Total War: WARHAMMER II

Total War: WARHAMMER II

Deadly Chaos Invasion v3.0 - Updated for the Warden and the Paunch
152 Comments
Astartes[Sai] 30 May, 2021 @ 9:01pm 
pls update! :(
*NFN* Braktologisk institutt 29 Apr, 2021 @ 3:26am 
It doesn't work anymore then? :/
Merc 26 Dec, 2020 @ 2:08pm 
Hope to see the update
MrSoul 20 Dec, 2020 @ 1:26pm 
actually i dunno what my privacy settings are anymore lol, here just in case anyone cant find https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2251075085
MrSoul 20 Dec, 2020 @ 1:24pm 
For people wondering, and I don't know if this mod is being updated, but the chaos invasion script has changed within the game's files, ie any old chaos invasion mods are obsolete(it is literally pointing game to new script so it just wont run the old one anymore, ie one we all edited) until been updated with the new script.

Not trying do shameless plug but i mean, just mods lol, if you're looking for a chaos mod, navigate to my workshop page and check out mine, got them both updated on new script, this goes for mod makers too, in case need help updating you are more than free to use my script as a starting point.
cveteca 9 Dec, 2020 @ 1:49pm 
For some reason it doesn't work. Only spawns the Chaos in the usual place in the north of Kislev. All the other spawns does not occur.
martini 9 Dec, 2020 @ 12:04pm 
update?:ranald:
jaksurf 6 Dec, 2020 @ 11:27am 
Hi Ana, hope yr able to update. This mod is a must have and the technics of chaos invasions are horrible in the new dlc.
drian 5 Dec, 2020 @ 4:01pm 
need a update por the new dlc¿?
DB 29 Nov, 2020 @ 1:36pm 
test version works, but some mix of Mixu + SFO + flamboyant events keeps the invasion from happening.
jmilb123 27 Nov, 2020 @ 10:05pm 
will this mod still work once the new chaos options get added?
Hovis 26 Nov, 2020 @ 2:43pm 
Just wanted to say that this mod is absolutely brilliant. Have been trying to find a decent Chaos Invasion upgrade since the first TWW and this nails it. Hordes of massive chaotic nutcases flying in from all directions, but not in a totally broken way. Great work.
One minor bit of feedback, maybe have some extra stacks of lower tier units in the mix, just to vary things up? I've shot more dragon ogres in the last three turns that I'd ever seen until now. :)
GangusTM 22 Nov, 2020 @ 8:36pm 
Mid game invasion occured while playing a co-op campaign with SFO and the army that spawns near the desert, south of the bad lands didnt declare ware on anyone and are just standing around. This happen for anyone else?
Oscar 19 Nov, 2020 @ 6:11pm 
It does not appear to work with Radious in co-op. Just had the mid-invasion spawn, and chaos isn't at war with anyone. What's strange is that the Test version of this has them war-declare appropriately, and only the normal version fails to do so.
jmilb123 16 Nov, 2020 @ 7:22pm 
does this work for coop?
InquisitiveBard 10 Nov, 2020 @ 5:53am 
Will this work with Radious?
Nicious 5 Nov, 2020 @ 12:28pm 
I tried this mod and all of high elfs, empire, bretonnia are completely gone from my campaign. I don't recommend this mod
firemind521 4 Nov, 2020 @ 12:39am 
anyone tried this mod in coop play?
Whosyourdaddy™ 29 Oct, 2020 @ 11:16am 
As i see it now, my campaign is basically unwinnable as of now. Due to the changes of Imperium level in SFO it takes a lot of money to prepare the industry of the Empire to support a war against the chaos, which in turn takes much more time than before the anti-snowballing mechanic changes. However after defeating the first wave and starting to rebuild the lost territories (basically whole northern empire & kislev), i quickly got the second wave with my measily 8 stacks guarding both the east and the west.

Sadly i feel i cannot make my best effort against the chaos, as after the 35th settlement i got i'm forced to spend all my money on building armies which vreates a vicious loop. Currently i don't even dare to imagine what it would look like, when archaeon spawns and there will be more than 250 stacks of chaos at the map.
So as a suggestion maybe a little breather between 2 waves would be cool, or just an option to turn off the respawning of the first wave.
Whosyourdaddy™ 29 Oct, 2020 @ 11:16am 
Hello my friend.
This mod was a long awaited challenge, which i always wanted to do as an avid Empire player. I started my campaign at Legendary Difficulty and didn't turn off the chaos gates mod, as i didn't expect what a big "suprise" you had in it for me.
Oh boy. Just surviving and repelling the first wave was a war of epic proportions with tons of sacrifices which i never needed to do and challenged me beyond anything i got before from a chaos invasion. I got from excitement to disbelief, then to despair, then my fighting spirit got up again, then despair again, then finally satisfication... or not.
Honestly i picked practically the hardest possible option for my campaign without much tought and i slightly regret it now as the second chaos vanguard rolled out, with archaeon nowhere in sight.

