has arms up holding an invisible Ghal Maraz. Can confirm that using Sigmar's Heirs and Valten, Herald of Sigmar + Karl Franz' Runefang - SFO is causing the glitch.

Please mate. Can you look into what's causing Karl Franz Runefang to disappear when running these two mods?
Jon 27 Aug, 2022 @ 7:38am 
Yeah i found out, thx:steamthumbsup:
Xoudad  [author] 26 Aug, 2022 @ 11:24pm 
It’s all the assets use by my Sigmar’s Heirs mod
Jon 26 Aug, 2022 @ 1:20pm 
what does this mod do exactly? I have reskins and using the sfo overhaul
Xoudad  [author] 18 Jul, 2022 @ 11:26pm 
Yup, and it’s gonna be some big work
m_ig_uelon 18 Jul, 2022 @ 11:09pm 
will you move this mod to wh3 oce the big mapo drops?
Xoudad  [author] 6 Jan, 2022 @ 2:15pm 
No this mod won't cause your game to crash, it's only textures
albarrizal92 6 Jan, 2022 @ 12:38pm 
the mod cause my game crash at the start, please update.
Ananas Legion 29 Aug, 2021 @ 5:33pm 
@Xoudad yeah, fipped some mods and it stopped crashing. Wanted to ask though... I ran some custom battles and dont see much difference between regiments from Provinces and from Reikland or "common" Imperial. Are there more details that i am missing or is it just recolour?

P.S.
Knightly orders and the rest is just great though, variety is staggering.
Xoudad  [author] 29 Aug, 2021 @ 5:20pm 
It doesn’t need any update, and can’t cause any crash (it’s just assets), the conflict comes to somewhere else.
Ananas Legion 29 Aug, 2021 @ 5:04pm 
@Xoudad Mod causes game to crash on the start, will it be updated?
Xoudad  [author] 30 Jul, 2021 @ 5:48am 
The model is still, the variant with a crossbow is not.
perc30requiem 29 Jul, 2021 @ 9:48pm 
@xoudad, why was the model removed? it looked awesome!
Xoudad  [author] 27 Jul, 2021 @ 3:45pm 
no need
Diamond 27 Jul, 2021 @ 3:18pm 
Is this getting updated for the new patch?
Xoudad  [author] 11 Jul, 2021 @ 6:42am 
The model doesn't exist anymore, the crossbow one, I'll remove it in the next update
Darknight36 11 Jul, 2021 @ 5:08am 
@perc30requiem few months later, I too face the invisible Knights of Fist (crossbow)
3D.Hins 31 Mar, 2021 @ 3:04pm 
save game?
GIGroundNPound 8 Mar, 2021 @ 4:34pm 
@perc30requiem, it is not that the file itself is "whack" lol, although it could be. One way to check would be to open the variant mesh for that unit and see what the weapon variant is in "slot_1" which is usually the main weapon; where "slot_2" is usually a shield. I was thinking that there was another variant mesh that was causing an issue. Sorry I couldn't be more help man. Only thing I can think to do would be to reinstall at this point.
perc30requiem 7 Mar, 2021 @ 4:04pm 
@GIGroundNPound I was, but I tried it again without Hooveric's reskin and the bug still persisted. Also I'm not really savvy with mesh files, what would a wack variant mesh file even look like?
GIGroundNPound 6 Mar, 2021 @ 10:23am 
@perc30requiem, apologies man it has been quite some time since I played R6 but I'm sure we had a great time lol! One thing that I would be curious on is if you could look at the variant mesh files for them and see if there is anything out of whack to be causing that. It is very odd that this is happening without another direct mod conflict. Mixu's unlocker shouldn't be doing anything to cause that. Quick question, are you using Hooveric's reskin overhaul submod?
perc30requiem 5 Mar, 2021 @ 4:14pm 
@GIGroundNPound, I tried it with only the textures pack, the overhaul version, the upgrade units mod, and mixus unlocker. Units are still invisible. I tried it again by uninstalling all of my mods and leaving those 4 up again and they are still missing. Also I recognize your name, I think I played R6 Siege with you, my name was Cloutosis.
GIGroundNPound 5 Mar, 2021 @ 12:26pm 
@perc30requiem, that is an odd situation to be sure. I have a bunch of mods loaded and I have a Knights of the Fist unit in Franz's army and have had no issues man. The only thing that I can think of would be that there is another mod that conflicting with that specific unit; do you have any other unit mods installed?
perc30requiem 5 Mar, 2021 @ 10:24am 
I think something's wrong with the texture pack. Every other unit seems to be visible, but the Knights of the Fist (Crossbows) unit is invisible. How do I fix this?
Xoudad  [author] 5 Mar, 2021 @ 5:33am 
1. that's a texture pack, there is no dB in it
2. I don't touch stancse or ambush at all :D
The Ham 5 Mar, 2021 @ 4:51am 
I don't have any idea why this is, but I've tested it a bunch now: running this mod, in conjunction with other unrelated mods (CTT, Delayed Reinforcements, Loreful Diplomacy, Tabletop Caps) breaks ambushes. Across two campaigns, even with 100% ambush success chance, every single ambush gets discovered. Disable this mod, and...ambushes succeed. No idea why.
GIGroundNPound 2 Mar, 2021 @ 2:17pm 
Xoudad, I was wanting to change the helmets for the Empire Griffon Riders and I have done a ton of variant mesh modding, but for some reason RPFM won't let me save the change. Is the file locked? I wasn't going to publish or anything like that, just for my own use. Thanks for your help and great work!
GIGroundNPound 15 Feb, 2021 @ 3:49pm 
I am getting an issue for some reason that makes Zintler's Reiksguard have swords rather than lances. I can see in the variant mesh definitions that the unit doesn't have lances, but rather swords. I have tried to fix this but I can't get the file to save.
Kurt Helborg 17 Oct, 2020 @ 2:22am 
hi, i have one question.. i use your mod with Balints new Unitcards... but i can not edit your unitcards with him... photoshop says yours are not .png files...
Vollhov 29 Sep, 2020 @ 2:12pm 
Hmm, strange. I use this mod only for Admirals, but for some reason it changes the colors of the cards of the Imperial Swordsmen. Does he definitely not change the skins of the imperial units ?
piercebuster 13 Aug, 2020 @ 7:44am 
OK, thanks!
Xoudad  [author] 12 Aug, 2020 @ 11:29pm 
Yes
piercebuster 12 Aug, 2020 @ 9:40pm 
I see that Sigmar's Heirs includes the Knights of the Empire mod. So are the Sigmar's Heirs textures sufficient for the Imperial Navy mod (which requires the Knights of the Empire textures)?