RimWorld

RimWorld

Tribal Masks For All
27 Comments
Copper Boltwire  [author] 19 Jul @ 8:39am 
Yeah, i don't know what i was thinking, this is a patch mod that patches Vanilla items. "Load last" freaking stupid of me. And your welcome. I didn't really do much other then give this mod a better preview image to match my other mods, as well as give both the ingame description and workshop description a small face lift. And that's when i noticed my stupidity... "Load last"?! Yeah no... Load early/first is the way to go.
Anyways, done rambling, enjoy your gaming.
Flynt 19 Jul @ 3:40am 
Moving the mod to early in the load order fixed the problem I was having; I was following the old guidance of having it near the end.

Thank you for the updates!
Copper Boltwire  [author] 17 Jul @ 12:51am 
You might misunderstand the function of this mod.

This mod, just removes a tag from the masks so both sides (colonists and tribals) can use them. Because these items got a tag that makes them only tribal, which makes little to no sense to me.

They don't overwrite what settings and functions other mods bring to the table.
You would need to figure out which mod does this.
Come to my discord, and lets talk there.
Makes helping you a dam ton faster then these slow comment section.
(As of posting, i won't have time to help you for another 2-3 hours however, i'm getting a visit from the municipal about my apartment and my future. And that is more important - i don't want to be homeless)
Flynt 16 Jul @ 11:59pm 
So I finally hit the ideology phase in my VFE tribal start and don't have access to the tribal related stuff with a 'wild man' faction.

What logs / data / ect can I provide to help figure out what's causing this and maybe get this patched?
Copper Boltwire  [author] 15 Jul @ 11:31am 
heh, that's funny.
And your welcome. Busy updating all my mods, but this mod is so utterly simple, it was only 2 tags that needed to be updated.
Flynt 15 Jul @ 10:57am 
Ee. Thank you for adding the updated tags.

Amusingly, if you play with a wild man start from VFE, you need this mod to be able to use the tribal stuff.
Copper Boltwire  [author] 15 Jul @ 9:51am 
Updated to v15 and v16
Copper Boltwire  [author] 16 Mar, 2024 @ 1:38pm 
If i return to Rimworld some day
ALE199 16 Mar, 2024 @ 5:56am 
can you add a 1.5 tag too?
Copper Boltwire  [author] 12 Jul, 2023 @ 8:20am 
Update: Just updated the version tags to add v1.4 So people searching for tribal stuff will see this mod for newer versions of RW.
Copper Boltwire  [author] 17 Jan, 2023 @ 4:06am 
Your not. The reason i was a bit snarky is because i'm using the patch system, I simply just 'nuked' the "factionPrerequisiteTags" from the object.

So unless that tag has had it's name changed, or function changed. the mod would work exactly as before.
And i was, and still is, very confident in the functionality of this mod.

If anyone should be sorry, it should be us both; Reason:
I was snarky, and you didn't even bother to try until very recently.
I highly recommend, that if there are unsure if a mod works or not, first try it out in a new game.
If it spits errors or breaks something or simply don't work (as intended) THEN you can ask for update.

I won't release an update for a mod that works as intended, if all my update does is make it appear for 1.4
At least not yet.
Once i get the new DLC, then sure. But money is tight. so i gotta prioritise other purchases first.
hoteldoor538 16 Jan, 2023 @ 12:05pm 
it's working perfectly fine, and also sorry if i'm bothering you
hoteldoor538 16 Jan, 2023 @ 11:25am 
alright
Copper Boltwire  [author] 16 Jan, 2023 @ 8:32am 
Maybe give a try?
hoteldoor538 16 Jan, 2023 @ 4:06am 
wait does this work on 1.4?
Copper Boltwire  [author] 16 Jan, 2023 @ 3:25am 
Hoteldoor538> did you even so much as try activate it before you asked? I doubt you ever did.
hoteldoor538 16 Jan, 2023 @ 2:51am 
1.4 when
Aratfal 4 Apr, 2022 @ 5:07am 
hello, could you make patch for choosing these clothes when you create an ideology, because i still can't choose?
Caz 28 Oct, 2021 @ 12:01pm 
Awesome! This is exactly what I've been wanting, then. Thank you for this!
Copper Boltwire  [author] 28 Oct, 2021 @ 11:24am 
Caz> that's the point of this mod, so everyone can make the masks - i agree that it makes no sense that a hyper advanced civ can't somehow replicate making 2 hols in some flat wood and then put a loop-string into the mask to make it sit on the face...
So yeah, this mod should still work, and still make it so everyone can make tribal masks :D
Caz 28 Oct, 2021 @ 10:27am 
Does this make the Tribal Headdress craftable by non-tribal backstory pawns? Because it never made sense that such a simple piece of clothing was beyond the comprehension of a star-faring society. And the tribal headdress is my favorite head piece.
Copper Boltwire  [author] 18 Apr, 2021 @ 5:38pm 
your welcome
TurtleShroom 18 Apr, 2021 @ 1:24pm 
This is EXACTLY what I needed. My poor colonist lost his whole nose and I don't want him to look disfigured.
Daunmi 1 Dec, 2020 @ 10:01am 
Finally! Now my modern colonists can make their own cheap knock offs to sell to gullible people online instead of having to snatch them off corpses or burial sites buy them from the primitive natives for colourful beads reasonable prices.
Copper Boltwire  [author] 4 Oct, 2020 @ 11:27am 
your welcome
Monster Encyclophedia 4 Oct, 2020 @ 9:34am 
This is what I was looking for.

Thank you for making this mod :D
Copper Boltwire  [author] 13 Aug, 2020 @ 10:03am 
v1.2 support update - No changes to mod otherwise...