Barotrauma

Barotrauma

Eel Mk2 (Stage 1)
42 Comments
Dimitry 25 Oct, 2023 @ 12:12am 
still my sub of choice
Jesus The Astronaut!  [author] 16 Nov, 2021 @ 5:49pm 
@Naphaneigh I have not updated the sub since they made the changes to toolboxes. The original concept was using a crate filled with toolboxes to allow you to relocate all of your items from one stage to the next. However, it seems they have changed the way toolboxes work now so now you get all those boxes. I have not played the game since they added the new missions, but I appreciate you bringing this to my attention. I will try to make time to resolve this. In the meantime, however, you could try playing on the the other sub stages, as only the Stage#1 sub included the boxes (with the idea you just keep moving it to each new sub). So for now maybe just start off using the Stage#2 until I update all the subs with the new stuff that's been added in the last year or so.
phern 15 Nov, 2021 @ 7:50pm 
I'm having an issue when I start a mineral transport mission the ship takes a ton of damage, seemingly focused around the ballast tank, and starts sinking as soon as the mission loads. If you're lucky you can get a pressure suit on and start fixing stuff before the sub slams into the floor.
I feel like it might have something to do with that tiny shelf in the ballast tank because it gets packed with full sized boxes all clipping into eachother. I noticed that I could put boxes into it without anything bad happening so maybe its just loading in with them there that does it? I'm honestly not sure.
ben1ben1ben5 6 Jun, 2021 @ 7:43pm 
@Jesus The Astronaut I love your creation of the stages of this sub. My two friends and I have been playing a campaign with the sub for a while. We made it to stage 5 and in stage 5 we managed to damage our upper docking hatch. it is impossible to repair due to the distance from the floor to the door. I can get the prompt to fix it on the ladder but accessing it forces me to fall down the ladder. I am not sure how this could be fixed. perhaps a ledge to stand on part way up the ladder... I am not sure. We have tried fixing from outside but it does not allow access. suggestions?
Jesus The Astronaut!  [author] 12 Apr, 2021 @ 9:52pm 
@Hammer Yes! That is a great tactic you just don't get to use in a practical way on most other subs. Also the captain starts to get pretty good at using the engines to burn chasers to death. Glad you are enjoying the sub and the philosophy behind what I was going for. Hopefully more people can try it out or the Devs put in a proper survival-progression mode that makes my subs obsolete.
Hammer O'Malley 11 Apr, 2021 @ 3:10am 
This is my favorite sub in the game along with 2-5. They provide a excellent immersive progression through the game with a 5-6 man crew. I like the catch and trap technique with the Eel Mk1. You open the bay door and suck the enemy in, someone with weapons wait and let them in the bottom deck and kill them. Good times. 5 star.
ToxicG 8 Mar, 2021 @ 12:46pm 
I really like this sub. Even with no guns, me and my friend were able to outrun most threats and successfully carry out almost all missions. Progress is going slow but I really can't wait till' we're able to afford the next stage.
Marty McFly 12 Feb, 2021 @ 10:44pm 
ohhh ok thank you!
Jesus The Astronaut!  [author] 12 Feb, 2021 @ 7:44pm 
So from the nav console press the "Aux. Power" button. This toggles Auxiliary Power on and off, which is indicated by a green light above the Nav Screen. Note: Auxiliary Power ONLY powers mission-critical systems such as all pumps, the Nav Screen & Status Monitor, and O2 generator (O2 Machine has it's own button i built on it that you also have to turn on (green light) so that its not always running on battery). The batteries do NOT power the supercapacitors, the engine, or lights. You could hot-wire the batteries to the engine, for example, but they would deplete in a matter of seconds. So the battery is primarily used for emergency water pumping and oxygen generation. The upgraded hulls also have improved batteries
Marty McFly 12 Feb, 2021 @ 5:10pm 
hey man. You've done an amazing job. We played literally for 4 hours in the Phase , with 9 people! It was insane and you'd think it'd be easier. Long story-short, it wasn't.

