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yeah; i do agree, it would be a great feature! I tried to figure out how to add that exact thing earlier today, but since this addon wasnt originally my own code i got kindof confused on how it works.
so unfortunately i wont be able to add the ability to change direction... it seems like the original programmers hard-coded in a lot of stuff to make it sidescroll a specific direction and its pretty difficult for me to understand all the math and other stuff it does.
:( sorry to dissapoint
i went ahead and looked at the code finally, srry for the late reply. it seems i mis-remembered about there being a way to sidescroll a different direction. but with that in mind i might play around with the code today a little bit and see if i can figure something out. no promises, though.
Any suggestions for how to narrow it down? This is a great addon fixed of any bugs and it's held back by this one thing...so if you can find any way to fix it that'd be amazing (the one map set I want to use is rotated 90 degrees the wrong way!)
it has been a while since i looked at the code or even used this myself so unfortunately i dont know the answer... i vaguely remember there must have been some way but i dont remember what it was. you might have to check the developer console for commands related to this, using "find"
Anyways, the screenshot of the odd aiming. The cross is where my mouse is at, but the character. The aiming really feels off.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3342628956
Edit: Odd, the aim seems to be working now as intended (as in the weapon aim actually goes on mouse reticle).
its been forever since i did any updates to this addon so it may have slightly broken, i'll look into it.
as for how to go down, just aim down and press forward. works like regular noclip, but in 2d.
also- if you are referring to the crosshair/reticle, it indicates the direction your aiming, not necessarily the spot your aiming at, if that makes sense?
some 2d maps also implement their own 2d code, which would conflict with this. try playing those without this enabled.
Also, how do I make my character fly downwards when on noclip mode? I literally have to disable noclip to make my character move down.
its just an update to this one. if your subscribed to this it should download automatically when you start gmod.
i just now re-uploaded it with a version i know works.
try it out; and if that still doesnt work for you, please make sure that you are in the right gamemode (sandbox 2d) and un-subscribe from old versions of this if you havent already.
hope it helps. if not im not really sure what can fix it.
glad you found the solution; srry my suggestion didnt help
unsubscribe from the original before using this one. thats the exact bug i fixed.
1. unknown - gamemodes/sandbox2d/gamemode/cl_init.lua:76 (x19)
:/
if your subed to the old one too, unsub it. thats the exact same error i already fixed i think; and im probably not gonna fix it 3 more times lol
[Sidescrollified - Fixed Version] gamemodes/sandbox2d/gamemode/cl_init.lua:90: attempt to index global 'Enabled' (a nil value)
1. v - gamemodes/sandbox2d/gamemode/cl_init.lua:90
2. unknown - lua/includes/modules/hook.lua:96 (x74724)
iirc the 2d construct and 2d flatgrass maps basically have this built in anyways, so they conflict with this addon as a result. try playing those maps without this and see what happens, if it still doesnt work then let me know and i might look into it.
does that happen on any other maps btw?
[Sidescrollified - Fixed Version] gamemodes/sandbox2d/gamemode/cl_sidescrolling.lua:138: attempt to perform arithmetic on field 'CamDist' (a nil value)
1. unknown - gamemodes/sandbox2d/gamemode/cl_sidescrolling.lua:138 (x3711)
Fixed it. Also fixed a few other things.
glad i finally got around to updating this lol
I havent coded stuff for gmod in some time now
or if you mean more like strafing- that kindof defeats the purpose of a side-scrolling gameplay, in that case.
your kidding me right?
[Sidescrollified - Fixed Version] gamemodes/sandbox2d/gamemode/cl_init.lua:76: attempt to index global 'IsEnabled' (a nil value)
1. unknown - gamemodes/sandbox2d/gamemode/cl_init.lua:76 (x59)
this doesnt work in normal sandbox.
if it still doesnt work after that, i dont know what to do about it..srry.