RimWorld

RimWorld

DD Traits Expanded
16 kommenttia
DoomsDay343  [tekijä] 30.12.2023 klo 19.26 
@h0tlinE permission granted
h0tlinE 30.12.2023 klo 2.56 
Permission to change 'Loser' to 'Bitch' for the last trait to honor A$AP Rocky and his obvious love for Rimworld?
Hauts 4.8.2023 klo 9.00 
@DoomsDay343 you can restore functionality by adding a 'hungerRateFactor' field to the TraitDef's degreeData. Look at the XML for Gourmand as an example.
Tom Walsh 4.5.2023 klo 13.55 
Thanks I appreciate it, sorry for not posting a proper log before. I'm pretty sure the hunger rate is affected by metabolism efficiency if you wanted to try getting it to work again.
DoomsDay343  [tekijä] 4.5.2023 klo 13.01 
it appears that during the update from 1.3 to 1.4 and the addition of biotech has completely removed the def "hungerratemultiplyer" and my modding skills rely mainly on ripping pre existing code from the game and editing it. as of now i cant find any new pawnstat defs that take the place of hungerratemultiplyer. for a place holder until I find more time to try and work on this ive made the trait do nothing and have a 0.0 commonality so no red error anymore and it wont show up in game play.
Tom Walsh 4.5.2023 klo 3.14 
Alexander Zagirov 1.11.2022 klo 15.14 
Shows error on startup:
Could not resolve cross-reference: No RimWorld.StatDef named HungerRateMultiplier found to give to RimWorld.StatModifier (null stat)
Spadyy 28.1.2022 klo 22.43 
"mama didnt raise no loser"
TurtleShroom 22.7.2021 klo 7.49 
Thank you. The reason I say that the Glass Bones and Paper Skin Trait needed an incapability towards violence because colonists with that Trait go down to enemies on one-shot, especially when they accidentally wander into a Mechanoid Proximity Activator.
DoomsDay343  [tekijä] 21.7.2021 klo 17.09 
@TurtleShroom updated to v1.3. as for making glass bones unable to fight never really fit with me because I think that if you have a trait like that, its all the more reason to fight to defend yourself etc
TurtleShroom 21.7.2021 klo 10.15 
Do you plan on updating this Mod to V1.3 ? Do you plan on making the Glass Bones and Paper Skin Trait cause an inability to engage in violence?
TurtleShroom 3.5.2021 klo 11.14 
The Glass Bones and Paper Skin Trait (caught that "Spongebob" reference, smart man) should make a character incapable of violence.
DoomsDay343  [tekijä] 30.7.2020 klo 21.50 
as per request the hyper happy and the Dopamine Deprived have been toned down a bit
DoomsDay343  [tekijä] 30.7.2020 klo 21.41 
@Joko and @spectre Incarnate
thanks for the idea! ill probably change that tomorrow.
Joko 30.7.2020 klo 20.07 
my very same line of thinking, every trait seems good/fair, but that +100/-50 is a little overkill. Maybe something more close to Vanilla like +20/-10 or so would be look as more "balanced"
Spectre Incarnate 30.7.2020 klo 17.17 
Haven't seen traits like glass bones ("They call me Mister Glass..") or the iron back before, so those are neat!

But then we have permanent +100 mood boost and -50 mood debuff, which seem a bit over the top for vanilla-esque.