Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Grand Campaign on Updated Map 4 TPY
99 Comments
ADRIEN manowarad WRP crossbowlov 23 Sep, 2023 @ 4:51pm 
@Caliban

yes it changes names of regions, so any non-english games will simply have no texts at all

i had to take my full french text file and add every lines the mod added (sorting the line and comparing the 2 texts helped me, but it was a bit long to analyse and doing it properly)
Caliban 23 Sep, 2023 @ 11:11am 
@Adrien manowarad druchii corsair

So this mod is changing anything text wise? I thought since it's just changing the map and positions, I won't have to expect missing text, because I wanted to play my german version.
ADRIEN manowarad WRP crossbowlov 30 Jun, 2023 @ 3:40am 
succeed ! your mod works like a charm with my own modifications + adapted to french game version (i havent translated the new lines, just copied the names which are fine in english)
ADRIEN manowarad WRP crossbowlov 29 Jun, 2023 @ 3:30pm 
you seem the only one really up to date and "the most vanilla friendly" of the "map importing into GC" so i hunt the few lines you added in text so i can add them in my french file (im comparing each loc file one by one ^^)

time to hunt ^^
h.barisuz 8 May, 2023 @ 6:34am 
Roman aqueducts are missing on the map(visually) Is this related with this mod?
Polbork  [author] 28 Jan, 2023 @ 7:57am 
@GGDOG I made the raw data public on the 2 TPY version a long time ago, but I guess I never did post that here

https://drive.google.com/drive/folders/1Cq3smqvJF24-vwfpEKlMWceFNO3IRe_r?usp=sharing
Polbork  [author] 28 Jan, 2023 @ 7:52am 
@40239545 this version should work.
Polbork  [author] 28 Jan, 2023 @ 7:52am 
@Terlin Grand Campaign is normally one turn per year.
Polbork  [author] 28 Jan, 2023 @ 7:51am 
@Ulfhedinn_ No. This is as close to vanilla as possible.
Taste of Capitalism 5 Jan, 2023 @ 10:51pm 
thanks for your hard work. really appreciate for this. It is truely completed version, with no crash or any other problem. Just perfect.
Ulfhedinn_ 28 Nov, 2022 @ 5:06pm 
Hi, @Polbork. I have a question about your work (thanks a lot for this mod)!
I saw another mod with the same proposal where it highlighted the following features:

4. Changed cultures of some factions (e.g. Bithynia is now thracian, Bastarnae are dacians, etc).
5. Rebalance of the starting relationships between some factions (e.g Nabatea should fight for the Arabic world and stop attacking the Seleucids).
7. Arabic military group got some units from Nabatea and Saba (units with neutral names).
8. Axum can recruit Kush units.
9. All numidian factions can recruit the units similar to Masaesyli.
10. There's also a food bonus for the AI to avoid its death of starvation and to make it more dangerous and active on the campaign map.

Is there anything above kept in this mod as well?
Marius Ponticus 31 Jul, 2022 @ 10:30am 
Hi! Great work! So, I am sorry to ask kind of the same thing I saw it's been asked before, but in order to make this mod work with other 4TPY mods, like the building and research times mod, could I use this variant or would the 1tpy one do it. I know my question might seem silly but I don't quite understand the way mods can conflict with each other. Thanks a lot!
Mirko85pl 13 Jul, 2022 @ 2:06pm 
@miklu39 how to add other languages to this mod?
Terlin 29 Jun, 2022 @ 7:54pm 
wait i'm confused isn't it normally 4 turns per year by default in the default game? usually does spring summer autumn and winter if i remember correctly.
ADRIEN manowarad WRP crossbowlov 14 Mar, 2022 @ 4:52pm 
oh i see
GGDOG 14 Mar, 2022 @ 12:13pm 
i do not intent to change this mod i only wish to create another mod using the raw data of this one to add another faction for my own mod and play with it privately but i need the raw data so i'm asking the author for that
ADRIEN manowarad WRP crossbowlov 14 Mar, 2022 @ 9:04am 
the point is to keep "vanilla" feeling and not adding "created" factions
GGDOG 14 Mar, 2022 @ 7:56am 
Hey i've been wondering if you could add a new chinese faction to this mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1789504459&searchtext=qin

or i shall do i myself but Dave can only use the raw data to generate a startpo.esf
i really would like to add the Qin (chinese) faction into this mod GC on IA campaign
i'm willing to pay for the changed files from the raw data db of your assembly kit with this mod to add chinese faction into this campaign please accept my friend request so that we could further discuss it :praisesun:
Baba 12 Feb, 2022 @ 3:30pm 
building and technology times werent adjusted, HUGE imbalance
Polbork  [author] 10 Dec, 2021 @ 4:10pm 
@Alessar

Same concept, but I executed it a bit differently.
Alessar 🐺🦄🦅 10 Dec, 2021 @ 10:09am 
Hello! Thanks for your mod, before I was using this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2096448001
Does yours do the same as the other one?
ADRIEN manowarad WRP crossbowlov 27 Sep, 2021 @ 1:29am 
awww oki no problem
i will try to put in english my game but i have a localisation mod i will have to test with
if it doesnt work i will find another mod or way ^^
thanks
Polbork  [author] 26 Sep, 2021 @ 5:55pm 
@ADRIEN manowarad druchii corsair

