Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Dynamic Armies
25 Comments
Havie  [author] 20 Aug, 2022 @ 6:57am 
you can ignore the launcher warnings, and test yourself if its up to date.
Pury 14 Aug, 2022 @ 8:00am 
It's still up-to-date?
Havie  [author] 18 Jan, 2022 @ 5:09pm 
@gregory "Tiered Unit Cards" by timekeeper
Gman9090 15 Jan, 2022 @ 3:14pm 
What unit cards type are you using in these pics Havie?
Rancor Roulette 20 Oct, 2021 @ 10:55am 
Bug: Using this mod turns Sun Qian from age 0 to roughly 8000000 years old at turn two in Mandate of Heaven
Rhetorikolas 18 Sep, 2021 @ 11:45pm 
Brilliant idea, one of those things that could apply to all the other TW games
Havie  [author] 28 Nov, 2020 @ 7:33am 
@eterna, thanks! me too :-)
Ironguard 28 Nov, 2020 @ 1:41am 
Hope you can work at CA one day, you truly deserve to be XD
Havie  [author] 11 Oct, 2020 @ 1:53pm 
@KelvinZH yeah, easiest way to find out is to DL MTUs mod and check their concubine events.

@WingedIncubus interesting. Dont have time to test, but will keep it mind.
Phantathos 5 Oct, 2020 @ 10:31am 
@Havie: Hi Havie, do you know how to marry a female general to a male general with lua script?
Drakken 2 Oct, 2020 @ 1:16pm 
Bug Report: Using this mod, if you select Yan Baihu in either 190 or 194 scenarios he is unable to move on Turn 1, even if you click on the enemy rebel army.
Đấng 25 Aug, 2020 @ 2:08am 
great idea
Lieutenant Dan 21 Aug, 2020 @ 11:08am 
@Havie: oh my bad, i didnot enable the home region movement mod. Got it now. Thank you very much!!!
Havie  [author] 20 Aug, 2020 @ 3:40pm 
@LieutenantDan are you using the home region movement mod?
Lieutenant Dan 17 Aug, 2020 @ 9:13pm 
@Havie: thank you for your reply, i am also using your mod capture chance of faction destroyed, i actually had to chase the last army of Liu Bei across half of China just to destroy him to Pokemon collect him (and his sweet brothers), sadly a lowly Yellow Turban lord caught him off guard.
P/S: i had disbanded the whole army just keep the 3 generals at full health to chase him and it worked.
Havie  [author] 17 Aug, 2020 @ 4:01pm 
@Lieutenant Dan, Not sure you raise a good point. I think if you use my home region movement speed mod you should be fine

If it does lead to this - its almost more realistic anyway as smaller dispersed forces frequently did get away. (unless of course they were running into zhuge liangs ambushed paths :p )
Lieutenant Dan 16 Aug, 2020 @ 9:48am 
Hi Mod author, thank you for your awesome mod, i am using most of your mods myself, this is an excellent idea to give the game a more "realistic feel". However since the speed is based on army side, i can foreseen the endless chasing of destroyed armies all around the map sadly, will it be the case?
队长别开枪是我 29 Jul, 2020 @ 4:35am 
来自大佬间的问答 腻害
Alex Zhao 28 Jul, 2020 @ 5:36am 
Thanks!
Havie  [author] 28 Jul, 2020 @ 5:02am 
@Alex Zhao - sure go ahead, happy to work together. Thanks for asking
Alex Zhao 27 Jul, 2020 @ 10:01am 
"3k_dynamic_army_effect_bundle_8", -- -5% 移动范围, -4 补给
"3k_dynamic_army_effect_bundle_9", -- -8% 移动范围, -7 补给
"3k_dynamic_army_effect_bundle_10", -- -10% 移动范围, -8 补给

兼容性: 与所有mod兼容。
重要:
·对旧档生效。
·但一旦你在战役中使用了这个Mod,那就无法不适用它来继续战役。

[h1]我正在接受赞助Patreon! [/h1]
如果你喜欢我的mod,请考虑赞助我 :-)
https://www.patreon.com/Havie

[h1]也请看看我的其他mod,你不会失望的![/h1]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1791698012

引用:
我的各个mod可以被其他modder使用只要:
1) 明确展示著作权并提供了到此mod的链接
2) pack里任何我制作的表table没有被重命名。
如果没有这么做会引起一些不讨喜的结果。
Alex Zhao 27 Jul, 2020 @ 10:00am 
Also here are Chinese description for this mod if you want to use it:

[h1]此mod的作用:[/h1]
通过加入真实的补给消耗与移动范围使军队更加动态化。
在每个回合开始时会取决于每支部队的规模来施加一个作用集,同时影响玩家与ai。

效果集如下:
"3k_dynamic_army_effect_bundle_0", -- +12% 移动范围, +6 补给
"3k_dynamic_army_effect_bundle_1", -- +10% 移动范围, +5 补给
"3k_dynamic_army_effect_bundle_2", -- +8% 移动范围, +4 补给
"3k_dynamic_army_effect_bundle_3", -- +6% 移动范围, +3 补给
"3k_dynamic_army_effect_bundle_4", -- +4% 移动范围, +2 补给
"3k_dynamic_army_effect_bundle_5", -- +2% 移动范围, +1 补给
"3k_dynamic_army_effect_bundle_6", -- -0% 移动范围, -0 补给
"3k_dynamic_army_effect_bundle_7", -- -3% 移动范围, -2 补给
Alex Zhao 27 Jul, 2020 @ 9:58am 
Hi Havie, I am wondering if I can get your permission to use your script in my mod UAD ? We added a military provision pooled resource to link supplies and foods. Now it is calculated based on retinue number, and it will be much better with help from your script to make it based on unit number. I am afraid to do that we need to edit your script and not sure if you are fine with that. We will show the credit, provide link to this mod and add you to the contributor. Thanks.
Ctesiphon 27 Jul, 2020 @ 7:08am 
I am not sure what you mean by that but nice concept for army management buddy. Will try it. Keep up the good work.

In my honest opinion though maybe a unit like a "supply crew" or a "supply caravan" could be used to emulate logistical lines of armies especially when going out on campaigns. Where a general would be assigned a new army but instead of soldiers he would be having units of "Supply Crews" tailing the main armies. But the AI might never use it, sadly.
Havie  [author] 25 Jul, 2020 @ 5:45am 
I'm almost thinking maybe the smaller army sizes should just give +0 mil supplies since its somewhat illogical to create them out of thin air. However gameplay wise it makes sense as the supplies given go farther allowing them to fill up quicker/last longer