But enough about that. I've got a question. How do I turn on the back-up battery power? We ran out of fuel and it was a critical moment because I was dodging and weaving swarms of mudraptors, crawlers, and spinelings as well as going inside caves to get to the objective, but once we ran out of power and I turned the option to use the batteries, it just didn't work and we got bit to death (this was with the Phase 1). Any reason for that? Was that on purpose?
Jesus The Astronaut!  [author] 12 Feb, 2021 @ 3:06pm 
I've never made mods or custom content for a game before. So I'm glad so many of you are enjoying content! Please get a few friends together and show them this mod! I hope you guys all have a great time and that more people get a chance to experience Barotrauma in a more immersive / progression-oriented approach.

Once more official content has been released I plan on refreshing the current designs as well as expanding into more designs. I also hope that someone more skilled than myself can take these concepts and achieve things that I haven't been able to due to lack of scripting and programming skills
Marty McFly 11 Feb, 2021 @ 8:48pm 
how do I 5 star, or can I only thumbs up? Sorry, I've used steam for a little while, but I never bothered rating mods. But this mod is just too good.
Smoochee Wallace 12 Jan, 2021 @ 5:33pm 
Playing through this with 2 other friends at the moment. This mod is amazing and I've had a blast so far, so much so that I truly think the main campaign should be more like this, forcing you to be more cautious with your marks and resources, and playing to your ships advantages and disadvantages in a way that just isn't there at the moment. Truly a great collection!
the spy™ 7 Dec, 2020 @ 4:41am 
i cant download the sub because when i do it crashes
Nyarlathotep 2 Dec, 2020 @ 11:50am 
Container is in the ballast to the lower left of the sub at the far end.
Drakon55 1 Dec, 2020 @ 10:58am 
Where is the hidden toolbox crate? I might just be stupid but I can't figure out how to move my gear between the stage 1 and the stage 2
LaserCakes 26 Nov, 2020 @ 10:41am 
Attempting a 100% (Hellish) campaign going thorough this line of subs. Me and a friend managed to get up to Stage 2 in a couple hours with zero deaths. Ended up buying a couple diving suits and air tanks with the starting money. After looting a wreck, delivering two artifacts (from the sea floor, not from ruins lol) and doing three medical shipments were were able to get the next stage.

Overall it went fairly smoothly except for the one time where the bottom half of the sub got filled with crawlers. Luckily my friend had bought a harpoon gun and I had the starting revolver from being a captain. Tip for anyone running this sub, make sure you put a diving suit in the top locker as they are a bit difficult to put on as you are being crushed to death.
Rückversicherungsgesellschaft 5 Nov, 2020 @ 7:17am 
nono we good, was just a minor issue and actually one (if not the only) pathing issue(s) in all the subs. as said absolutely awesome feeling, this should be vanilla.
Jesus The Astronaut!  [author] 3 Nov, 2020 @ 7:25pm 
Sorry, I never play with bots, I'm always playing with 2-3 other people, so I never really created the bot pathing. It's easy to fix though if you go into the editor. I may update it at some point. Sorry for the trouble?
Rückversicherungsgesellschaft 3 Nov, 2020 @ 5:51pm 
the vibes you get from this are AWESOME. I can see that a lot of work got put in there,
"bug":the engineer-bot (who should manage the reactor) can t take fuel rods out of the locker.
Jesus The Astronaut!  [author] 29 Oct, 2020 @ 5:22pm 
@perfectfable

Download all the stages of the sub and then make sure they are all enabled at the lobby screen. Then you need to purchase the upgrades from the submarine vendors you can find on most stations, and then of course select the Stage you want to use at the sub selection terminal. Also, read the info I provided on how to easily move all your items from one sub to the other. Have fun
PerfectFable 27 Oct, 2020 @ 6:15pm 
hi just started with my friends how do we upgrade to further stages would love to know asap!
Jesus The Astronaut!  [author] 16 Oct, 2020 @ 2:49pm 
@Nyarlathotep

Hey man!

