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Not trying do shameless plug but i mean, just mods lol, if you're looking for a chaos mod, navigate to my workshop page and check out mine, got them both updated on new script, this goes for mod makers too, in case need help updating you are more than free to use my script as a starting point.
One minor bit of feedback, maybe have some extra stacks of lower tier units in the mix, just to vary things up? I've shot more dragon ogres in the last three turns that I'd ever seen until now. :)
Sadly i feel i cannot make my best effort against the chaos, as after the 35th settlement i got i'm forced to spend all my money on building armies which vreates a vicious loop. Currently i don't even dare to imagine what it would look like, when archaeon spawns and there will be more than 250 stacks of chaos at the map.
So as a suggestion maybe a little breather between 2 waves would be cool, or just an option to turn off the respawning of the first wave.
This mod was a long awaited challenge, which i always wanted to do as an avid Empire player. I started my campaign at Legendary Difficulty and didn't turn off the chaos gates mod, as i didn't expect what a big "suprise" you had in it for me.
Oh boy. Just surviving and repelling the first wave was a war of epic proportions with tons of sacrifices which i never needed to do and challenged me beyond anything i got before from a chaos invasion. I got from excitement to disbelief, then to despair, then my fighting spirit got up again, then despair again, then finally satisfication... or not.
Honestly i picked practically the hardest possible option for my campaign without much tought and i slightly regret it now as the second chaos vanguard rolled out, with archaeon nowhere in sight.
For those who have it working in multiplayer campaign, are there any other suggestions for fixes I could apply? Do you use KMM or the vanilla mod loader?
Thanks!
Also I crash when I load every battle. I'm not sure if the two are related. Gonna try to troubleshoot it since I don't see anybody in the comments having mentioned any of these
Is there any list of mods that are known to conflict? Could we add a discussion list on this.
I've used the same chaos mods alongside yours and it's worked in other campaigns,( it's great when it does.) The only new mods activated are Skaven specific!
@Superstriker121, I don't know. Tell us when you find out.
@Hobi, Very Hard difficulty is where I enjoy the game the most and you have a reasonable challenge. I agree, Legendary can be a bit too hard unless you were preparing for the invasion from turn one, which isn't fun to do.
@Nathgoren, There have been a very few others complain of this. I'm pretty sure it's either mod or load order related. Sorry I can't help more, but if you get it to work, let us know what you discovered.
I do use a fair amount of mods, but no other Chaos related.
the chaos that spawn near the lizardmen turned around and gun for me :( the chaos that fight the brits also gun for me and then my normal high elf spawn i wanted to cry lol
10/10 would die with the realm of men again
if j == 1 or not cm:get_local_faction(true) or instant then
spawn_function();
else
local timer = j - 1;
if is_multiplayer then
timer = timer / 5;
end;
cm:callback(
function()
spawn_function();
end,
timer
);
end;
in ci_spawn_horde function. After deleting the if statement checking for multiplayer game, chaos spawns a proper number of armies in multiplayer. I have also been trying to force a declare war diplomatic option with 4 worshipper factions by force_diplomacy but it works only in one turn. After the turn proceeds, their diplomatic options just reset and the declare war button is grayed out again. Only this 4 factions behave this way, do you know if they are forced to not be able to have any diplomatic options by some other script?
It really sounds like a performance issue with one of the machines or an older mod that wasn't updated causing desync. Without further clues, I can't do much more. I do know this mod works, but obviously not in your case. I'm sorry about that. I suspect there's too much for one of the machines to handle. This game is also not seemingly optimized for coop play, unfortunately. Getting it to work in coop takes some effort. Let me know if you have further clues to provide, maybe I can deduce something from what I've read about this issue.