Cities: Skylines

Cities: Skylines

North Bend, WA Rework + Roads
11 Comments
alder.wikiwa 19 Apr, 2021 @ 3:01pm 
thank you for all your hard work!
Winter  [author] 27 Aug, 2020 @ 5:31pm 
No problem, here's the exact save I used to import into the map editor and publish!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2211504083
Alysterwolf 27 Aug, 2020 @ 10:57am 
It would be appreciated if a savegame version exist so I can press the enable all assets button...
My game somehow crashes easily when I just clicking the boxes
buitenerfbreda 18 Aug, 2020 @ 12:59pm 
nice:)
Winter  [author] 17 Aug, 2020 @ 10:47am 
(continuing from last comment)

If it doesn't work still, go into the Content Manager > Mods > Loading Screen Mod Options, and check the little bullet under Reporting that says "Save reports in this directory." Then load it again, and it'll save a .htm file at the file path specified in the mod options. Find that .htm file and send it my way to look over, maybe I can figure out if something is missing.
Winter  [author] 17 Aug, 2020 @ 10:47am 
Oh no problem. After all the time it took I'd like for everyone who's interested in playing this to be able to.

Are you using Loading Screen Mod? It's become one of the single most essential mods out there. You can find it here if you don't have it. That will help a lot with load times and managing system resources by not re-loading shared textures over and over again. It can also generate reports that can help troubleshoot loading issues.

Per my last load, it took me 58 seconds total loading time. 3029 assets were loaded, but only 131 of those are actually used in the map. 16.4 GB total was loaded into RAM, with 24.6 GB pushed onto the page file. I have 32 GB of RAM and can't test with anything less, but I'm pretty sure 16GB is still plenty sufficient. 8 GB might just not be enough. IDK your system specs, but just a thought.

I would say first try it again with Loading Screen Mod enabled (cont.)
[PBS] FooBar 17 Aug, 2020 @ 5:17am 
collection was updatet, btw:steammocking:
[PBS] FooBar 17 Aug, 2020 @ 5:10am 
hi winter, tx for your quick response :steamhappy:. ...well, i must say that i am not a pro. just started again playing after a long time. so, i still cant get your map running. unlimited trees to max (8). dont know wat to do now :steamfacepalm:. consumes quite a bit of time. have still the same mentioned issue, that crashes the game.
Winter  [author] 16 Aug, 2020 @ 1:06pm 
Okay. Well, this is embarassing. I missed a *lot* of dependencies on that collection. Like 2/3 of the roads and a bunch of other things. That would 100% cause issues. It's all added to the collection now, hopefully that'll fix it. If you want to see the whole loading screen mod report, it's here [polyphonic.haus]. Scroll down about 1/5 - 1/4 the way down to see "The following custom assets are used in this city" for what's actually needed.
Winter  [author] 16 Aug, 2020 @ 12:37pm 
@[PBS] Reacher
Thanks for letting me know. I'll take another look through and see if I missed any dependencies. This thought is probably obvious, but you set unlimited trees to max right? That can cause problems if it's not high enough.
[PBS] FooBar 16 Aug, 2020 @ 12:14pm 
cant get it running: "Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details"