Thanks so much for your kind words and your trip report after using these subs. Really happy to hear folks are getting the full experience that I was hoping for. I agree that after playing this sub, pretty much any other vanilla sub feels like overkill - starting off with cabinets full of equipment, and a full compliment of weaponry. This sub really teaches you to appreciate the thrill of manually piloting to burn groups of chasing enemies with the thrusters of your engine. Or being forced to park the sub while you and a buddy suit up and head outside to beat some crawlers to death with a crowbar, because they're banging on your hood and you have a cargo hold full of scrap from a wreck that you need to get back to base and sell so you can afford a few more bullets for your pistol and another fuel rod.
Jesus The Astronaut!  [author] 16 Oct, 2020 @ 2:49pm 
I find it really rewards teamwork, as well as gives more emphasis to open-world exploration (mining, gathering herbs, etc.), which often feels like an afterthought when most ships start you off with everything you could ever need to the point where money is just so abundant.

I made these subs after only having the game for a very short time, and so consider myself very much a novice when it comes to wiring and things like that. But I hope this can serve as a proof of concept to other sub builders who want to make a similar series! Thanks again for your feedback
Nyarlathotep 16 Oct, 2020 @ 2:25pm 
[1/4]
Ran this sub as single player and I had a really tough time making it to stage 2 without dying in hilariously ridiculous scenario's, purely because I tried playing it like like other subs.

Hull breaches, frenzied shooting on board, sinking to the sea floor, power outages, blind collisions with cavern walls at full speed, all drenched in feelings reminiscent of a space hobo.

This thing is exactly as described, a hull breach with an engine. Cotton wool is tougher than this shitbucket, but I think it was (without any doubt whatsoever) the most perfect sub I have played yet for a campaign beginning. Each and every rusted, hole ridden piece of shi..steel is precisely designed and lovingly placed, to draw out that early game 'struggle' and I thoroughly look forward to making it through each and every iteration of this series.
Nyarlathotep 16 Oct, 2020 @ 2:25pm 
[2/4]
The techniques it taught me for creature evasion are now hardwired for every other sub I use. Being forced to make a few runs without any mounted weaponry whatsoever really put me outside the comfort zone, (especially in single player). Evasion through speed and careful piloting are your friend... actually, they are your ONLY friend...

The trick I found; was to make sure I spent that initial cash on some solid 'foundation' equipment without splashing it all. The ship comes pretty threadbare, and I really needed to compensate for this.

Don't expect a run will go smoothly, Diving in this is as safe as standing close to a first time juggler, who is drunk, throwing an assortment of 5 (lit) molotov cocktails... and chainsaws... especially if you (like me) had a habit of pumping that sonar ping out in all directions like its an 'everybody give me more candy' button.
Nyarlathotep 16 Oct, 2020 @ 2:24pm 
[3/4]
I imagine multiplayer this rig would run a little smoother, and I strongly emphasise the words 'a little' rather than the word 'smoother'. Leaving the sub for any period of time is as suspenseful as winding up a jack in the box, and leaving it in the hands of NPC's really add's to that 'what the hell am I doing' feeling, you know, the one where that chemical rushes through your head making you feel like somebody just grabbed the marionette sticks out of your hand as you hopelessly watch everything get soaked as your world turns sideways.

That being said, I managed to make a couple of 'quick' dives in wrecks as I passed by, grabbing a bunch of gear to sell at the next stop whilst also finding some weapons/ammo/fuel. I think doing this is almost imperative as far as getting cash quickly for the next stage of sub (even though in doing so I chewed through a heap of resources at one site, 'managing' a bunch of husks, who's corpses were in turn 'managed' by a bunch of creepers).
Nyarlathotep 16 Oct, 2020 @ 2:24pm 
[4/4]
No doubt I'll now find it hard to use any other sub as a beginner, as they will all feel a bit too 'safe' and 'cheaty'.

This thing makes the Dugong seem like an endgame ship, and I guarantee you will be longingly dreaming of it's well lit corridors, tough exterior and ample weaponry numerous times as your world is echoing with the clang of unseen horrors latching on to the rusty holes outside, forcing your hull to screech and groan in protest as it gives away.

