Sid Meier's Civilization V

Sid Meier's Civilization V

Alpha Centauri Maps
133 Comments
Kaamelott2594 7 Jan, 2024 @ 3:33am 
The same for Civ VI would be great
Latex Santa 11 Jul, 2021 @ 11:46am 
Interesting map, BUT! Could we PLEASE get the ability to REMOVE XENOFUNGUS early in the game? Not being able to build too many tile improvements until very late in the game is a massive pain, and makes the map frustrating to play, rather than fun.
Mundi ex Mentis 8 Feb, 2021 @ 5:59pm 
I posted a screenshot of my recent game using this mod on my profile. Playing as the Germans, i was able to recruit half a dozen Locusts of Chiron from encampments. Whenever an encampment was occupied by a spore launcher at the time i cleared it, i got only gold, even if the game said they joined me. So spore launchers cannot be owned by any player other than barbarians. Once i learned this, i used ranged units to kill spore launchers in encampments & then deliberately waited for the encampment to spawn Locusts before sending in a melee unit. Also, Ottomans can steal sealurks using any naval unit! Later in the game, i encountered sealurks owned by players other than Ottomans - even city-states had them - because Privateers have the same ability.
Mundi ex Mentis 8 Feb, 2021 @ 5:54pm 
@ framedarchitecture : I was impressed by the alien units' animations, flower-shaped terrace farms, and the creative use of renamed natural wonders as landmarks from the original game! The terrain changes and outposts with a satellite dish were nice touches, too. I can tell that a lot of work went into this. Congratulations on a mod well done!
Vunu 22 Mar, 2020 @ 2:46am 
hi! fantastic map! any way i can make the spore launchers able to be a unit to be produced by normal civs?
gordon519 8 Feb, 2020 @ 3:58pm 
how do you get the ability to remove xenofungus?
kkeday 8 Dec, 2019 @ 7:36pm 
How about Thermal Boreholes, Solar Mirrors, Drill to Aquafer, etc? Even if they were just wonders it would be great. If a goody hut could give you a scout copter, or the unity's fusion core, that would be great as well.
Arylice 8 Dec, 2019 @ 6:55pm 
That worm looks so official, I cannot believe you have done it yourself! :cleandino:
waracez 19 Jan, 2018 @ 4:11pm 
how big is this map?
Rabid Mongoose 22 May, 2017 @ 10:39am 
Work with CBP?
Roadsidebandito 23 Nov, 2016 @ 8:58pm 
plz make a complete trading post model
Scorvetta Prime 28 Oct, 2016 @ 2:28pm 
How do you recolour maps, I'd luv to learn that and make a custom huge multi coloured terrain map, hope you make more of these, thanks alot!
swordclan6 18 Oct, 2016 @ 1:57pm 
Pretty good, but it has one HUGE problem: You can't build or improve any hex with xenofungus in it until you have literally researched ALL the tech, as it cannot be removed until you have Future Tech. And xenofungus hexes are everywhere. That makes the vast majority of the hexes un-usable throughout the entire game.