Oscar 26 Oct, 2020 @ 4:11pm 
Howdy all, great mod, though I have to echo what some folks have reported - I get intermittent sucess/failure when running it in multiplayer. 1 PC was new, the other I deleted the mod content folder like suggested.

For those who have it working in multiplayer campaign, are there any other suggestions for fixes I could apply? Do you use KMM or the vanilla mod loader?

Thanks!
Nigglius Watermelonius XVI 16 Oct, 2020 @ 8:18am 
Do the chaos armies use units from other races/factions for anybody else or is it just me?

Also I crash when I load every battle. I'm not sure if the two are related. Gonna try to troubleshoot it since I don't see anybody in the comments having mentioned any of these
Hobi 12 Oct, 2020 @ 8:16am 
This Mod bring strongly needed atmosphere of a doomed world to the game. My second game was just insane. Fallen empires, some of them backing up after 1. wave, then a epic fight to death with chaos forces on all edges of the world. Thanks again dude, im enjoying this so much. Together with sfo, gccm and 200% units this game is million times closer to lore than vanilla.
gevorgval 8 Oct, 2020 @ 12:28pm 
Dear Ana! is it savegame compatible? My chaos invasions are over, Everchosen is was defeated. Can I add this mod and have new Chaos invasions?
bruktrukruk 6 Oct, 2020 @ 2:32am 
Thanks for the answer, Ana. I've saved at 149, so if i go back and retry i could isolate the conflict?
Is there any list of mods that are known to conflict? Could we add a discussion list on this.
I've used the same chaos mods alongside yours and it's worked in other campaigns,( it's great when it does.) The only new mods activated are Skaven specific!
dizzy  [author] 5 Oct, 2020 @ 6:48pm 
@bruktrukruk , no, they arent coming. Did you try the Test Mod? Find the link on this mod page. If it didnt spawn, you have a mod conflict. GL with that.
dizzy  [author] 5 Oct, 2020 @ 6:46pm 
@askar, ahh yes, in a perfect world there is balance... I'm not sure I can customize groups getting more or less than others. Maybe someone else can. Let me know, I'd be happy to change my mod to balance it a little because, yes, some areas see a few more armies than they can handle.
dizzy  [author] 5 Oct, 2020 @ 6:43pm 
@egbert504 Yes, Gates of Chaos would work, I was using it... but it made the invasion even harder. Turn it down to 10% or less spawn chance.
dizzy  [author] 5 Oct, 2020 @ 6:42pm 
@Tricky Komnenos, You passed the threshold for having too many cities. I suppose Chaos sees you as a future threat and decided to strike while you are weak. Yes, you can back up a few turns, keep your city count down and put the invasion off a while, see Change Notes for more info on threshold city count.
Nathgoren 5 Oct, 2020 @ 3:00pm 
Anyone encountered the issue where the armies of Undivided stay in camp stance near where they spawn? other armies working fine.
bruktrukruk 5 Oct, 2020 @ 8:31am 
I've had 3 Leg,ME Campaigns were Chaos haven't spawned, at all, is there anything i can do to trigger it past turn 150? will it come later?
Fulcrum 4 Oct, 2020 @ 11:29pm 
I don't know if this is possible but as a suggestion you might want to tweak the number of armies that spawn at each location. Some locations have far fewer factions to fight them off than others, so while 19 armies might make a fun challenge for some regions it's unstoppable for others. I've been having fun with this mod for the past few months but as Imrik or Malus or Tehe I found it unbeatable. At the same time lowering the difficulty to spawn the amount I can handle makes it too weak for the rest of the world, with the Empire or Lothern wiping all the chaos armies with ease.
egbert504 4 Oct, 2020 @ 9:31pm 
Would it work with Gate of Chaos? and if so would it be to much as in I can imagine a lot more ruins caused by your mod.
Tricky Komnenos 4 Oct, 2020 @ 5:22am 
Thanks Ana, my mid-turn chaos invasion just triggered at turn 54, I have no choice but to deal with them with early units, is this because I confederate a lot? Can delay the invasion by some means?
dizzy  [author] 2 Oct, 2020 @ 9:12pm 
@Tricky Komnenos, If the chaos invasion hasn't happened yet, it should be save compatible.
@Superstriker121, I don't know. Tell us when you find out.
@Hobi, Very Hard difficulty is where I enjoy the game the most and you have a reasonable challenge. I agree, Legendary can be a bit too hard unless you were preparing for the invasion from turn one, which isn't fun to do.
@Nathgoren, There have been a very few others complain of this. I'm pretty sure it's either mod or load order related. Sorry I can't help more, but if you get it to work, let us know what you discovered.
Superstriker121 29 Sep, 2020 @ 2:48pm 
does chaos still spawn if i chose a chaos faction
Nathgoren 28 Sep, 2020 @ 11:53pm 
Having an issue where Chaos Undivided sits where they spawned and do not move. Any suggestions?
I do use a fair amount of mods, but no other Chaos related.
Hobi 27 Sep, 2020 @ 11:29am 
Hey, thank you very much for this mod. I searched for a challenge, and jesus, i got a challenge. My first try has been too hard on legendary, Chaos just raped the whole world. Looking forward to beat these bastards and pull them back to the desert where they belong to..
Tricky Komnenos 23 Sep, 2020 @ 12:13am 
Creative indeed, Is it save compatible? Am I safe to activate/remove it any time?
Jdagamer 21 Sep, 2020 @ 5:07pm 
yea i know they go after everyone i played empire and watched them kill off dwarves and vamps i ignored them because i didnt want to expand while they were alive then i saw the 50 armies i was like holy.....i might be screwed lmao
dizzy  [author] 20 Sep, 2020 @ 12:25am 
Not my fault Chaos thinks elves taste better... But they do go after everyone now.
Jdagamer 19 Sep, 2020 @ 10:38pm 
i love ur mod but god damn high elfs have it rough LMAO
the chaos that spawn near the lizardmen turned around and gun for me :( the chaos that fight the brits also gun for me and then my normal high elf spawn i wanted to cry lol