Thanks for the work you have put into this series of Sub's, I am really looking forward to making my way through them all, it's work such as this that makes a game something really special, and I hope the dev's are watching this space !
Amalrix 21 Sep, 2020 @ 10:12am 
I've got to say that I really like this concept. In my opinion the submarine system of the vanilla game is rather... well, 'boring' due to the rather low prices and the lack of real progression. I'm currently even thinking about doing a staged version of the Dugong. Kudos to you!
Dimitry 2 Sep, 2020 @ 6:58pm 
i have an issue with the stag 3. i cant buy find the stuffs that come from crates when i buy:steamsalty:
Malk 18 Aug, 2020 @ 10:41pm 
Wanted to follow on after actually playing the sub(s) for a few hours (we got to Stage 2 pretty quickly and are working our way to stage 3 and should be there pretty soon on our next session) and say that it really holds up in practice as much as I thought it would in concept!

Honestly, as a group this kind of "incrementally improving the actual structure of the sub" is exactly what we want out of the game, and it's something we've also been hoping the devs support down the line, so I definitely hope you get your wish.

Only issue we ran into is some weirdnesses with water flow around the top hatch, at one point some water pooled in mid-air up there. Not sure if that's intentional?

Overall, great sub, worked really well with a crew of 4-5. We were laughing at how paper thin the walls are on the v1, and by the time we got to the v2 we were so used to fleeing that we barely remembered we had a gun. Thanks for making it & releasing it!
Jesus The Astronaut!  [author] 18 Aug, 2020 @ 7:04pm 
@Malk Thanks, I'm glad somebody 'gets' it :).

I haven't seen anyone else utilizing this concept in a similar way, and I'm hoping this can get more people working on similar projects, or get the Devs to make using this type of progression style easier (for example: automatically loading all your previous sub's inventory into crates and putting them into the next sub's cargo hold). Thanks for playing
Malk 18 Aug, 2020 @ 4:57pm 
Just wanted to say that this is a brilliant concept.
Jesus The Astronaut!  [author] 13 Aug, 2020 @ 10:30pm 
Thanks for catching that. I've only ever played Multiplayer in this game and was not aware of that limitation. Should be fixed now
Ghostwish 13 Aug, 2020 @ 10:09pm 
Yeah, no, it's the price. I saved a version that was only 6k and it went through fine. Can start the game with it now.
Ghostwish 13 Aug, 2020 @ 10:08pm 
Ah, well, that's all good and well, except...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196845606

.... you can't afford it. Or start with it. Maybe there's another criteria I'm missing.
Jesus The Astronaut!  [author] 12 Aug, 2020 @ 2:13pm 
This is for a challenging playthrough. The Dugong is basically the same as the Stage 3 version of this sub. The idea of this pack is to start the game with very few resources, very little money, and a very weak sub, and scraping by until you can start unlocking the next stage
Ghostwish 12 Aug, 2020 @ 11:52am 
Sorry, the Dugong is 6000. It's still loading the unclassified versions. Maybe 1000 credits would be a reasonable price for the Stage 1?
Ghostwish 12 Aug, 2020 @ 11:50am 
So I was all, yeah, that's some good points, I'll give it a shot...

... but it's 6,500 credits bro.

The dugong is the cheapest SOB at 1000! XD

This should be, like, 250.
Mr Greg 12 Aug, 2020 @ 2:54am 
with the eels speed it should be fairly easy and after a few missions an upgrade should be available (i recommend sticking to cargo runs)
Jesus The Astronaut!  [author] 11 Aug, 2020 @ 11:38pm 
It's a fun challenge. Early on the captain either needs to use the engines to kill enemies that are chasing, or outrun them. Using a dead body as a decoy/bait. Otherwise you park the ship and fight the crawlers yourselves. Enemies in the early game of a campaign are very manageable, and you should only need to do a couple missions before getting a ship with a gun .
Ghostwish 11 Aug, 2020 @ 10:24pm 
I'm a wee bit concerned as to how an unarmed sub intends to survive Europa!