If that could be corrected, it would really improve the game a lot.
NordVPN 4 Oct, 2016 @ 8:12pm 
I tried subbing but I can't download :/ Is there a direct link? Mod looks cool
Miss Sluggies 24 Jul, 2016 @ 2:00pm 
Hey, the Locusts aren't attack my archers when they're in melee range, Is there something I can do to fix it?
JEff 11 Jul, 2016 @ 10:35am 
I already own Beyond Earth, so I may as well play that :3
JEff 11 Jul, 2016 @ 10:35am 
so... basically beyond earth, but with civ v civs...
jollop 30 Mar, 2016 @ 11:02pm 
is there a version that just requires bnw?
Lego Tire Enjoyer 10 Nov, 2015 @ 12:30pm 
better than beyond earth
Lego Tire Enjoyer 10 Nov, 2015 @ 12:30pm 
one of my favourite mods to use its like a better version of beyond earth minus most of the units
PASTATARIAN 20 Sep, 2015 @ 7:54am 
could you make a map from beytond earth? no wait its the same thing with green and purple paint
_ 12 Sep, 2015 @ 10:56am 
can I play with just sealurk or make barbarians spawn as not aliens?
Phroot 21 Jul, 2015 @ 7:26am 
Bet it's better than beyond earth XD
Ozymandible 9 Jun, 2015 @ 10:10pm 
Very neat. Thank you for making this!
Giant 27 Apr, 2015 @ 6:04am 
how do i get this to download just subcribing doesnt seem to work ?
Giant 23 Apr, 2015 @ 10:50am 
I have reloaded CIV 5 to a new pc but all the mods im subcribed to havent redownloaded any one know what to do ?
KrimsonVagus 18 Feb, 2015 @ 9:31am 
Very challenging to play and lots of potential. I am currently doing a Let's Play on Youtube using this mod. There are some issues with this map that I address in the videos, such as the overpowered jungles. Check it out in the link below and don't hesitate to give me your feedback. I hope you enjoy it! :)
https://www.youtube.com/watch?v=0fUfuFllrBM&list=PLP90c0klxXzj1ESSUYQIY8pxi_-JgA1XO
deacons-10 17 Feb, 2015 @ 4:24pm 
I'm eager to play through this mod , but there is one issue that I have with it that will prevent me from going past three or four cities . I cant build farms on xenofungus until future tech ???
Please tell me thats a bug . Another one is the graphic for the barbarians is super tiny .
Puma 20 Jan, 2015 @ 12:53pm 
Yeah that's actually what I linked and it works for the most part except like I said I can't get your map to show up at set up. Are there any particular settings I could use to have a better chance of randomly generating the reddish tiles(Temperature, rainfall, ect)? The reddish tiles with the mind worms will load up but they're mixed in with the vanilla game tiles so it feels more like playing a normal game of civ.
framedarchitecture  [author] 20 Jan, 2015 @ 10:24am 
@Puma I have no experience with multiplayer mods or mods that create faux "DLC" for use in multiplayer, so I'm afraid I have nothing to say here, but Good Luck! You might want to try Gedemon's multiplayer mod maker.
Puma 18 Jan, 2015 @ 12:12pm 
Hey I've been trying to get all of the Alpha Centauri mods to work (but this one especially) with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=361391109 which basically packs all the mods you want into a DLC file which you can give to a friend so you can play modded stuff. Now I tried it by itself (without the other mods) in multiplayer and all the assets seem to load fine however I cannot get the Planet Map to appear in game set up.
Major Cat 25 Dec, 2014 @ 5:15am 
Been trying to get the dang thing to install but CiV's mod menu is very stubborn from what I've learned. If anyone's cool with helping me out I'd like a definitive method for actually getting the mod to install.
Fresk 19 Dec, 2014 @ 7:09pm 
Do the new barbarian units appear on other map types? and if not is there anyway we could get a separate mod which adds the three new barbarian units?
aster81 26 Nov, 2014 @ 9:59am 
Мне тоже понравился:psi:
kiwichas 18 Nov, 2014 @ 6:33pm 
good mod but here are my isues : minerals requires a fishing boat?, nothing in civlopedia about new barbs, nothing where the alien nests are.
Papa Wraith 10 Nov, 2014 @ 10:34am 
want to use, sub to it. tried to use says I need another alpha centauri pack/mod or something?
このヘンタイ! 19 Oct, 2014 @ 12:41am 
I like this mod , but....
how the hell remove xenofungus? my army can't move to enemy sector because 1 movement and -30% attack damage
Major Cat 14 Oct, 2014 @ 10:37pm 
I was kind of hoping to find a map mod that adds the aliens from Beyond Earth. Since I will probably never be able to get that game.
Porron 13 Oct, 2014 @ 4:54am 
Brave New World???????? but Gods & Kings Expansion required
StirlingWolf 9 Oct, 2014 @ 9:13am 
I absolutely love this mod. The only way it could be better would be playing it in multiplayer so old skool nerds can party together. Thanks for making it.
Maximum Broly! 8 Oct, 2014 @ 8:34am 
Will you be doing this for Beyond Earth?
RALATHEHUNTRESS and Co 6 Oct, 2014 @ 6:30am 
Hey I have been enjoying playing your custom map however I do have one problem with it, the spore worms seem to do noting at all. I know they are ment to be the spore launchers from AC but they don't shoot at anything at all and being honest just make them a siege unit for the aliens what can only move one space per turn to make it fair, if you want to keep them as a tower thats fine but please make them attack as for the 200 turns in the map I have never see them attack any unit unless you attack them with melee units.
zArkham4269 2 Oct, 2014 @ 7:43am 
Like the new barbarians. About the only issue is it is hard to tell if there is a nesting site. I'm also surprised that you used the Sandworm from what looks like the Civ IV mod Dune Wars and not the actual Fungal Towers, sea lurks, mind worms and locusts et al from the Planet Fall mod.
framedarchitecture  [author] 30 Sep, 2014 @ 4:09pm 
@zArkham4269 Xenofungus is a feature, and like all features, it's removed when a city is founded on its plot. So units in cities will never be affected by mindworms. best, FA
zArkham4269 30 Sep, 2014 @ 8:16am 
What happens to xenofungus if a city is built on top of it? I am testing the new map and I had a great start position to build my first city but it was on xenofungus. Don't want to have my forces being attacked by mind-worms the entire game!
TofuSojo 29 Sep, 2014 @ 1:32pm 
Amazing work, but I would suggest Kelp replacing Fish rather than Spices since Sea Nutrients in SMAC served the same function as Fish in Civ 5. In addition to Kelp still being a luxury, Minerals is too. It would be great if that were a Bonus resource too so it couldn't be traded. There is a lot of both Kelp and Minerals, as there should be, but them still being luxuries doesn't balance imo.

I respect that you are doing your own interpretation here, but I feel this map looks more like Mars than Chiron. Chiron wasn't all red, but red and green. Xenofungus wasn't the only dominate land organism, there was plenty of green simple plants (presumably there were just mosses and the like) in tiles that received enough rainfall.

Keep up the great work!
framedarchitecture  [author] 24 Sep, 2014 @ 7:21pm 
@zoggop Really cool! Thanks for that!
m 11 Sep, 2014 @ 1:11pm 
i made my map script Fantastical compatible with your mod. if you enable them both, the script will generate a new alpha centauri map (with lots of xenofungus, kelp, minerals, etc).
pmbasehore 18 Aug, 2014 @ 7:32pm 
The map is impressive, though it needs some polishing. "Fishing boats" in a minerals square are invisible, and it may be better to use the forest tile as Xenofungus instead of a marsh so workers can "Remove Fungus". Excellent job for a version 1, though.
framedarchitecture  [author] 26 Jun, 2014 @ 10:13am 
Hi, yes if this mod is enabled, all other map scripts are also affected with the terrain shifts and the resources. This is working as expected, but not really ideal for most map types.