Because of how the map is set up in the creation kit, I cannot easily do that. I set it up from the start with the goal of this mod not affecting the other campaigns in any way. If I set it up the way you are suggesting, the Grand Campaign would have to share localizations with either IA or ED. If I wanted to change the ones for the GC, IA or ED would have to change as well.
ADRIEN manowarad WRP crossbowlov 26 Sep, 2021 @ 12:08pm 
@Polbork

can you make a version without the renaming ?

im in french version and its pretty annoying to not have any names on map
JaM 13 Sep, 2021 @ 8:21pm 
no worries, thanks again!
Polbork  [author] 13 Sep, 2021 @ 6:47pm 
You might need to change the turns per year, I do not remember which version I posted there.
Polbork  [author] 13 Sep, 2021 @ 6:44pm 
@JaM I already had the raw data posted in a google drive link in the 1 TPY version's comments, so I will just repost that here.
https://drive.google.com/drive/folders/1Cq3smqvJF24-vwfpEKlMWceFNO3IRe_r?usp=sharing
Polbork  [author] 13 Sep, 2021 @ 6:42pm 
@JaM I originally intended this mod to just be a recreation of vanilla. I had wanted to make a version with a whole bunch of changes to the startpos to better balance the campaign, but I never actually ended up getting around to it.
JaM 13 Sep, 2021 @ 2:10am 
Another change is regarding Carthago Nova - i think it would be better if this faction only controlled the Iberian lands, while african regions could be under Carthage or Algerian and Numidian factions. Technically, this faction is supposed to simulate Barcid family, which operated quite independently in Iberia after first Punic war. Gameplay wise, It would give them space to not be involved in fighting around Sicily and Sardinia/Corsica, and instead build strong foothold in Iberia, and became threat to Rome later on..

Anyway if you want to keep it as it is, would it be possible for you to provide you Assembly kit files? that way i could modify it on my own. thanks!
JaM 13 Sep, 2021 @ 2:10am 
I have few suggestions for you - Alalia, i think it would be better if Carthage controlled it, instead of Etruscans. Historically, Etruscans and Carthaginians both controlled the island, with eastern part being Etruscan and western part Carthaginian, anyway Carthage eventually took control of the island. From gameplay perspective, it would be better because it doesnt force player to occupy the island to get rid of Etruscans, while Carthage could use another full province..

JaM 10 Sep, 2021 @ 10:20am 
Thanks!
Polbork  [author] 10 Sep, 2021 @ 10:07am 
@JaM Go ahead.
JaM 10 Sep, 2021 @ 4:12am 
Hello Polbork, would it be possible to incorporate your mod into mine R2TR4 mod? full credits will be given of course! At this point, im working on R2TR alone, and having this map would save me a lot of sleepless nights to make this on my own.
Erdnusskelly 3 Apr, 2021 @ 11:05am 
Hey, is this mod online compatible?
orion 3 Mar, 2021 @ 7:45pm 
Super. Merci.
Polbork  [author] 1 Mar, 2021 @ 2:31pm 
Go ahead.
Pharaoh 1 Mar, 2021 @ 1:45pm 
Polbrok i am going to be making a saminite era mod
i was wondering if you can grant me permission to use this start pos as a base?
Polbork  [author] 29 Dec, 2020 @ 9:10pm 
@JPCoffRIP go ahead.
JPCoffRIP 28 Dec, 2020 @ 12:08pm 
Hi, I've made a french translation of your mod, I was wondering if i could publish it (it's just a text update).
miklu39 19 Dec, 2020 @ 10:10am 
ak by niekto chcel CZ_lokalizaciu na tento mod, viem poslat... nakopiroval som original nazvy do prekladu... to znamena ze Řím sa bude volat Roma a podobne... nie su tie nazvy prelozene, ale lepsie ako nic...
General Marder 27 Nov, 2020 @ 1:58pm 
@Pablo_CZ I would have the same problem you must place the mod on the first Position in the mod manager
The † Faith † 24 Nov, 2020 @ 11:03am 
can you make a 12 turns per year one of this
Polbork  [author] 18 Nov, 2020 @ 11:25am 
that unfortunately happens if you play in a language besides English
Pablo_CZ 17 Nov, 2020 @ 12:20pm 
I canˇt see the cities names :(
Captain-Coco 11 Nov, 2020 @ 4:00am 
is it normal that I cannot see the names of the cities?
moros85 9 Nov, 2020 @ 2:32pm 
playable only english?
xevious_g 7 Nov, 2020 @ 4:42pm 
Which version of the game is this mod developed for? I can't play with this mod active it just crashes
Phenom 6 Nov, 2020 @ 11:36am 
and pergamon <3
Phenom 6 Nov, 2020 @ 11:36am 
great job man for my faction favority Syracuse
<3