Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for the mods.
Been as while, I replaced as much text as I could but some things had to be done on a base mod level (not the sfo patch), are just not really possible without breaking something, or I lacked the knowledge to find WHERE that text is to change it. That's probably one of these.
It'll stay that way unfortunately.
I had to miss that one dwarf sfo edict they renamed in The Last Kiss. Thanks, I'll update the fix tomorrow probably.
Sorry, seems i didnt read properly. Didn't know that i have to use the base mod like "dwarfs-the underway" WITH "dwarfs - the underway - sfo" .
Your answer helped me for all the sfo submods, so a big thanks at this point!
You said "with just SFO" does that mean you didn't use the required base mod? (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2184408013)
Will look into it.
Dwarves ARE fairly building heavy. Might take a look at what they are missing building-modifier wise and add it. Maybe an ability which spawn some units of miners? I might actually do that, using the skaven menace below tunnel animation. They make their way from the underway they are digging out! It would be a province wide ability, since its a capital only building.
More like blinking on and off than just being off. If they blink it technically mean that the edict level could be higher but are not linked to a settlement with equal or higher "underway" building level.
Only mod that could possibly impact it could be something esoteric like shipping lanes mods that could be impacting but i cant see how. I'll check tonight when i have a chance and see if the circles are off.
I just tested with my +100 mods set-up, with only Karak and Gunbad under my control. Upgraded them both to Tier 5, and built in both the 3 levels of underway buildings. I was able to hit tier 5 link.
Was the "circle" of the geomantic web over any of the city blinking?
Aside from that, yeah must be some weird conflict. Have any mod that touch the web>
What sort of mod conflict are you seeing? Misssing building? Wrong Edict?
Someone else is doing it. SW_Ground in both the SFO and Xoudad discords. I believe it's his first patch and it's a big mod. Which explain the delay.