10/10 would die with the realm of men again
dizzy  [author] 16 Sep, 2020 @ 9:10am 
@kogv, my experience has been that chaos armies are populated with all the units from mods I've installed.
balmung quicksand 14 Sep, 2020 @ 2:11pm 
will the armies of chaos have new chaos units from different mods?
dizzy  [author] 4 Sep, 2020 @ 9:11am 
@hublad, I'm going to get on discord and discuss this with my modding group if you haven't already.
hublad 3 Sep, 2020 @ 5:31pm 
[2] However, the ci_chaos_diplomacy_startup and ci_wh2_chaos_diplomacy_startup functions are actually the biggest issue, because in singleplayer those 2 just make chaos factions declare war on other factions immediately after they spawn, and there is no need for chaos factions to declare war by themselves later, so everything works fine there. In multiplayer it seems that force_declare_war just doesn't work. It gives output in the log from out.chaos(), but there is no effect. Do you know why is that, and is there any way to make force_declare_war work in multiplayer?
hublad 3 Sep, 2020 @ 5:31pm 
[1] @Ana Hi again, I have been looking into the chaos invasion script in the mod and found this bit

if j == 1 or not cm:get_local_faction(true) or instant then
spawn_function();
else
local timer = j - 1;

if is_multiplayer then
timer = timer / 5;
end;

cm:callback(
function()
spawn_function();
end,
timer
);
end;

in ci_spawn_horde function. After deleting the if statement checking for multiplayer game, chaos spawns a proper number of armies in multiplayer. I have also been trying to force a declare war diplomatic option with 4 worshipper factions by force_diplomacy but it works only in one turn. After the turn proceeds, their diplomatic options just reset and the declare war button is grayed out again. Only this 4 factions behave this way, do you know if they are forced to not be able to have any diplomatic options by some other script?
dizzy  [author] 31 Aug, 2020 @ 4:16am 
@bromberg It most definitely could be a hardware issue. I'm sure you are as up to snuff on de-sync issues as I am for multiplayer since this problem started and probably more so. But I suspect it is with a mod that was updated on one end that wasn't updated on the other. That's just based on what I've read of this type issue. The 980 is no slouch and while I'm running a 1060gtx with 6GB, it's still slow with this game. I'd be interested to see a follow up. There's nothing more I hate than a mystery I can't solve. When it works for some multiplayers and not others, I just get bent out of shape. So please let me know what you find out. I'm sorry I wasn't of more help.
B R 0 M 30 Aug, 2020 @ 6:51pm 
HI there @Ana, I'm the other party of @Hublad's ivestigation of the issues with multiplayer. We followed your suggestions from previous comment and it didn't make any difference. We both have brand new pcs that we've built a couple of weeks ago with newest possible parts, so I hardly believe this is a hardware issue. The only thing i can think of is that I'm using gtx 980 (waiting for new Nvidia's rig) which is kind of an old GPU these days. It works perfectly fine with all other games that I play, no matter its release date. We will come back to this with new GPU, I hope that's the only issue holding us back from enjoying your mod :) Thank you for your time and dedication <3
dizzy  [author] 29 Aug, 2020 @ 8:02pm 
@hublad, I did a little investigating. It might help to have both parties purge their 594570 folders, and get rid of any mods in the data folder and redownload everything. Also, the host should send the save file to the client and use that save to load the game just before the start of the invasion. Get rid of all saves except the few you need. Do the invasion on Easy level to spawn fewer enemies and use small unit sizes to get through the event.

It really sounds like a performance issue with one of the machines or an older mod that wasn't updated causing desync. Without further clues, I can't do much more. I do know this mod works, but obviously not in your case. I'm sorry about that. I suspect there's too much for one of the machines to handle. This game is also not seemingly optimized for coop play, unfortunately. Getting it to work in coop takes some effort. Let me know if you have further clues to provide, maybe I can deduce something from what I've read about this issue.